SPACECADET
Member
yall worrying too much over what the people developing the game are saying inspired it. it's just small takes on mechanics. looks pretty good.
I have backed 7 kickstarters over the past year or so. Guess how many actually came out... none.
Yeah I'm going to wait till this comes out.
Inspired by:
Metroid: Rich worlds, environmental storytelling, discovering secrets, gaining new abilities and weapons
Turrican: 360-degree aiming, level design that rewards exploration
Hotline Miami: Savage gunplay, ruthlessly aggressive enemies, pounding soundtrack
Demon's Souls/ Dark Souls: Stamina-based combat mechanics, cohesive world-building,
Vanquish: Extremely mobile main character, blisteringly fast-paced combat
Abuse: Dark atmosphere, terrifying enemies, simultaneous run-and-gun gameplay with 360 degree aiming
Deus Ex: Brilliant storyline, gameplay and narrative that completely branch for the last half-hour of gameplay depending on your choices
I have backed 7 kickstarters over the past year or so. Guess how many actually came out... none.
Yeah I'm going to wait till this comes out.
I have backed 7 kickstarters over the past year or so. Guess how many actually came out... none.
Yeah I'm going to wait till this comes out.
I'm getting sick of everything being inspired by Dark Souls
I have backed 7 kickstarters over the past year or so. Guess how many actually came out... none.
Yeah I'm going to wait till this comes out.
Dat paying for potential
Hi there! Dev here! Thanks for all of the comments and feedback guys!
A few sentences about the Dark Souls reference: I am a HUGE Demon's and Dark Souls fan, and spent dozens of hours PvP'ing in Demon's Souls 4-1. I actually got fairly decent with a Claymore+Faith build, but that's another discussion.
Anyway, the combat in the Souls games is defined by stamina regulation - attacking, blocking, and dodging all consume stamina, and the act of holding up your shield slows your stamina regen. Thus your stamina management becomes critical, and it makes every action or inaction you take. A secondary component to this is the visual tell of every enemy about to attack you with its melee weapon. Now, when you swap out melee weapons with guns, that pre-emptive "visual tell" of an incoming attack is gone - to say nothing of the range aspect involved. That's why we compensated by upping the speed and dynamic abilities of the player character. I know Dark Souls combat is slow, methodical, and thoughtful, but we're still tweaking the gameplay to get it to feel great with guns - using Dark Soul's stamina mechanics as a starting point. Hope this clears thing up!
Do people realize why all these small developers, sometimes of 2 or 3 people and sometimes a single person, do so much comparison to games you love or famous games?
Maybe because with only a concept or some brief footage they need to give you something, some pull or tantalizing information, to make an investor spend any amount of their hard-earned money on funding a dream that they will painfully work on day and night. This guy doesn't have a full studio with a famous name that will give him funding, he's not a name in the industry that'll get him 3 million dollars, he's not reviving or working with a beloved franchise that people will nostalgia about and throw money at, he's just a guy who really wants to make a game.
He needs some way to get enough of your faith in this being a game you want to play to drop money on it. I think it makes sense to give all these names as a comparison point.
I'm getting sick of everything being inspired by Dark Souls
Everything was dark souls.
I don't get all these "metroid style" kickstarters.
Gunlord is made by a proven, established dev who shipped physical copies of their game. It won Classic Game Room GOTY for 2012. Yet their campaign to bring the game over to 3DS and Wii U is struggling, meanwhile, every tom dick and harry wants to jump into kickstarter and thinks their project is worthwhile.... it's sad really.
The Gunlord devs are also a tiny studio (2 man, brothers). They are proven devs with shipped games, and even they are having a hard time getting 40,000 euros for a game that's already highly acclaimed. Dropping names and comparing your game is really annoying when, in my estimation, people who fund projects like this are knowledgeable gamers who understand an explanation of technical gameplay design.
"It's like Dark Souls with guns."
Hi there! Dev here! Thanks for all of the comments and feedback guys!
A few sentences about the Dark Souls reference: I am a HUGE Demon's and Dark Souls fan, and spent dozens of hours PvP'ing in Demon's Souls 4-1. I actually got fairly decent with a Claymore+Faith build, but that's another discussion.
Anyway, the combat in the Souls games is defined by stamina regulation - attacking, blocking, and dodging all consume stamina, and the act of holding up your shield slows your stamina regen. Thus your stamina management becomes critical, and it makes every action or inaction you take. A secondary component to this is the visual tell of every enemy about to attack you with its melee weapon. Now, when you swap out melee weapons with guns, that pre-emptive "visual tell" of an incoming attack is gone - to say nothing of the range aspect involved. That's why we compensated by upping the speed and dynamic abilities of the player character. I know Dark Souls combat is slow, methodical, and thoughtful, but we're still tweaking the gameplay to get it to feel great with guns - using Dark Soul's stamina mechanics as a starting point. Hope this clears thing up!
I can't tell if you're being sarcastic, but it's on the list.ugh at the long list of inspirations on kickstarter
INSPIRATIONS:
ASSORTMENT OF TOP TIER GAMES MY GAME PROBABLY WON'T LIVE UP TO WHICH OF COURSE FEATURES DARK SOULS
you should check out this fast paced action game that relies heavily on nuanced stamina mechanics, its called vanquish
I can't tell if you're being sarcastic, but it's on the list.
I can't tell if you're being sarcastic, but it's on the list.
I was being sarcastic. I just found it funny that he listed Vanquish for its fast combat when it is also "Manage Stamina Under High Pressure: The Game". This game looks fine for an early build but namedropping numerous high tier games as direct inspiration is bound to raise suspicions. I guess I can understand dropping one or (maybe) two as your main inspiration but listing a grab bag of them seems bad.
The main character's torso not moving at all is a bit weird. It's just incredibly rigid.
Suppressive Fire Games said:I've been designing the game's control schemes from day ONE to be able to be played on Vita!
So, yes, and we're currently having conversations with various.. people to that effect.
I have backed 7 kickstarters over the past year or so. Guess how many actually came out... none.
Yeah I'm going to wait till this comes out.