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Massive Chalice Kickstarter by Double Fine [Complete, $1.2 million funded]

Corto

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Kickstarter Link

MASSIVE CHALICE is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.

As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.

In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.


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Kickstarter again? Dunno how I feel about this artistic freedom developers get when they don't need a publisher. May be bad for the industry when there's not someone with a suit and a case full of money to tell them what the consumers want.
 
Eh, I'd have thought it would have been wise to wait until the first kickstarter game had been completed and released, or at least close to it.

I have complete faith in DoubleFine, so I'm not really worried about it, and I may end up pledging to this, but I just think the timing could have been better.
 
I´m in. Brad Muir has done enough with Iron Brigade and Brazen to convince me as a designer. and we desperately need new tactical strategy games, instead of remakes and sequel.
 
Eh, I'd have thought it would have been wise to wait until the first kickstarter game had been completed and released, or at least close to it.

I have complete faith in DoubleFine, so I'm not really worried about it, and I may end up pledging to this, but I just think the timing could have been better.

My sentiments exactly. Prove you can deliver before starting a new project.
 
Kickstarter again? Dunno how I feel about this artistic freedom developers get when they don't need a publisher. May be bad for the industry when there's not someone with a suit and a case full of money to tell them what the consumers want.

I feel like it hasn't been focus grouped enough
 
I don't think it's right they are kickstarting another game before they released their first kickstarter game.

This will get funded though.
 
Guess they saw were KS is going and decided to milk that titi for all its worth before it crashes and burn.

Edit: Kudos for the AD joke tho.
 
They already said they have multiple teams and it's not that anything is being taken away, I have total faith in Double Fine and I backed this but I don't understand the apprehension regarding them making another kickstarter before the other one is done.
 
JOKESTEALER PRO TRIAL VERSION

Anyway, I really dig the fact that your characters age and die off. That sounds really compelling and an interesting way to keep you from sticking with a set group of players.
 
This seems cool, but I don't think I'll be backing it this time. I'm a lot more wary of Kickstarter now than I was when DFA launched. I hope they reach their goal, though, as I'd like to play it eventually.
 
My sentiments exactly. Prove you can deliver before starting a new project.

Eh, I'd have thought it would have been wise to wait until the first kickstarter game had been completed and released, or at least close to it.

I have complete faith in DoubleFine, so I'm not really worried about it, and I may end up pledging to this, but I just think the timing could have been better.

The problem is that companies often have multiple teams working on games, there can't be any time to waste. Obsidian explained it well, as another production is nearing completion, pre-production has to start ramping up on the next one otherwise all those people won't have a game to make, and won't have a job. The time they start working on this one is the time that they will be releasing Broken Age.
 
Sounds like a deeper fire emblem awakened with extra strategy sauce.

Think I'll give this a miss, the original xcom is the only game of this type I've ever liked from a western studio. Also, the pledge levels are rubbish.

Good luck to them though
 
Eh, I'd have thought it would have been wise to wait until the first kickstarter game had been completed and released, or at least close to it.

I have complete faith in DoubleFine, so I'm not really worried about it, and I may end up pledging to this, but I just think the timing could have been better.

Well, to be perfectly honest I think you shouldn't judge the ability to deliver the game of the team behind this project - no matter how done Broken Age is and how good it will be. Like they state in the video, there are multiple teams and they need something to do and money to do it.
 
I like the fact that they aren't going for one billion tiers or "early backer" bonuses. Will be in for $20 when there is a paypal option.
 
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