More_Badass
Member
Blood Alloy
A 2D, urban scifi Metroidvania featuring the combat mechanics of Dark Souls as applied to gunplay + the dynamic speed of Vanquish!
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Kickstarter
Trailer
Official site
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Drawing inspiration from the stamina-based combat mechanics of From Software's Dark Souls and Demon's Souls, Blood Alloy applies a similar stamina mechanic to gunplay - attacking, blocking, and dodging all draw from your character's cybernetic energy reserves. In the heat of battle, every action or inaction counts. Do you deplete your energy just to finish off that troublesome enemy with a few more clips, or do you save some so you can dodge out of the way of a counterattack? Do you weather the impact of bullets against your shield, or do you attempt a risky parry and riposte? Your playstyle is your own to customize.
Explore a world teetering on the brink of apocalypse. Upgrade your cybernetic body with power-ups, including those you literally rip from the smoking remains of your foes. Amass a growing arsenal of diverse weaponry, each with unique tactical uses. And as you explore the catacombs, skyways, and streets of a dystopian future you'll change the very destiny of humanity itself.
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Planned Features:
- An enormous world to explore with a wide variety of environments: secret laboratories, fetid sewers, frozen meat-packing plants, roaring factories, and even abandoned space-stations
- Fast-paced combat that demands and rewards skill
- Dozens of powerful weapons to collect and use against your enemies
- Unique ability upgrades, each with uses in both combat and exploration
- Vicious bosses
- A gripping storyline that culminates in true, branching-path narrative choices at the end featuring unique objectives and areas to explore (Inspired by the narrative choices featured at the end of the original Deus Ex)
- Beautiful hand-drawn pixel art sprites and backgrounds
- Heart-pounding soundtrack by Goncalo "Shiryu" Lopes
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Inspired by:
Metroid: Rich worlds, environmental storytelling, discovering secrets, gaining new abilities and weapons
Turrican: 360-degree aiming, level design that rewards exploration
Hotline Miami: Savage gunplay, ruthlessly aggressive enemies, pounding soundtrack
Demon's Souls/ Dark Souls: Stamina-based combat mechanics, cohesive world-building,
Vanquish: Extremely mobile main character, blisteringly fast-paced combat
Abuse: Dark atmosphere, terrifying enemies, simultaneous run-and-gun gameplay with 360 degree aiming
Deus Ex: Brilliant storyline, gameplay and narrative that completely branch for the last half-hour of gameplay depending on your choices
A 2D, urban scifi Metroidvania featuring the combat mechanics of Dark Souls as applied to gunplay + the dynamic speed of Vanquish!
---
Kickstarter
Trailer
Official site
---
Drawing inspiration from the stamina-based combat mechanics of From Software's Dark Souls and Demon's Souls, Blood Alloy applies a similar stamina mechanic to gunplay - attacking, blocking, and dodging all draw from your character's cybernetic energy reserves. In the heat of battle, every action or inaction counts. Do you deplete your energy just to finish off that troublesome enemy with a few more clips, or do you save some so you can dodge out of the way of a counterattack? Do you weather the impact of bullets against your shield, or do you attempt a risky parry and riposte? Your playstyle is your own to customize.
Explore a world teetering on the brink of apocalypse. Upgrade your cybernetic body with power-ups, including those you literally rip from the smoking remains of your foes. Amass a growing arsenal of diverse weaponry, each with unique tactical uses. And as you explore the catacombs, skyways, and streets of a dystopian future you'll change the very destiny of humanity itself.
---
Planned Features:
- An enormous world to explore with a wide variety of environments: secret laboratories, fetid sewers, frozen meat-packing plants, roaring factories, and even abandoned space-stations
- Fast-paced combat that demands and rewards skill
- Dozens of powerful weapons to collect and use against your enemies
- Unique ability upgrades, each with uses in both combat and exploration
- Vicious bosses
- A gripping storyline that culminates in true, branching-path narrative choices at the end featuring unique objectives and areas to explore (Inspired by the narrative choices featured at the end of the original Deus Ex)
- Beautiful hand-drawn pixel art sprites and backgrounds
- Heart-pounding soundtrack by Goncalo "Shiryu" Lopes
---
Inspired by:
Metroid: Rich worlds, environmental storytelling, discovering secrets, gaining new abilities and weapons
Turrican: 360-degree aiming, level design that rewards exploration
Hotline Miami: Savage gunplay, ruthlessly aggressive enemies, pounding soundtrack
Demon's Souls/ Dark Souls: Stamina-based combat mechanics, cohesive world-building,
Vanquish: Extremely mobile main character, blisteringly fast-paced combat
Abuse: Dark atmosphere, terrifying enemies, simultaneous run-and-gun gameplay with 360 degree aiming
Deus Ex: Brilliant storyline, gameplay and narrative that completely branch for the last half-hour of gameplay depending on your choices