EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Took some notes from the presentation. Not much, but whatever. Unfortunately Ubisoft insisted cameras be turned off during Watch_Dogs, and for a small part of Assassin's Creed IV: Black Flag, so I was relying off the presenter.
Batman: Arkham Origins
GAME
- City around twice the size of Arkham City. Two major parts connected by the bridge.
- Call in Batwing to automatically take you to the Batcave, as well as fast travel across the map.
- Interact with the Batcave: speak to Alfred, use workbench to collect gadgets, find Easter Eggs.
- Batcave has a "training gym". Aimed at showcasing the combat system to players who didn't fully appreciate it in previous Batman games. Lets you compete in challenges, rewarding with XP to upgrade Batman.
- Cops an enemy along with thugs.
- Encounter grading (eg: A = Legendary Vigilante).
- "When all you have is a hammer, every problem looks like a nail" analogy used to describe Batman's aggression in Origins.
- Barbara Gordon plays an important role in the plot.
NVIDIA TECH
- Deformable snow, as you move through it (eg: footprints, rolls). Depth of imprints different based on where snow has fallen.
- Particle physics for falling snow.
- Lots of tech put into physics, tessellation, and lighting on the cape.
- Turbulence from punches, and motion of the cape, shapes the motion of particle physics (eg: snow and smoke).
Watch_Dogs
GAME
- Visit weapon shop to collect equipment. Assortment of weapons: silenced pistols, sub machine guns, AK47, grenade launchers, etc.
- Can use in-game phone to integrate songs you've collected into your car playlist.
- Hack steam pipes to cause explosions. Hack bridge to raise/lower them.
- Swimming.
- City mapped with many shortcuts for you to hack and use in escapes.
- Can "mark" enemies to better see them.
NVIDIA TECH
- Bzzt. Not discussed.
Assassin's Creed IV: Black Flag
GAME
- Biggest game map for the series so far.
- Seamless transition between land and sea. No loading for most island. Larger cities will require loading.
- Production has gone smoothly.
- Showed tech demo that was originally used internally to demonstrate to executives what Black Flag can accomplish on next generation hardware.
NEXT GEN TECH (PC + Xbox One + PlayStation 4)
- All tech built on PC first. Side-by-side slides of next gen vs current gen.
- Dynamic foliage: far denser foliage rendered a longer distance.
- Rain/Wet Surfaces: 3D rain, particles independently lit. Puddles created as it rains. Rain moves with wind.
- Parallax Occlusion: Smooths objects.
- Screen Space Reflections: Full reflections on surfaces, like the ocean.
- Volumetric Fog: Fog rendered through locations, impacted by lighting.
- Lighted particles: Smoke from cannon fire lit up over distance, such as ships battling at night.
- High Resolution textures.
- HBAO.
- Improved shadows, motion blur, DOF, lens flairs, god rays, etc.
PC ONLY TECH
- HBAO+
- Improved soft shadows.
- MSAA, TXAA.
- Improved God Rays.
- 4K Resolution.