SteveWinwood
Member
https://twitter.com/omglazerkittens/status/423537496559857664
They will be bringing button diamonds for backwards compatibility with other controllers. No mid touch screen. #SteamDevDays
So no more touchscreens? Too expensive? No real need? EDIT: More on that below.
for more context regarding the touchscreen bit
No games use all the keys of the keyboard at any one time, so that means they can be condensed... #SteamDevDays
Ghosting the keys/controls mapped to the controller buttons helped keep the focus on the game. #SteamDevDays
Touchscreen was removed as ghost mode made it redundant
https://twitter.com/TomasRawlings
still not sure what ghosting means
https://twitter.com/charliehelman/status/423542624708857861
“Will they be releasing more expensive versions of the controllers?” Eventually they will, but initially just the cheap ones. #SteamDevDays
They are handing out the "cheap" ones (no touch screen, the ones the beta testers got) at the event to everyone there though, along with the free steam machine every dev is getting.
https://twitter.com/omglazerkittens/status/423538776690802688/photo/1
Steam controller has an API for devs to integrate it into their games. #SteamDevDays pic.twitter.com/sqRzWf36T9
Since not everyone is following the Dev Days thread and might still be interested in this.
Also the api currently supports up to 16 controllers at once.
http://thesonicreblog.com/ said:They’re showing battlefield 4 working with the touch screen. The touch screen is a game changer. It intimately connects with steam and games.
The demos people tried at ces was legacy mode, basically the controller emulating a 360 pad. Native mode is wildly different, and it’s where the controller shines. Crowd sourced configurations, too.
The days of not being able to remap stuff in certain games are dead. The controller has a real time firmware, not software.
Welp, New steam controller has no touchscreen anymore. This controller looks amazing, wow. It solves the problem of cardinal input with each pad having ridges to orient yourself. The two pads aren’t symmetrical anymore, the right has less ridges than the right.
The steam controller now has two diamond button layouts where analog sticks would reside. So normal abxy buttons and what looks like a dpad. Uses aa batteries.
Also two more bits of info:
- Controller uses "low-latency Bluetooth". Doesn't sound like there will be a wired version, so looks like I'll have to order a Bluetooth adapter for my desktop.
- Controller uses AA batteries (user can of course swap them out for rechargeable batteries).
They're also supposedly experimenting more with Analog thumbsticks... If they do that, why wouldn't I just keep using my Xbox controller? Very interesting things are afoot with the controller for sure.
Going over the controller api now, built into steam api.
Api has flag to tell if finger is resting on touch pad without moving. Looks a lot like sdl joyinput. Init takes config file, config file is human readable file for mapping. Haptic feedback is a function where we set duration as an analog for strength. Expect to poll controller multiple times per frame, extremely fast non blocking calls.
Over ride mode lets you set constant button configurations, or for modifying legacy mode in game to make on screen menus. Hence you can mix and match modes on the fly – native support in game, legacy mode in menus, etc.
Driver is generic hid, so cross platform support. “It just works.”
All controllers, even the protos, have gyroscopes in them for motion controls, they’re just disabled right now.
Steam api supports 16 steam controllers at once.
Because it uses hid, android and ios support likely.
One last update. From Robert at Zeboyd Games (Breath of Death VII and Cthulhu Saves the World, Penny Arcade 3 and 4):
This looks like the prototypes they handed out today at dev days.
To clarify some things.
They said that they're considering adding some face buttons for use in traditional controller-based games with high response demands (like 2D platformers & fighting games). In the prototype image they showed, there would be 2 sets of 4 buttons at the bottom of the controller where the analog sticks would be on a traditional controller (so you could use them with either hand).
They did mention that they are open to 3rd party produced controllers. However, all steam controllers will have the touchpads & not analog sticks.
The ghost thing they talked about was displaying buttons on screen for scrolling through lists of keys.
They said they got rid of the touch screen because it was rarely used in their playtesting since it divides your visual attention (i.e. see the Wii U gamepad). They felt that the most expensive part of the controller shouldn't also be the least used.
Oh and as far as developers go, there are 2 modes of Steam controller support. Legacy support works with all games and just maps keyboard/mouse stuff to the controller directly. However, developers can also choose to directly support the controller with more nuance (like being able to control the controller feedback).