I found this interesting and a bit depressing, is a really interesting piece where the two developers of Chase the Sun explain how they are doing after one month of sale.
http://indiegames.com/2013/09/losing_steam_-_race_the_sun_a_.html#more
Basically, they are running out of money.
The game looks like this:
Trailer (worth watching instead of screenshots if you what to get the idea)
http://www.youtube.com/watch?v=QmjAg0e_YYU
The game price is 10$, has anyone played?
http://indiegames.com/2013/09/losing_steam_-_race_the_sun_a_.html#more
Basically, they are running out of money.
Here's where the story gets a bit discouraging. In our launch month, we've sold 771 copies, or about $7,400 worth.
Sales have fallen off pretty steadily as the media attention has died down. Our worst day came last week, at 2 copies sold.
This may seem like a pretty big number to some - but keep in mind there are two of us, with families to support, and bills to pay. Additionally, the game's online features require a back-end server, and there are monthly costs associated with that, as well as our web hosting and other expenses.
We felt that the PC audience was largely still happy to pay decent money for a good game, and so we focused our efforts on PC and Steam. It was about this time when Steam introduced Greenlight - and at first, we saw this as an opportunity.
However, we've now been on Greenlight for over a year, and our launch has come and gone, and we're still seemingly a ways off.
In the meantime, it feels like there are two attitudes that have become prevalent among many PC gamers:
"I'll buy it when it's on Steam."
and
"I'll buy it when it's in a bundle."
I'm just not sure it's realistic to expect to be able to support yourself solely with self-distribution via your website in 2013, unless you're Minecraft.
The game looks like this:
Trailer (worth watching instead of screenshots if you what to get the idea)
http://www.youtube.com/watch?v=QmjAg0e_YYU
The game price is 10$, has anyone played?