I was playing Darksiders 2 for Playfire rewards, and in doing so, I was reminded how ridiculously fun that game was.
I'm in the mood for a shooter right now, however.
Thing is, I can't really think of any shooters with good boss fights in 'em, aside from Serious Sam 2 of all things. That game had a massive bee, a giant baby, a dragon that could only be defeated with springy shoes and crossbows, and other awesome stuff.
Beyond that, I'm kinda stumped. Sure, the other Serious Sams had their bosses, but beyond that, it seems like shooters are just
And that bugs me. Shooters are smart. The smartest games I've ever played have all been shooters, with the exception of Thief: The Dark Project. But when it comes to bosses, it's like designers throw their hands up in the air and just give you a guy that has a lot of HP and requires getting shot at a lot with whatever guns you've got on hand.
Bioshock 2 gave you something neat and let you set up, plan, and engage in boss fights/enemy assault waves at will, which was super cool.
The worst offender, off the top of my head, is Half-Life 2, where literally every boss fight is "hey, see this box of rockets? Fill it up, then fire rockets at the striders/hover guys. The only exception is a helicopter with glitched infinite bombs, which is a terrible idea someone here at Valve thought was funny."
So:
What FPSes out there have good boss fights? If you think FPSes don't have good boss fights, what do you think needs changing to make that happen? Deviation from the pistol/ar/shotgun/sniper/rocket weapon stable? Something else?
I'm in the mood for a shooter right now, however.
Thing is, I can't really think of any shooters with good boss fights in 'em, aside from Serious Sam 2 of all things. That game had a massive bee, a giant baby, a dragon that could only be defeated with springy shoes and crossbows, and other awesome stuff.
Beyond that, I'm kinda stumped. Sure, the other Serious Sams had their bosses, but beyond that, it seems like shooters are just
And that bugs me. Shooters are smart. The smartest games I've ever played have all been shooters, with the exception of Thief: The Dark Project. But when it comes to bosses, it's like designers throw their hands up in the air and just give you a guy that has a lot of HP and requires getting shot at a lot with whatever guns you've got on hand.
Bioshock 2 gave you something neat and let you set up, plan, and engage in boss fights/enemy assault waves at will, which was super cool.
The worst offender, off the top of my head, is Half-Life 2, where literally every boss fight is "hey, see this box of rockets? Fill it up, then fire rockets at the striders/hover guys. The only exception is a helicopter with glitched infinite bombs, which is a terrible idea someone here at Valve thought was funny."
So:
What FPSes out there have good boss fights? If you think FPSes don't have good boss fights, what do you think needs changing to make that happen? Deviation from the pistol/ar/shotgun/sniper/rocket weapon stable? Something else?