http://youtu.be/FXDSfUJBCj0 (20 minutes)
My own quick summary: seems like a feminist girlfriend (Dina) of someone over a 8-4 Play or Comcept (didn't say which) got a job as both a community manager and (apparently) a designer for Mighty No. 9. She has no prior experience with Mega Man games (seems to lie later on for credibility and says Mega Man X is the best Mega Man game), and her first post on the backers page was voicing support for a main character gender swap. Strike number one: nepotism. Strike number two: why are you here?
People snoop around her Twitter page, discovering her support for the phase-out of gender-specific pronouns, facepalming at Bayonetta, FemFrequency comments, etc. Strike number three: agenda.
After backers start asking questions, she closes her twitter account for an hour in order to separate her work and personal life (delete problematic tweets). Strike number four: you should know about the Streisand effect by now.
Anyway, backers are getting a little antsy, wondering why their money is going towards the salary of someone who seemingly doesn't have a passion for Mega Man/Mighty Number 9 and seems to want a very different approach to the game than what they were first pitched by Inafune. End summary (I probably missed some points).
Now, the video is just as needlessly militant as its portrayal of Dina, but anger at feminists aside, I can see where they're coming from. Nepotism sucks, and even if it exists everywhere, it's sickening to see it exposed. It's worse when the person involved doesn't seem qualified for the position. The game raised 3.8 million based on its pitch, and I'm sure backers wouldn't want that tampered with by someone after the fact. At the same time, it's a Kickstarter, and it's a massive production. You don't know who's working on this, and every employee always brings their own perspective. When the funding bell rings, you'll have seen a bit of concept art and have a general idea of the game's design, but from that point on, it's a blind buy. Attributing your fears to one person just because you have a little dirt isn't very reasonable. That's a very small scope.
I guess I'm just glad I removed my pledge when I thought they wouldn't reach their Vita goal. I'll stick to gauging my purchases on end products instead of whiteboard concepts.
My own quick summary: seems like a feminist girlfriend (Dina) of someone over a 8-4 Play or Comcept (didn't say which) got a job as both a community manager and (apparently) a designer for Mighty No. 9. She has no prior experience with Mega Man games (seems to lie later on for credibility and says Mega Man X is the best Mega Man game), and her first post on the backers page was voicing support for a main character gender swap. Strike number one: nepotism. Strike number two: why are you here?
People snoop around her Twitter page, discovering her support for the phase-out of gender-specific pronouns, facepalming at Bayonetta, FemFrequency comments, etc. Strike number three: agenda.
After backers start asking questions, she closes her twitter account for an hour in order to separate her work and personal life (delete problematic tweets). Strike number four: you should know about the Streisand effect by now.
Anyway, backers are getting a little antsy, wondering why their money is going towards the salary of someone who seemingly doesn't have a passion for Mega Man/Mighty Number 9 and seems to want a very different approach to the game than what they were first pitched by Inafune. End summary (I probably missed some points).
Now, the video is just as needlessly militant as its portrayal of Dina, but anger at feminists aside, I can see where they're coming from. Nepotism sucks, and even if it exists everywhere, it's sickening to see it exposed. It's worse when the person involved doesn't seem qualified for the position. The game raised 3.8 million based on its pitch, and I'm sure backers wouldn't want that tampered with by someone after the fact. At the same time, it's a Kickstarter, and it's a massive production. You don't know who's working on this, and every employee always brings their own perspective. When the funding bell rings, you'll have seen a bit of concept art and have a general idea of the game's design, but from that point on, it's a blind buy. Attributing your fears to one person just because you have a little dirt isn't very reasonable. That's a very small scope.
I guess I'm just glad I removed my pledge when I thought they wouldn't reach their Vita goal. I'll stick to gauging my purchases on end products instead of whiteboard concepts.