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Joeseph Staten, creative and naritive lead on Crackdown, SO and Scalebound

Hmm so I take it his work is probably mostly within the first year or so of production for each title or can he work on all 3 at once?
 
Sounds like he's just a supervisor from Microsoft's side, I don't think he really has any deeper involvement in the actual design of the games.
 
i like joe. gives me faith in crackdown and scalebound (already convinced SO will rock)
 
Hes only been at MS for 6 months, so I expect sunset involvement might be somewhat limited, crackdown and scaledown are the bigger ones.
 
Sounds like he's just a supervisor from Microsoft's side, I don't think he really has any deeper involvement in the actual design of the games.

Sounds like it, but if he is, hopefully he doesn't overextend himself. The games are years out though (other than SO) so I guess there's plenty of time. Maybe one for early 2016, one late 2016? I doubt either Scalebound, or Crackdown will get out in 2015, we'll likely see at least one of them for two more E3s.
 
As I said in the other thread, I wish they would leave Saclebound's story to Platinum. Metal Gear Rising and Wonderful 101 had really fun and interesting stories.
 
This is the first I'm hearing of outside influence on Scalebound. It certainly makes sense given what we've seen so far.
 
Sounds like he's just a supervisor from Microsoft's side, I don't think he really has any deeper involvement in the actual design of the games.

This is pretty common. Look at the credits for Demon's Souls, two sony producers and the rest of the sony staff worked on smaller technical aspects and not the actual design.
 
The work that Greg Kirkpatrick did on Marathon and Marathon 2 earned Bungie a shitload of credit from their fans, enough that they could have produced more than a decade's worth of horseshit storylines and no one would have really cared as long as the underlying gameplay was good and the multiplayer was kickass. Such an environment can be challenging for a story lead, but not in the ways that will make him a better story lead.

This new gig sounds like it's going to be challenging for him, but in all the right ways. Within a few years I'll be very interested to see what sort of work Joe Staten is doing.
 
Interesting. Staten definitely is a positive influence to have. I hope he can do something about the douche-y look of the MC in Scalebound. Kamiya might have him for it if he tries though.
 
"It's a wizard from the moon."

I started another class in Destiny and the second I heard this line uttered I laughed out loud. It was so funny. I just want this line read, out of context. It's so fucking stupid.

It's worse than Battlefield 3's:

"We don't need to bury you--you're already dead!"
 
Sounds like he's just a supervisor from Microsoft's side, I don't think he really has any deeper involvement in the actual design of the games.

Well if you click on the profile it says:

IP development, writing and narrative design for XBOX first-party games including Sunset Overdrive, Scalebound and Crackdown.

So yeh, I don't think he is doing anything in the actual design of the games, but the writing/story I'm sure he has a big input into... which is what his job seems to be.
 
Crackdown's greatness was its lack of concern for narrative, and 2's downfall was the emphasis on narrative driving design decisions. I hope he doesn't try to do too much narratively speaking.
 
Staten working on Scalebound sounds like it could really go somewhere. Other than that I'm not really sure what he could really do with Crackdown and SO as those already seem pretty defined, though I could definitely be wrong (as I hope I am, he's brilliant.)
It is a mystery to me though as to why he's not working on the next Halo as well.
 
He can't be the lead for all three games. Sounds more like a consultant/producer.
Considering his title is Senior Creative Director, I wouldn't be surprised if he's more incharge of helping studios get the most of their properties. He has experience helping to make one of the industries largest cross-media properties, Halo, so I wouldnt be surprised if he gives tips in those reguards; He would also likely work on expanding the universes of Microsoft owned IP (such as Crackdown) to get them ready for the move into the cross-media agenda which Xbox is persuing through Xbox Video.
 
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