Messofanego
Banned
Tangiers Kickstarter IS A GO!
It's funded yo!

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Website | Steam Greenlight | Twitter | Facebook
Trailer
Man Ray May Cry
Rock Paper Shotgun
Hey one of my favorite bits in Alan Wake and Today I Die!
Eurogamer
The Escapist
Indiestatik
PC Gamer
Awesome out of 10
PC Games N
6aming
Awesome Robo
Eric Vanderveer
It's funded yo!

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Website | Steam Greenlight | Twitter | Facebook
Trailer
Man Ray May Cry
Rock Paper Shotgun
Word play said:...taking the Burroughsian themes of words and weirdness in the North African city as their central motif: “Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an adaptation of William Burrough’s cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through.”
I also particularly like this point on their feature list: “Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed.”
Hey one of my favorite bits in Alan Wake and Today I Die!
Eurogamer
Who? said:"...two-person (Alex Harvey, Michael Wright) Bristol-based indie outfit Andalusian Games"
Inspirations said:Looking at the developer's Facebook page, it cited its inspirations as: Thief, Man Ray, Throbbing Gristle, Cabaret Voltaire, William Burroughs, J.G. Ballard, and the eastern European Dada movement. This all shows in Tangier's trippy, industrialist aesthetic.
Gameplay said:Mechanically, Tangiers sounds similar to Dishonored with an emphasis on staying out of sight, setting traps, climbing rooftops, and stabbing foes in the back. Intriguingly, you'll be able to "collect discarded conversations" while eavesdropping on enemies, then use their words as diversions by "hurling" them down the road. It sounds like this means you'll actually be able to grab subtitles, then use them as physical objects, a possibility further hinted at when the developer wrote "The unstable reality of Tangiers has the thoughts of its inhabitants materialise into the world."
Like Dishonored. the game will change depending on your actions, but Andalusian suggests this might be an actual physical change. "Play disruptively and the world fractures, deforms... a unique structure in response to your gameplay choices," the developer cryptically stated.
The Escapist
Indiestatik
PC Gamer
Awesome out of 10
PC Games N
6aming
Awesome Robo
Eric Vanderveer