caligula13
Gold Member
Quite enjoyable game. It reminds me of Splatoon because you can kill other players but that is not the main mission.
Looks like it wont even beat their last beauty. Terrible studio and complete waste of money. There's going to be random games like some dude making the millionth version of solitaire that sells better than what DF releases.
But give DF credit for grifting to stay alive. There's some reason always big money floating around in tech. And DF pulled it off getting MS to be corporate coffers. In terms of pure business sense, got to admit that was well played.
By the looks of it, their games sell so low that even if the game was made by only one person working PT hours and making minimum wage it'd still lose money. How the hell is that possible?
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They picked the best idea from their team . . . get a new team. Haha
One thing's for sure this studio is losing big money. Their games sell so little it might as well be rounding error as zero units sold. The only reason I can think of why MS wants to keep them around is because they think big gaming companies (similar to Sony with Media Molecule) need that amateur hour studio to round out the division as an all encompassing department that spans AAA games and $20 indies. So cast the net wide and every gamer will notice and buy their games.What I don't understand is how Microsoft decided to keep Double Fine going, but though that closing Tango Works was a good idea.
The sheer level of incompetence at Xbox is truly surprising.
Give DF credit. They got MS to treat them like charity. So make some good money making products nobody buys and worst thing that can happen is you get fired and get severance pay on top of it.Another indictment of MS hands-off management.
They're just handing masses of cash to art students to indulge their niche interests.
This game should be an FTP indie made by 3 people. That way it'd at least have a chance of breaking even.
Side projects shouldn't mean the main project take 6+ years to develop for a studio that makes platformersDude. This is a side project from Double-Fine.......you know the company who made Psychonauts 1&2, Brutal Legend etc.....
They are still making their next AAA game
Don't be a douche!
Cool. I love that some studios are allowed to do stuff like this. The industry desperately needs creativity like this. I'd rather have this (and probably not play it) than % any of the 200+ million dollars woke/trend-chasing games being released to much fanfare (which I definitely will never play).
I wonder if a lot of posters in here has the same mindset when, I dunno, Parappa the Rapper released. Because if it were for people who think like you, games like Parappa would have never been a thing. I mean, who asked for a rhythm game about a 2D paper rapper-wannabe dog simp that's over in 20 minutes???
Ironically them doing a modern Parappa ripoff would have been infinitely more successful than Keeper and Kiln combined.
6 years is the minimum for any AAA game now (usually)Side projects shouldn't mean the main project take 6+ years to develop for a studio that makes platformers
Cool. I love that some studios are allowed to do stuff like this. The industry desperately needs creativity like this. I'd rather have this (and probably not play it) than % any of the 200+ million dollars woke/trend-chasing games being released to much fanfare (which I definitely will never play).
I wonder if a lot of posters in here has the same mindset when, I dunno, Parappa the Rapper released. Because if it were for people who think like you, games like Parappa would have never been a thing. I mean, who asked for a rhythm game about a 2D paper rapper-wannabe dog simp that's over in 20 minutes???
And that's fine. Like I said, I don't see myself going out of my way to play this, either.It's good for a studio to have creative freedom, and I like seeing games that dabble in unusual or genuinely new concepts... but I'm not going to reward them for the mere attempt. It still has to be interesting. This is completely unappealing to me at a conceptual level.
Double Fine ain't AAA, lol. They make fucking platformers6 years is the minimum for any AAA game now (usually)
Double Fine is a relatively small studio
Compulsion is another one. Theyve got 3 forgettable games in their history. Contrast, We Happy Few and South of Midnight. Both Compulsion and DF have about 100 employees pending the source as per Google check.MS shuts down Tango Gameworks but keeps Double Fine on the bankroll. Make it make sense.
Edit - Oh, and they keep Compulsion around too. What a joke.
their last small & experimental games, absolutely, but not their last big title -- Psychonauts 2 back in 2021. I don't have final numbers but it was reported over 2 million sold (for a single-player only, traditional full-priced game... not bad?) around 2023 and likely still produces a trickle of income, has "overwhelmingly positive" review rating on Steam.Their games sell so little it might as well be rounding error as zero units sold.
Fair enough. But not just their recent experimental games. Aside from P2, if you look at the games released before it spanning a bunch of years those games will be small sellers too.their last small & experimental games, absolutely, but not their last big title -- Psychonauts 2 back in 2021. I don't have final numbers but it was reported over 2 million sold (for a single-player only, traditional full-priced game... not bad?) around 2023 and likely still produces a trickle of income, has "overwhelmingly positive" review rating on Steam.
Microsoft bought them late in that game's development, to make it an official MS / Xbox Game Studios title. At least that part was relatively successful. The big question mark for me is whether they're working on another big title behind the scenes or not.
There's probably more people at a bingo hall than 152. And that 152 spans globally. Crazy.Holy shit, this game is now at 152 players.
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Who is this for?
Devolver could make a sequel to Genital Jousting, maybe a party game in the style of Fall Guys. It could be done in a week long game jam and a frozen pizza & cola budget. It would have 100x more players than this.
Google check says DF has about 100 people working there. And games like Keeper and Kiln are what they make lately.This always looked like it was going to struggle finding an audience and be dead in a month.
I don't want to be mean because I like DF and this seems like a passion project, but this seems like a complete waste of money and an overall poor look for DF.
In this "quirky multiplayer" genre in particular we are seeing seasoned devs like DF with nice office, dozens (hundreds?) of employees and big bucks backing them being left in the dust by random super small studios making games like Repo, RV There yet, Super Battle Golf, Peak, Lethal Company, etc.
Yes, Keeper was literally Double Fine making a game that they said would probably never get approved in the past with a traditional publisherThis is what happens where there isn't ENOUGH oversight. Microsoft was giving these studios a blank check to make these quirky games that no one plays.
It is pretty sad that Keeper doesn't run well on Steam Deck, and I guess Kiln won't either. But they don't seem to careThis game runs heavier on low with DLSS than Pragmata on my computer.
Come on Double Fine, these smaller games need to run well on all computers, it was the same with Keeper, you are limiting your audience like crazy releasing smaller games that run like triple-A games.
Success of the game really depends on how phalic you can get those pots to look.
I have good news for you. It's already discounted by 10% on steam, $17.99. The bad news is, folks ain't buying this turd.I think $20 is too expensive for this title.
Multiplayer game with no players is a death sentence.
Dude. This is a side project from Double-Fine.......you know the company who made Psychonauts 1&2, Brutal Legend etc.....
They are still making their next AAA game
Don't be a douche!
This studio needs to drop the frou frou bullshit already and make something like Brutal Legend again, even Psychonauts 1 had an edge to it they've been lacking for ages.
being an exclusive point n' click adventure studio would brought them much more financial success too.Double Fine should just make a point n' click adventure, especially Tim Schafer which is a genius when it comes to dialogue.
Problem is this is their second side project. And I liked Keeper. It's an ok but beautiful looking game albeit forgetable.Dude. This is a side project from Double-Fine.......you know the company who made Psychonauts 1&2, Brutal Legend etc.....
They are still making their next AAA game
Don't be a douche!
I do feel this, even as someone who mostly likes the studio... the edge is gone after the team grew and became more corporate/progressive-safe. You could feel it happening across the development of Psychonauts 2 if you watch the documentary. The core people involved in these projects went from the old archetype of Ron Gilbert types -- or even younger-Schafer when we was a bit more brash, even if ultra kind -- to a new archetype of 'diverse' teams and a whole lot of women.even Psychonauts 1 had an edge to it they've been lacking for ages