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Project CARS will support Project Morpheus on PS4!

DieH@rd

Banned
Awwwwww yissss!!!

Project CARS… meet Project Morpheus!

Here at Slightly Mad Studios we’re always striving for new ways to immerse the player in the race experience beyond the couch, the controller, and the television.

Therefore, building upon all the techniques and features we’ve pioneered in our previous games to simulate a sensation of speed, distance perception, changing focal points, and physically-accurate cockpit and helmet views, we’re proud to announce today that Project CARS will be supporting Project Morpheus giving players a totally fresh and exhilarating new perspective on what it feels like to sit in the cockpit of a high-performance machine screaming around a beautiful location.

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Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible. So when you’re racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it.

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Project Morpheus also allows you to see detail you might have otherwise missed… Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation®Camera you can also now move around the cockpit too – peer closer at some intricate detail or turn around and look out of the back window.

We think players are going to be blown away by Project Morpheus when they get their hands on it. Project CARS is all about stepping into the shoes of a race driver and taking that ultimate journey towards the hall of fame. Virtual reality and Project Morpheus are going to allow you to experience every start light, every corner, every finish line now through the driver’s eyes like never before.

This is Beyond Reality.

http://www.wmdportal.com/projectnews/project-cars-meet-project-morpheus/
http://steamcommunity.com/games/234630/announcements/detail/1640741175096057261


edit - this is the latest Oculus test from pCARS, they've added headtracking few days ago [still not finalized] and will work on adding stereoscopic 3D rendering in the upcoming weeks. https://www.youtube.com/watch?v=zKMLfhanTuY&feature=player_embedded

edit2 - pCARS will also support Oculus Rift. Game will be released this November [current target]. Consumer versions of both Oculus and Morpheus will come in 2015.
 

Hasney

Member
This will be interesting to see the graphical downgrade between regular version and VR version. Project CARS is a damn gorgeous game so far, so I'll be watching to see what gets toned down or if they just release a version that works in VR and maintains the same fidelity no matter what is used. Can't wait!
 

thuway

Member
There will be significant cuts from this, Drive Club, and Gran Turismo if they are to support VR in an optimal setting. Still the immersion will be fantastic.
 

Man

Member
Sony 1st party (Media Molecule, SCEE London confirmed)
Project Cars
EVE Valkyrie
Just Add Water (Abe's Odyssey dev)
The Witness? (VR testing around xmas)
No Mans Sky? (was planning to present VR demo at GDC)
 

StuBurns

Banned
There will be significant cuts from this, Drive Club, and Gran Turismo if they are to support VR in an optimal setting. Still the immersion will be fantastic.
Cuts in what sense? There's just the 3D overhead, but it's on Wii U too, the VR PS4 version should still be ahead of that I'd imagine.
 

DieH@rd

Banned
There will be significant cuts from this, Drive Club, and Gran Turismo if they are to support VR in an optimal setting. Still the immersion will be fantastic.

According to the SMS boss, they always targeted pCARS to run 1080p60 on PS4. They will now need to downgrade visuals a bit to fit in 3D rendering.

BTW, game is already very scalable, built to support all consoles and slower PCs. So lower assets and LOD sliders are already fully implemented.

But,but,but what about that VR accelerations problem?

Forward acceleration is OK, which is perfect for driving/flying sims. Strafing however, that causes problems.
 

kudoboi

Member
Making PS4 announcement through Steam. Well played guys.

yeah i imagine there will be quite a backlash on steam.

I remember R* did the same with RDR and GTA V by posting news and community events on the steam page even though both games never got a PC release.
 

orioto

Good Art™
So, that's a graphically demanding title right ? Interesting to see how it will look in 60hz 3D on PS4. Like the WiiU version probably ?
 
There will be significant cuts from this, Drive Club, and Gran Turismo if they are to support VR in an optimal setting. Still the immersion will be fantastic.

They could easily achieve better than ps3 late gen visuals. The immersion factor will overpower the lack of certain visual bling bling.
 

Dilly

Banned
I hope Pcars actually releases, it feels like a lifetime since it was announced.

Of course it will, they hit all milestones until now for a release at teh end of this year. Only reason why it feels like it's been in development this long is because it's crowd funded so it got announced way earlier than other games would.
 

gruenel

Member
So, that's a graphically demanding title right ? Interesting to see how it will look in 60hz 3D on PS4. Like the WiiU version probably ?

It'll look much better than the Wii U version. There's only some small 3D overhead added and the PS4's GPU is like 5x faster than the one in the Wii U.
 

Piccoro

Member
So glad that Sony decided to invest in VR...

Project Cars will be awesome, but imagine a Gran Turismo VR... It could be used in driving schools and stuff due to its realism...
 
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