You'd think this would be a huge trend by now: Let you start over when you beat the game but with some or all your upgrades and stats, and in some cases force you to bring those upgrades into the next difficulty mode. Developers have been finding ways to extend the singleplayer game with experience points, crafting, unlockable skills, challenges, and other bloated crap to discourage you from trading it in. NG+ seems like a relatively simple way to multiply that gameplay time.
The only "AAA" game I currently see doing a good job of this is Dead Space, similar to how Resident Evil 4 handled it. Even though I didn't enjoy Dead Space to an extreme extent, NG+ still convinced me to play through the game again at least once.
Even better are the games where hard mode basically is NG+. So far I've only seen Demon's Souls, Dark Souls, and Torchlight II do this. I guess Phantasy Star Online's difficulty modes work sort of the same way.
The only "AAA" game I currently see doing a good job of this is Dead Space, similar to how Resident Evil 4 handled it. Even though I didn't enjoy Dead Space to an extreme extent, NG+ still convinced me to play through the game again at least once.
Even better are the games where hard mode basically is NG+. So far I've only seen Demon's Souls, Dark Souls, and Torchlight II do this. I guess Phantasy Star Online's difficulty modes work sort of the same way.