• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon Age 3 PAX Info (Qunari, Iso View, Agents, Strongholds) [Up4: 14 & 10 Min Vids]

Nirolak

Mrgrgr
Update 4:

May not stay up forever.

This deserves to be watched: http://www.youtube.com/watch?v=1WeZbGRglWs&feature=youtu.be

14 minutes of pure gameplay, though offscreen. The variety in the world is looking great, impressive visuals, and I'm loving the animations when he traverses the environment (getting stuck in mud, fumbling when walking down a mountain, putting effort to climb a hill, etc).

Since this one totally overlaps the content from video 2, I straight up replaced it.

Here is the third part of the PAX demo which shows some more combat. It picks up at around the 5 minute mark from the 2nd video in the OP.

Update:

Gameplay Video: https://www.youtube.com/watch?v=SXnA4ah7uqM

Gameplay With Interview: http://www.youtube.com/watch?v=LSepo_GZS1A

Demo event description: www.gameinformer.com/games/dragon_a...eveals-more-dragon-age-inquisition-intel.aspx

---

I'll try to improve this as more info comes out.

Qunari Playable:

IGN said:
You can play as a qunari...

The horned antagonists of Dragon Age II can, if you opt in, play a vital role in the waging war between mages and the Chantry, the rise of the long out-of-order Inquisition, and the general rescuing of Thedas from enemies beyond the Fade. You can also play as a female qunari -- not only is this the first time we're able to play as the race itself, it's the first time we'll even see a lady of their kind.
*snip*

Keep Capturing:

IGN said:
Exploring the open world...

Meandering through Thedas has a purpose. The team used a phrase I really like: "honest discovery." Dragon Age won't force you into a cave to fetch a book. Ideally, you'd stumble upon an opening, go in blind, and see what you find inside. On the larger scale, the sprawling spaces serve a bigger-picture purpose. Capturing keeps allows you to turn your growing army into a militant brute, a commercial enterprise, and more.
*snip*

Agent System:

IGN said:
The Agent system...

Recruiting followers and amassing a trusted force comes naturally to a good leader, which is what you'll become as the Inquisitor in Dragon Age. This goes beyond companions. Your Agents are specialized units that take care of dirty work off-screen -- think Metal Gear Solid: Peacewalker or Assassin's Creed: Brotherhood -- to create new opportunities with serious gameplay ramifications. In a simple example, we're shown a valley absorbed by poisonous gas. Should specialists head into the toxin and cap their source, you're able to explore what lies within.
*snip*

Frostbite 3:

IGN said:
Dragon Age: Inquisition is gorgeous, and brings the sort of A-game visual splendor you want at the turn of a console generation. Its scenery is beautiful, its spaces are dense, and its destruction looks as great as you'd expect -- and not in a "medieval Battlefield" sort of way. Rocks crumble beneath go-getter dragons tumbling into a structure. Bridges collapse when cut or detonated, boats burn when ignited -- which can halt an enemies' escape or resources long-term -- and combat bowls can be carved through to upend the level design.
*snip*

New Dialog Wheel:

IGN said:
Speaking of consequence, making tough calls has always been part of BioWare's legacy, but oftentimes the reaction to an action isn't quite what you expect. Selecting the "Shut up" option in Mass Effect, for example, may have led to an unexpected act of violence that didn't suit the character, or damaged something later on that you may not have expected. Now, when you highlight dialog, you'll see a text pop-up explaining what's likely to happen if you say or do something. This is optional, so if you'd rather not know that a village will certainly fall if you leave its under-attack inhabitants hanging, or you'd rather deal with it on your own terms, you can.

Dialog Wheel - Kotaku Edition:

Kotaku said:
This being a Dragon Age game, the story will likely go way deeper than that, and in Crestwood, which is under attack, I got to see one of the game's many plot-related decisions. Does the Inquisitor have his/her troops fight off the invaders at Crestwood, retreat to the keep, or stay to defend the wounded?

You can't see it here, but there's actually a new prompt that will appear above each choice when you make a major decision. It won't tell you what will happen as a result of your choice, but it will clarify what that option does, so you don't wind up accidentally beheading someone when you just wanted to threaten to cut off his legs, or something.

http://kotaku.com/the-next-dragon-age-is-crazy-ambitious-1232404991

Isometric View:

IGN said:
I loved the physicality of Dragon Age II's combat, but like many, especially PC players, I missed the almost-turn-based tactics level of stop-motion strategy from Origins' combat. That's back in Inquisition (on all platforms), so even console players can stop time, get a high-level view of the battlefield, and assign orders for each of their characters. You can assign move orders, spells, and attack patterns with quick grace, and jump right back into the fray for real-time slicing and dicing. A.I. states also let you assign behaviors to units, as usual, so you can send an aggressive character ahead of his or her teammates to take care of business while supporting them from afar.
*snip*

Source: http://www.ign.com/articles/2013/08...e-inquisition?abthid=5222582bbd9b27421f000006

No Level Scaling:

What makes these new regions tougher is the fact that enemies don't auto-scale to the player's level in Inquisition, meaning you might wander into a landscape full of high-powered enemies capable of wiping you out in mere seconds if you haven't put in the proper amount of leveling. But come back to that area after you've spent some time exploring other parts of the world and it might be a different story.

"I want players to say, wow, that's an enormous dragon and I can't kill him right now," says Laidlaw. "But I'm gonna gear up and bring the right party, learn the right abilities, and we're going to go dragon slaying later. Other times, you'll come across a few low-level bandits and you'll get the satisfaction of just taking them out."

No Health Regen:

Yet it's not all about making things easier. In one important way, the combat has been made more punishing: your party no longer auto-heals at the end of a big fight. This means you'll need to manage your healing items and resources as you descend deeper into caves and enemy strongholds, ensuring you've done the proper amount of prep work before embarking on a lengthy quest into the unknown.

"What we want to do is say, stop thinking about the encounter. Don't think, if I can just get one guy to the end of this fight everyone will magically come back to life. We want you to think more about the adventure. We want you to think about the long term."

World Size:

Put a different way, BioWare wants to replace the claustrophobic basements and tunnels of Dragon Age II with a sprawling sandbox designed to let players create their own stories. The demo BioWare brought to Seattle for PAX showcased a couple different environments: the lush hills of Crestwood and the arid badlands of the Deep Desert. Crestwood alone, according to BioWare, is bigger than all of Dragon Age II while still "not even close" to being the biggest environment in Inquisition.

Source: http://www.gamespot.com/pax/dragon-...to-tactical-combat-6413921/?tag=Topslot;Slot1

Friendly Fire:

Kotaku said:
There's no level-scaling, so you won't have to worry about getting crushed by bandits that should be five levels lower than you. There will also be various difficulty sliders, like one for friendly fire. "We're trying to have more variety," Laidlaw said.

Outpost Stronghold Mechanics:

Kotaku said:
As you progress, you'll take on side-quests, slay dragons, and capture keeps—what Darrah calls "beachheads" on the frontiers of war. When you capture a keep, you can use it as a town and take advantage of its abilities by stationing members of your army to help do things like restore giant mechanical robots or maintain alchemy labs.

There's also a main stronghold that the Inquisition will call home, but they're not showing that one off yet.

Once we capture the keep, it turns into a town of sorts. We can shop, rest, hang out, and station soldiers there.

More Environment Combat Notes:

Kotaku said:
So we fight through this keep, killing Red Templar with the new topdown tactical system, maneuvering our four-person party to flank and surround enemies. Eventually we get inside the fortress, where our characters can actually use the environment to defeat enemies—a first for an RPG like this. Our Inquisitor uses his fire sword to burn down the loose tower that holds up a rickety scaffolding, taking a bunch of baddies with it. (Not sure why enemies always decide to stand on rickety scaffolding, but hey—it's convenient.)

Facial Animations Apparently Look Good:

Kotaku said:
It looks phenomenal—we won't really know what next-gen can do until it's running in our living rooms, but it's hard not to be impressed by what companies like BioWare have done with particle effects and facial animations.
Source: http://kotaku.com/the-next-dragon-age-is-crazy-ambitious-1232404991

World Map Size: (Remember, this is multiple large open worlds scatter across it, not contiguous)

PC Gamer said:
The broad area that the game will cover includes Ferelden, Orlais, Nevarra and the Free Marches. The map I was shown didn’t extend as far north as Tevinter and Antiva or further south than Ferelden’s Kocari Wilds. If you’re a fan familiar with Thedas’ layout then that should give you some idea of the scope, though I don’t know exactly how many of these open-world zones there will be – nor how the game will handle cities. Nontheless, it feels fair to say that it’s looking pretty big.

it4xv7W9IkEpQ.jpg
Source: http://www.pcgamer.com/previews/dragon-age-inquisition-preview/

Twitter Info: https://twitter.com/Cameron__Lee

"Tactical mode from origins is back for ALL platforms"

"Summary info on decisions showing in convo wheel"

"Player destroyed a bridge with archers on it and they all fell to their deaths. Destruction baby"

"Huge dragon just flew through swirling green gas and knocked the party over before flying off"

"Small slide deck to talk about how capturing keeps in the game work"

"Mark - you decide how to deploy your troops and agents in the world."

"Mark - Customize your keeps, make them dedicated to spies, commerce or military might #DragonAgeInquisition"

"Mark - capturing keeps open ways to hangs the physical landscape around the keep"

"You can use right action combat camera or tactical top down camera whenever you want. It's your game."

"Seeing the keep the inquisitor captured fully populated by the inquisitors solders, agents, merchants etc"

"We've built a sulfur mine but a HUGE dragon just came and tore a huge chunk out of it"

"Mike - each dragon is a hand crafted, touch challenge with special rewards. Lets go check it out"

"Dragon flying past breathing fire"

"Dragon crushes through buildings"

"Demo is over!!! Teasing the dragon fight only"

Screens: http://kotaku.com/the-next-dragon-age-is-crazy-ambitious-1232404991

There's new concept art here to note, but I wanted to make this post less long: http://www.neogaf.com/forum/showpost.php?p=79331533&postcount=138

More art: http://www.neogaf.com/forum/showpost.php?p=79399701&postcount=342

Seemingly much of the party:

1377999148-warroom.jpg

 

Almighty

Member
About time they improved the dialog wheel. Adding the text pop up should of happened a long time ago as it fixes a lot of the problems I have with that stupid wheel.

Also damn you Bioware. You are making it sound like you have learned your lessons, but I have been burned by you before. I am so confused.
 

Hindle

Banned
This looks to be the first Dragon Age I'll buy. I just hope the story so far is explained at some point lol.
 

Data West

coaches in the WNBA
Qunari were probably in for a while now. Bioware's real bad about saying 'maybe we will!' when there's stuff they know is going in.
 

foxtrot3d

Banned
an example


voiced protagonist ruins dialogue variety.

Thing is in that example you provided the dialogue wheel offers all of those convo options. It's just that "investigative" questions and in a separate dialogue tree from your actual decisions. I think the convo wheel works fine, I am not a fan when they try and limit it or take away choices. In ME3 they basically eliminated the neutral choice, now I understand that in ME3 you couldn't be neutral anymore about some things, but not everything.

So while I agree that voiced dialogue does limit the amount of responses you have BioWare has proven in the past that they can still offer just as much. Mass Effect 1 was a prime example of the convo wheel. DA2 and ME3 are the worst examples.
 

Data West

coaches in the WNBA
Hrrrmm...Dragon's Dogma still seems to have better combat than this. Especially when they had large Dragons and other creatures landing in the middle of open fields while you battled.

Dragon's Dogma was more action than RPG. They're totally different games other than the fact that they're based on typical fantasy concepts. I don't get the comparisons. I would hate Dragon Age if they tried to focus on jumping on dragons and doing lite Capcom combos.
Thing is in that example you provided the dialogue wheel offers all of those convo options. It's just that "investigative" questions and in a separate dialogue tree from your actual decisions. I think the convo wheel works fine, I am not a fan when they try and limit it or take away choices. In ME3 they basically eliminated the neutral choice, now I understand that in ME3 you couldn't be neutral anymore about some things, but not everything.

So while I agree that voiced dialogue does limit the amount of responses you have BioWare has proven in the past that they can still offer just as much. Mass Effect 1 was a prime example of the convo wheel. DA2 and ME3 are the worst examples.

It's not just that. One of the biggest problems in DA 2 is the stuff you pick in the dialogue wheel can sometimes be nowhere close to what the preview says. With the prior system, you clicked on that, that's what you 'said.' Also, I enjoyed hitting the number for responses on PC rather than dragging a thing. Aesthetically, the conversation wheel is the ultimate sign of 'hey we're making a console game and just forcing this onto pc players.' Which is fine for Mass Effect. I don't think it's fine for Dragon Age. The PC version should have the old way back.
 

Salz01

Member
Holy shit. Looks awesome. Thread delivers! Spell casting looks bad ass. Looks like a total improvement.
 

Ploid 3.0

Member

That's it, chance to be my dream game. Open world, party, rpg, and it looks so good. It needs good loot, a big world, and good challenge. Dragon Age has a pretty impressive mod scene, so I'm sure any shortcomings will be improved there.

I wonder why there has been such a lack of open world party rpgs. I was hoping SE would make a offline FFXI quality game. White Knights Chronicles was interesting but the multiplayer stuff was too grindy.
 

Jobbs

Banned
Got some initial Dragon's Dogma vibes out of this, though that could be off base once more is seen. But my initial thoughts were -- upon first seeing gameplay -- "I think these guys have played Dragon's Dogma."
 

Data West

coaches in the WNBA
silent protagonist was one of the worst thing about DA:O

and I am quite sure that game had some 1. 2. 3. options just as ME had some with 5 or more options

Did you play any RPGs prior to Mass Effect?

Mass Effect had 'good answer' 'bad answer' and 'neutral answer.' Mass Effect had various 'investigate' options, but it just gave you more details. Dragon Age had the investigate options, but it also usually had around 5 answers per any major decision. Mass Effect usually had 'shoot him' or 'punch him and then shoot him.'
 
an example


voiced protagonist ruins dialogue variety.

Then don't purchase the game or post here. Don't like it? Goodbye!
I am sick of people like you wanting to move backwards all the time!

You can hire John Smith for voice acting to lower costs, no need for celebrities.
Commander Shepard would be nowhere near as iconic if he/she was not voiced.

Go tell "voice ruins variety" to CDPROJEKT RED and they will show you Geralt of Rivera
 

gfdoom

Member
Dragon's Dogma was more action than RPG. They're totally different games other than the fact that they're based on typical fantasy concepts. I don't get the comparisons. I would hate Dragon Age if they tried to focus on jumping on dragons and doing lite Capcom combos.

Dragon Age has become action focused as well, You see especially in that video. So I think the comparisons are valid. Dragon Age 1 was more rpg than DA2 and the looks of this as well.
The Dragon Age games have basically taken the same route as the Mass Effect series, in that they became very action orientated. While still keeping some rpg elements.
 

Trigger

Member
Dragon's Dogma was more action than RPG. They're totally different games other than the fact that they're based on typical fantasy concepts. I don't get the comparisons. I would hate Dragon Age if they tried to focus on jumping on dragons and doing lite Capcom combos.

Not really. They're both party-based fantasy action-rpgs. The only real difference is that DAI is bound to be more story focused. Dragon's Dogma combat is what DA2 was aspiring to IMO.
 
Top Bottom