Werewolf Jones
Member
In this interview with Todd at around the 20 minute mark
"Yes [we can stretch boundaries of old generation]. With the new systems, the main thing they really have - processing power mostly drives graphics - but the amount of memory makes a huge difference for the kinds of games that we make. So now that we're getting into 8GB (RAM) and so fourth, we doing things we really only wanna do on the PC..."
"Think about how we store and stream our games...We can just think about a lot more stuff at once, like characters across the world, even if their not on the screen. In Skyrim, it's clear we haven't loaded the buildings...If we have enough memory, it's already loaded when you're near. We can have the sounds from the inside come out."
It's a good interview, and he goes on to avoid the question regarding their next project. It's very interesting that he specifically mentions 8GB RAM - with the PS4 having GDDR5 RAM, does this mean no more crappy PS3 Bethesda RPGs. If I'm reading this right - he's basically hinting at no loading screens next game, with design elements like diagetic sounds from taverns or locations.
Also, question for PC modders - isn't there something about Skyrim on PC being tied to x32 RAM architechture, and PC modding to allow for x86 which results in much more AI on screen and better textures in the distance? Is next-gen ram all X86 - does this mean greater number of AI (think back to the Oblivion 'epic battle' of...uh...6v6?) in future Bethesda games across PC and console? Not a tech guy, so sorry if that makes no sense...
"Yes [we can stretch boundaries of old generation]. With the new systems, the main thing they really have - processing power mostly drives graphics - but the amount of memory makes a huge difference for the kinds of games that we make. So now that we're getting into 8GB (RAM) and so fourth, we doing things we really only wanna do on the PC..."
"Think about how we store and stream our games...We can just think about a lot more stuff at once, like characters across the world, even if their not on the screen. In Skyrim, it's clear we haven't loaded the buildings...If we have enough memory, it's already loaded when you're near. We can have the sounds from the inside come out."
It's a good interview, and he goes on to avoid the question regarding their next project. It's very interesting that he specifically mentions 8GB RAM - with the PS4 having GDDR5 RAM, does this mean no more crappy PS3 Bethesda RPGs. If I'm reading this right - he's basically hinting at no loading screens next game, with design elements like diagetic sounds from taverns or locations.
Also, question for PC modders - isn't there something about Skyrim on PC being tied to x32 RAM architechture, and PC modding to allow for x86 which results in much more AI on screen and better textures in the distance? Is next-gen ram all X86 - does this mean greater number of AI (think back to the Oblivion 'epic battle' of...uh...6v6?) in future Bethesda games across PC and console? Not a tech guy, so sorry if that makes no sense...