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Why is Titanfall so special?

Because this question is asked in literally every thread mentioning it, I will try to explain why Titanfall seems more than "lol CoD with mechs" with an expanded post I've been having to repost over and over. Hopefully this will shed a little light on the game beyond what was shown in the gameplay demo and maybe explain why the press (who've had it thoroughly explained to them and played it or watched it be played) seem to like it so much:

The dichotomy and balance between mech combat and pilot combat
Apparently they've managed to both make the control and feel of playing as a pilot and mech significantly different from each other while maintaining balance between the two. Mech's aren't OP against pilots and vice versa and there are trade offs between being one or the other. Certain areas are inaccesible to large mechs and some areas are wide open enough to make it a bad idea to traverse them without one. They can also be put in a "guard" mode that acts independantly of you and I believe friendlies can even ride on yours. The fact that they're so ingrained in to the design of the game is why this is fundamentally different from just getting a mech vehicle in a CoD match. This is why I get annoyed when people reduce this thing to "lol CoD with mechs".

Character Movement
People want to downplay this for some reason but if you added double jump and wall running to CoD, it would totally change the game. Do people not remember how big a deal people made of adding sprint in Halo? That's because it had implications to fundamentally change the game and options available to you in any given scenario. Wall running and double jumping (plus ledge grabbing) means they have to make maps completely different from your average CoD map (or any other MP game without those options) and when you add the mechs, you add a whole other factor that has to be taken in to consideration.

Melding of SP and MP
This is different because no game has tried it to this extent. Brink is the closest I can think of but it's not to the level of adding AI enemies (who I have heard compared to MOBA style creeps), and cinematic style events and story. For example, the soldiers fist fighting each other in THIS part of the demo are both AI and I would bet the soldier that gets killed right before that was a tiny scripted event as well. The fact that people in the thread about Titanfall being "singleplayer only" thought the gameplay demo WAS singleplayer is a testament to it. We still don't know a lot about this in particular but I think the demo showed a pretty good idea of what they're going for.

The main point to take away though is the fact that there is no game that I can think of that includes ALL of this. You can break out any one element and say "Yeah, X game has that too. Why is this so special?" when the reality is that it has elements X,Y, and Z purposefully combined in to a cohesive design. Hopefully at least. Is it revolutionary? Not really, but I don't think anyone in the press is arguing that. They are only saying it's fresh and, most importantly, fun.

Also, please don't be confused why it still doesn't look or sound appealing to you when you're also not in to multiplayer or first person shooters. The game is just not for you. That's fine. But understand that a lot of people are in to that.
 
Its got robots and shit and you can jump off walls jetpacks like you aint never seen damn one shot 3 headshots son this dude straight ejected and blew up a mech brian stem and shit this aint even a campaign its online wow
 
"The dichotomy and balance between mech combat and pilot combat"

What are you rambling on about? There aren't even mechs in the game.
 
I personally think it will be a big hit but I also feel that focusing solely on MP will hurt them in the long run. Unless they plan on updating with new game modes, or maybe minor transactions like new skins and such. While I haven't played the game myself it does look like it's quite unique in comparison to other shooters and other games with mechs. I just don't know how well the MP only aspect will do.
 
I know a lot of GAF dismiss this game, but I am excited, hopefully the PS4 port isn't going to release to late or at the least the sequel is multiplatform. The only thing that bothers me is no single player campaign.
 
I'll take Hawken any day of the week before I get to this. Or I might just try both. Doesn't seem so special though.


Peronally I prefer third person like a Future Cop L.A.P.D. singleplayer action over multiplayer with my mech of choice of course. My mech of choice being a gundam :)
 
Looks fine

But I see no depth to it

Kill enemy

Kill enemy while jetpack jumping

Kill enemy while in a mech

Kill enemy in a mech

Rinse, repeat etc.

I'm one of those annoying foolish people who want story, character etc

Reserve final judgement until actual gameplay though
 
The only thing special about Titanfall is the amount of money being pumped into the marketing.
 
I'll take Hawken any day of the week before I get to this. Or I might just try both. Doesn't seem so special though.


Peronally I prefer third person like a Future Cop L.A.P.D. singleplayer action over multiplayer with my mech of choice of course. My mech of choice being a gundam :)

I hate you because now I want this and I know I'll never get it.

You really, really suck man.
 
It's made by the people that put Medal of Honor and Call of Duty on the map. Their pedigree is without peer. They've earned this widespread lauding of their game.
 
I'll take Hawken any day of the week before I get to this. Or I might just try both. Doesn't seem so special though.


Peronally I prefer third person like a Future Cop L.A.P.D. singleplayer action over multiplayer with my mech of choice of course. My mech of choice being a gundam :)

Both games are (or at least seem) cool. Hawken is just more traditionally V-tank stuff. THey move quick, but they're still clunky. Titanfall mechs seem to be more akin to Japanese Sentai mechs, which is why it's especially dumb that Respawn is trying to distance themselves from that image.
 
I really think that adding scripted events to a multiplayer game is a bad idea. How many times can you watch them before you get sick of them?
 
Okay Gaf, it's time to put that stupid joke to rest. Thread ruined one post in, and is followed by multiple posters repeating the same tired punchline that was funny for maybe a day.
 
Nice write-up. Just look at how Killzone 3 incorporated mechs and how Titanfall purports to do it. It's like night and day.

Do people not remember how big a deal people made of adding sprint in Halo? That's because it had implications to fundamentally change the meta game and options available to you in any given scenario.

That's my only disagreement. It doesn't change the metagame. It changes the game.
 
Titanfall promises more than can be tested in a short playtest at E3.

I don't anticipate enjoying getting killed by Titans in AI mode in a competitive multiplayer match. The balance of it all is something that you only get a sense of after prolonged time with the game. If it holds up under a closer lens, then it will have my attention.
 
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