As shown in this thread, some of the policies forced upon devs who want to be part of ID@Xbox are problematic and are counterintuitive to the type of free and open environment with the easiest bar of entry that small developers need to thrive across all platforms.
This is not about shitting on one console over another. It's about supporting small developers.
To summarize the issue, Theecliff wrote this succinct post:
The bolded is the clause we really want to disappear. Microsoft is obviously doing this because they want to be able to stop Sony or Nintendo from getting a indie game that is unexpectedly popular before they do. But this goes beyond system wars nonsense. For small devs, this should only be seen as stifling and anti-developer. The choice should be theirs as to what is financially feasible. Small devs often have to focus on one platform or another first because they can't afford to spread themselves so thin. Sometimes Small developers often get help from one of the platform holders because otherwise they'd be unable to afford their vision, but they still eventually want to come to other platforms.
It should not matter that they had to make this small choice! What should matter is supporting small developers in as healthy an environment as possible!
I propose a twitter campaign, much like #NoPS4DRM and #NoXboxDRM, with the much less elegant #NoLaunchParityClause, which we could forward to individuals like Chris Charla @iocat, Albert Penello @albertpenello, and so on. People can list other important members of Microsoft that they feel would need to hear this.
Or we could hear arguments why such a campaign is not necessary, if you so choose. But I believe supporting small developers is essential for the health of this platform, and that such a clause not only negatively impacts the Xbox One's potential future game library, but also impacts the small development community in its entirety. What do you think?
This is not about shitting on one console over another. It's about supporting small developers.
To summarize the issue, Theecliff wrote this succinct post:
Theecliff said:They're allowed to release a game through the programme only if:
● They release on Xbox before any other platforms.
● They release on Xbox on the same day as other platforms.
● They had a previous exclusivity deal on another platform (But this loophole might have been closed).
The bolded is the clause we really want to disappear. Microsoft is obviously doing this because they want to be able to stop Sony or Nintendo from getting a indie game that is unexpectedly popular before they do. But this goes beyond system wars nonsense. For small devs, this should only be seen as stifling and anti-developer. The choice should be theirs as to what is financially feasible. Small devs often have to focus on one platform or another first because they can't afford to spread themselves so thin. Sometimes Small developers often get help from one of the platform holders because otherwise they'd be unable to afford their vision, but they still eventually want to come to other platforms.
It should not matter that they had to make this small choice! What should matter is supporting small developers in as healthy an environment as possible!
I propose a twitter campaign, much like #NoPS4DRM and #NoXboxDRM, with the much less elegant #NoLaunchParityClause, which we could forward to individuals like Chris Charla @iocat, Albert Penello @albertpenello, and so on. People can list other important members of Microsoft that they feel would need to hear this.
Or we could hear arguments why such a campaign is not necessary, if you so choose. But I believe supporting small developers is essential for the health of this platform, and that such a clause not only negatively impacts the Xbox One's potential future game library, but also impacts the small development community in its entirety. What do you think?