Well, Sony themselves flat out said that they will no longer bring AAA effort to Vita, so....
Well, Sony themselves flat out said that they will no longer bring AAA effort to Vita, so....
They said this when?
The economics simply dont work with the traditional process. We have to do something different to get AAA games on Vita. We accomplished it to a certain degree by making PS4 games work on Vita via remote play. PS Now will be another way, streaming PS3 games on Vita. I cant wait until PS Now is out on Vita I hope youll try out the experience and let me know what you think.
Wait, what?
They said this when?
Damn. Seems like the only big game we`ll be getting is Gravity Rush 2. After that who knows.
Damn. Seems like the only big game we`ll be getting is Gravity Rush 2. After that who knows.
Seems like a chicken/egg situation to me. If you put great original games on the console, people will buy it. Pumping out port and after port along with stereotypical handheld games won't get it done...
Wait what x2? Damn I am way out of the loop lol
That's tragic. Hard to see why they released the Vita at all, there doesn't seem to have been any real desire to make games for it internally. It's just a PS4 peripheral now.
That's tragic. Hard to see why they released the Vita at all, there doesn't seem to have been any real desire to make games for it internally. It's just a PS4 peripheral now.
They're releasing several big Japanese developed games. Oreshika 2, Gravity Rush 2, Freedom Wars etc. But Japanese gamers still buy handheld games in large enough volumes for Sony to justify putting money into more expensive games. There's no reason for them to sink millions of dollars into another Vita Uncharted just to watch it sell like shit.
Nah, GR2 isn't the only one. There's Freedom Wars and SS2 too. Maybe PSNova will get localized too, who knowsDamn. Seems like the only big game we`ll be getting is Gravity Rush 2. After that who knows.
This is basically the core issue with long lead times.
The Vita started development in 2008 when making another handheld still seemed reasonable.
By the time they hit launch, the types of games that would be required to support a device like there were ultimately too expensive for Sony's taste and third parties weren't very interested either.
That's why we got a ton of PSP-like titles at launch, since they were preparing for that, and then they kind of just tapered off after that once the system bombed. They couldn't rally support, and it became clear the system wasn't going to be widely successful, so they just finished what they had in development and moved on with their Western studios.
They repositioned it toward indie developers and enthusiasts as they realized indies would benefit from a small but active buying audience and the small but active buying audience would benefit from indies. .
We already did
Also, don't forget the significance of losing Monster Hunter's support to 3DS.
Really, that was a REALLY awfully stupid move of Sony.
Damn shame. Maybe SCEJ can get some smaller, lower risk projects out of reviving some of their old IPs (Ape Escape, Legend of the Dragoon, PaRappa, LocoRoco, etc.)
So how badly did U:GA sell?
PS Now will be great if it doesn't cost too much. As for ps4 remote play, I can't get it to work away from my home network
Also, don't forget the significance of losing Monster Hunter's support to 3DS.
Really, that was a REALLY awfully stupid move of Sony.
http://ca.ign.com/articles/2014/04/14/what-next-for-sonys-japan-studiosThat was certainly the case with Journey, which was widely recognised around the world as being the stand-out game of 2012. But what next for the studio, after its trio of Vita games is released? Becker reveals that despite its focus on handheld right now most of the studio is busy working on PlayStation 4, although he wouldn’t be drawn on anything more specific than “we have an exciting line up of new, long awaited and innovative titles currently in development for PS4.”
It didn't do horribly but it was also bundled and a launch title, so the odds of it retaining its sales aren't great.
For example God of War had a huge decline iteration over iteration on PSP, so I imagine that's what they would be worried about here.
It sounds like even SCEJA are leaving the platform:
http://ca.ign.com/articles/2014/04/14/what-next-for-sonys-japan-studios
I view that as a poor decision given the platform doesn't have the third party support to keep itself running.
Golden Abyss was never bundled with Vita. It's been a fixture of PS+ since months after launch, though.
how did that happened?
Edit - The thing that surprises me is the generation over generation decline from PSP -> Vita. From 80 million to... what's the Vita at now? 4? Can someone correct me here
how did that happened?
Another thing I'm curious about - Does the Vita have a million seller?
Smartphones. Nokia was way ahead of the times with the idea for N-gage
Another thing I'm curious about - Does the Vita have a million seller?
FFX eventually maybe?
That doesn't explain all of it. Nintendo suffered about a 50% decline. In the end, the Vita will suffer a decline of over 90%. The Vita was an ill conceived console that Sony surely regrets. Poor first party support. Poor 3rd party support. It does have indies though, I'll give it that. It's a good indie machine.
For me at least, big franchises watered down for portables never work.
There's not enough sales data to know whether there's a million seller or not. Uncharted was at 500k (excluding digital I think) a few months after launch so it is very possible that it reached 1 million salesAnother thing I'm curious about - Does the Vita have a million seller?