• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Heroes of the Storm Open Beta Thread of Sneakiness and Evil

Status
Not open for further replies.

Nirolak

Mrgrgr
logo-hotsi1ewz.png


GAF User List:

Overview:

Heroes of the Storm is Blizzard's entry into the MOBA genre. While it shares a lot in common with MOBAs, it actually works rather differently in practice, arguably drawing more of its inspiration from MMO PvP.

Starting Tips:

Q. I'm completely new to this genre. What should I do?

  • Play all three tutorials. They're fully voiced and will walk you through the basics of the game.
  • Select the lowest skill level when asked. This selections helps determine how you match make.
  • Each hero has an approximate difficulty rating as assigned by Blizzard. Choose Easy or Medium difficulty heroes until you feel comfortable.
  • The heroes marked as Easy by Blizzard are Raynor, Malfurion, Uther, Valla, Li Li, and Azmodan. Presumably they would make good starting choices.
  • If playing Versus seems too intimidating, start by playing Practice (you and bots vs. bots) or Co-op (you and other people vs. bots) mode.
  • Remember, the matchmaking for Versus will try to ultimately make you win 50% of your games, so don't be surprised if you eventually only start winning 50% of your games.
  • Blizzard's suggested starter (Easy) heroes are Azmodan, Li Li, Malfurion, Raynor, Uther, and Valla.
Q. I've played MOBAs before. What should I know?
  • The game inherits its balance from MMO PvP instead of MOBAs. This means that the archetypes are Assassin (damage dealer), Warrior (tank), Support (healer), and Specialist (utility). Please note that carries do not exist, as it is the easiest mistake to make as a regular MOBA player.
  • Similarly, if you're composing a team with friends, you ideally want at least one Warrior, one Assassin, and one Support with healing (aka the MMO trinity).
  • There are different maps with different objectives. In the early to mid-late part of the game, these objectives are significantly important to ensuring map control, experience leads, and eventually victory. Very late in the game sometimes it makes sense to ignore the objective and just charge their base if you're way ahead.
  • The number of players you have in a team fight can have a notably large impact on whether or not you will win that fight. If you're outnumbered, consider running unless you're feeling confident you can win or will have backup soon.
  • Matches generally last 15-25 minutes. 20 minutes is an especially common game length.
  • Lane minions give more experience than killing other heroes. Try to keep at least one hero in each lane until at least level 10 when you get your ultimates unless you need to do a map objective. It can definitely be useful past that point too.
  • Experience is shared between all players on a team and there is no gold so don't worry about last hitting or kill stealing.
  • Mercenary camps aren't farmed for gold or experience, but rather when you kill the minions there you capture them for your team and they attack the enemy in the nearest lane. Siege Giants absolutely destroy towers/bases, Knights tank a ton of damage, and Golems (if present) are like a combination of both.
  • There are no items in the game. Instead, at levels 4, 7, 10*, 13, 16, and 20, you get to choose one of 2 to 5 talents. Level 10 always has two options (sans Abathur) where you pick one of two ultimate abilities.
  • There are currently five different maps. Instead of explaining them, just follow the links in the Battleground section below.
  • You have to buy heroes like League of Legends, but there is no rune system. There's a weekly rotation of free heroes and you unlock two more free hero slots as you level up.
  • The fastest way to get gold to buy heroes is by doing daily quests and leveling every hero to level 5.
  • The heroes play like you would actually expect them to based on their lore. Usually this leads to a lot of really cool and distinguished designs different from both each other and often other MOBAs. For example, Zagara (Zerg Broodmother) spreads creep across the map with creep nodes, summons in lots of zerg units, and has Nydus Networks she can travel through. However, sometimes you end up with a Raynor.
  • Blizzard changes the game's balance very frequently, even often redoing heroes both from a talent and ability perspective. Maps and other mechanics change regularly as well. Nothing is considered sacred.
Play Modes:

quickmatchuuj44.png

- Select your hero before playing the match, and get assigned to a random map.
- You can only have one of each hero per team, but the other team can have the same heroes.
- You can match in a party of any size. If you're matching with a party, you will have to decided who is playing who among however many of there you are.
- The game tries to match teams against similarly sized teams. So if you're a group of three with two solo players, they will try to match you against the same or 4/1 or 3/2.
- The game tries to make your team composition make at least some sense though doesn't always do the world's greatest job.

heroleaguebqu9s.png

- You see the map you will be playing on before choosing your heroes.
- Your heroes are chosen in a rotating draft order (the first team chooses a hero, then the other team chooses two, then the first team chooses two until everyone has their heroes).
- You must have at least 10 heroes unlocked (not included free heroes of the week) and be at least Level 30 on your account to play Hero League.
- The game will strongly try to match you with a team of the exact same composition, so a group of thee players with two solo players would wait notably longer than Quick Match in trying to find the same type of match up.
- Ideally your team would be easier to make a good composition with given you're drafting heroes, but that's up to the players.

Released Heroes:

Click the image to see details about each character. Note that Sylvanas and The Lost Vikings aren't out yet.



Unreleased Heroes:

These are heroes who are very significantly in the files and/or have been explicitly confirmed by Blizzard, and often have already have their character model shown. Sylvanas and The Lost Vikings would technically be here too.



Unconfirmed Heroes:

These are heroes that at least have a trace here or there in the files or have been mentioned in an off-hand way by Blizzard.



Battlegrounds:

Blizzard has really nice interactive webpages that explain each of the five maps so just click the image to go to the Battlegrounds page on their website.



Daily Quests:

There are currently four types of quests. To note, if you're unfamiliar with Blizzard universes, the game doesn't tell you whether a hero is from Warcraft/StarCraft/Diablo on the hero select screen.

-Play 2 Games As A [Warcraft|StarCraft|Diablo] Hero (200 gold)
-Play 3 Games As A [Support|Assasin|Specialist|Warrior] (300 gold)
-Win 3 Games (600 gold)
-Play 8 Games (800 gold)

Unlocks:

Hero Unlocks: (Per Hero)

Hero Level: Reward
1: Heroes Start Here
2: Second Heroic Ability
3: Six Additional Talents
4: All Remaining Talents
5: 500 Gold
6: Hero Portrait / Mount Variation 1
7: Skin Variation 1
8: Skin Variation 2
9: Hero Master Portrait / Mount Variation 2
10: Master Skin Unlocked

Screenshots:

 
As someone that essentially lived in Duskwood for months because WoW beta was once capped at Lv30...

I am still so happy to see Stitches in HOTS :p
 

HowZatOZ

Banned
That just seems like way too many Warcraft heroes. Though, it already is feeling like a Warcraft MOBA with a splash of other Blizzard iconic names so I guess they'll go down that path.
 

Puaru1

Member
Sure would be nice if Blizzard would give me a key. It's not like I've been signed up since they started, and have bought every single collector's edition they've put out since Wrath, and bought Blizzcon tickets every available year since 2010. I guess they really must just want me to keep spending money on Riot points.
 
Bah, was hoping that this new thread meant that some sort of open beta started. Still weeping in the corner without an invite. :(

The game looks like an interesting take on the genre. I will say that from the outside it looks like it's not just another DotA/LoL clone and instead tries to do its own thing. Having multiple maps that are more than just layout changes is pretty cool. Can't wait to play it to see how I like their direction though, as watching it and playing it are a lot different.
 

Data West

coaches in the WNBA
I hope Azmodan's ultimate involves him sending messages about how you got him last but he's totally gonna get you next time.
 

TheYanger

Member
That just seems like way too many Warcraft heroes. Though, it already is feeling like a Warcraft MOBA with a splash of other Blizzard iconic names so I guess they'll go down that path.

I dunno, I think there's a pretty strong representation of the other franchises considering how much more massive the warcraft universe is (I mean, you've got more significant choices for characters from just WC2 or WC3 than all of the Diablo games combined probably). There are definitely more, but it just has VASTLY more to draw from. There's still a lot of starcraft though. I look forward most to the Vikings or Blackthorne or something else.
 

Dance Inferno

Unconfirmed Member
Oh man this is looking great. Shared experience, no gold, and no items is, like, exactly what I've been looking for from a MOBA. And the fact that it's based on MMO classes rather than MOBA classes is even better (I hate carries with a vengeance).

Will definitely be checking this out when it releases!!
 

inthrall

Member
The game is fine, not really my cup of tea though. Gameplay feels like they decided the best part of the genre was the team-fights, and removed most other mechanics to emphasize them. In saying that though, I can see this becoming a LAN staple (assuming local matches are supported) as a lot of my less MOBA oriented friends will be able to play it without much investment
 

Raxus

Member
Oh man this is looking great. Shared experience, no gold, and no items is, like, exactly what I've been looking for from a MOBA. And the fact that it's based on MMO classes rather than MOBA classes is even better (I hate carries with a vengeance).

Will definitely be checking this out when it releases!!

This sounds right up your alley. It is certainly a more casual experience MOBA without losing the soul of it (teamwork owns all).

Also you are welcome on the new items...we will not talk about that patch...

Nirolak, can you make a recommended hero list for beginners.

I suggest Raynor, Uther, Malfurion, Valla
 

Nirolak

Mrgrgr
This sounds right up your alley. It is certainly a more casual experience MOBA without losing the soul of it (teamwork owns all).

Also you are welcome on the new items...we will not talk about that patch...

Nirolak, can you make a recommended hero list for beginners.

I suggest Raynor, Uther, Malfurion, Valla

I'll add in all six heroes ranked as Easy, of which those four are a part. You have a good sense for this.
 

Neoweee

Member
Really surprised at no datamined Grom or Garrosh.

Perhaps skins for Blademaster?

A character could easily be in progress without broken links to data in the game files. A lot of the "datamined" characters are referenced only in character voice comments, that come and go between builds of the game.
 
D

Deleted member 325805

Unconfirmed Member
The Butcher seems like he'd perform the exact same role as Stitches. Does the world need two hook heroes?

I really can't wait to see how good this game is in a year, I'm absolutely loving it ATM.
 

Data West

coaches in the WNBA
It's probably the first MOBA I've really wanted to give more of a try to it just because of the more 'party-like' game style. Was never a fan of the items and all that in DOTA. Or more less of a fan how many came to be unlike typical WC3 Hero gameplay. Still need to find people on here to play with though to have any fun with it.

And are the prices reasonable compared to other MOBAs? I don't have much of a point of comparison, but they always seemed a little steep. Like Arthas without his helmet is like 7 dollars.
 
D

Deleted member 325805

Unconfirmed Member
It's probably the first MOBA I've really wanted to give more of a try to it just because of the more 'party-like' game style. Was never a fan of the items and all that in DOTA. Or more less of a fan how many came to be unlike typical WC3 Hero gameplay. Still need to find people on here to play with though to have any fun with it.

And are the prices reasonable compared to other MOBAs? I don't have much of a point of comparison, but they always seemed a little steep. Like Arthas without his helmet is like 7 dollars.

The hero cost, both real money and gold is far too high IMO, it's my only real complaint thus far. The gold gain is horrifically slow as well which doesn't help.
 

Syf

Banned
Sure would be nice if Blizzard would give me a key. It's not like I've been signed up since they started, and have bought every single collector's edition they've put out since Wrath, and bought Blizzcon tickets every available year since 2010. I guess they really must just want me to keep spending money on Riot points.
I'm in the same position. Bit annoying.
 

Miletius

Member
I played it for a bit. Problem for me is that time investment was tough for me, I wanted to play more but I didn't want another game that I had to come back to every couple of days.

The game itself is super fun though, totally worth checking out if you have time to do so.
 
D

Deleted member 325805

Unconfirmed Member
I played it for a bit. Problem for me is that time investment was tough for me, I wanted to play more but I didn't want another game that I had to come back to every couple of days.

The game itself is super fun though, totally worth checking out if you have time to do so.

It requires the least time investment of any MOBA, an average game is 20-25 minutes.
 
I am expecting Blizzard to announce that many many more people will be getting in very soon at BlizzCon. Whether it's moving into beta, or just sending out huge waves of invites, it seems about time that more players start to taste Heroes. I hope I am among them!
 

UnrealEck

Member
That just seems like way too many Warcraft heroes. Though, it already is feeling like a Warcraft MOBA with a splash of other Blizzard iconic names so I guess they'll go down that path.

I count

Warcraft
17 in
16 planned

Starcraft

10 in
3 planned

Diablo

5 in
2 planned

I guess Warcraft just has a lot of recognisable characters. The lore is likely the most broad out of all their games.
 

NameGenerated

Who paid you to grab Dr. Pavel?
Haven't played that much lately, but I was pretty obsessed for a few weeks.

Tassadar is my favorite. Rehgar too.
 

Neoweee

Member
I count

Warcraft
17 in
16 planned

Starcraft

10 in
3 planned

Diablo

5 in
2 planned

I guess Warcraft just has a lot of recognisable characters. The lore is likely the most broad out of all their games.

The majority of Blizzard's releases (games, expansions, comics, books) have been in the Warcraft universe at this point, so its relative representation makes sense.

However, the counts for planned Heroes is a bit iffy, as there are references in files and voice clips that aren't specific to a character as it could refer to several. For example, Abathur refers to "Primal Zerg" in a voice string (Dahaka?), while Diablo has response lines to "other" Prime Evils when he's on the same team (Baal or Mephisto).

There are about 10 characters in the game files left or that have been shown off that are certainly coming within the next few months, but beyond that there are tons and tons that we have no real way to judge their relative completeness.

That list in the OP, in particular, is pretty arbitrary as to which Heroes it refers to as "upcoming" and which it doesn't. There's a lot more than that with at least one reference.
 

Guesong

Member
I hope they fix the horrible gold cost of heroes compared to how much you can actually earn sooner rather than later.

But so far I like HoTS alot. It's very, very team dependant though, so sometimes it's just a boring stompfest, and those are never fun.


And in the end, it's probably gonna be a Warcraft > Diablo > Starcraft in hero count. I feel like they are already running out of interesting choices for SC.

Diablo still have a bunch up their sleeves, though. Crusader, Wizard, Necromancer, Imperius, Mephisto, Baal, Andariel, Malthael, Adria...
 
This is my favorite MOBA. With my busy schedule I love the fact that games average 15-20 minutes, yet still feel satisfying like a full 45min match of DOTA2.

The heroes are a lot of fun to play, too, with Sonya and Nova being my favorites (already have the master skin for Sonya purchased/unlocked, looks so damn cool).
 

jns

Member
I got an alpha invite last week and I've dropped everything else to play. Game is a ton of fun to play. I've only been playing solo-pub (no one on my friends list has the game) but I've found the vast majority of people ok to play with. There has been a little nastiness from players who know all the matchups, but I find most people will help out with advice when it's needed.

The only thing that I'm not super keen on is the hero prices. I haven't bought anyone yet, but have saved up over 10k gold. The ability to try all heroes is great, but with alpha/beta gameplay, you don't know how Blizzard are going to smack your character around, so I'm not that interested in paying 10 bucks just to have a build I love playing gimped. Still, It's a pretty small complaint to be honest.

Oh, one thing I do hate is the talent gate. I wouldn't mind having to play one round to get a handle on who I'm playing, but with the matchmaking a little flaky, it can take a couple of hours to 'unlock' all the heroes abilities.

Still, very amazed I got in and loving the game. I'm in aussieland, so if you want to add me, my tag is Pwnan#1520. Oh, I'm not amazing at these games, so keep your expectations low ;p
 

kirblar

Member
I got an alpha invite last week and I've dropped everything else to play. Game is a ton of fun to play. I've only been playing solo-pub (no one on my friends list has the game) but I've found the vast majority of people ok to play with. There has been a little nastiness from players who know all the matchups, but I find most people will help out with advice when it's needed.

The only thing that I'm not super keen on is the hero prices. I haven't bought anyone yet, but have saved up over 10k gold. The ability to try all heroes is great, but with alpha/beta gameplay, you don't know how Blizzard are going to smack your character around, so I'm not that interested in paying 10 bucks just to have a build I love playing gimped. Still, It's a pretty small complaint to be honest.

Oh, one thing I do hate is the talent gate. I wouldn't mind having to play one round to get a handle on who I'm playing, but with the matchmaking a little flaky, it can take a couple of hours to 'unlock' all the heroes abilities.

Still, very amazed I got in and loving the game. I'm in aussieland, so if you want to add me, my tag is Pwnan#1520. Oh, I'm not amazing at these games, so keep your expectations low ;p
I think the gate needs to be simply "play 1 game" for the first 3 levels. I don't mind having to run games in co-op to figure things out.
 

Kiyo

Member
Still waiting for an invite. I'm even ready to buy-in if they'd allow me to. Oh well, maybe we'll get some news at Blizzcon.
 
Fuckin' sick OT, mate. Did you make that or copy/paste it? Love the game. It's a perfect compliment to my LoL addiction. Its improved quite a bit since I first played it many months ago.
 
I'm still interested in this game, but part of me thinks it might at least have a little bit of the Google+ effect. It'll be in a publicly visible, but invite only alpha for so long that people will just lose interest.
 

Syf

Banned
I'm still interested in this game, but part of me thinks it might at least have a little bit of the Google+ effect. It'll be in a publicly visible, but invite only alpha for so long that people will just lose interest.
I could see that happening if they don't have a strong showing and open beta announcement at Blizzcon. But I think they will have those so yeah. Also doubt the perception of the game has been influenced much unless people were dumb enough to think that an alpha state game was representative of the final product.
 

Ketch

Member
I've been playing a little bit of this game lately. It's an okay substitute for Dota now that most of my time is being devoted to school and family issues. I can hop in and play for like 20 minutes or so and have a complete experience without ruining the game other people.

It sucks that not all the heroes are available from the get go, but I haven' had any issue unlocking two or three just by playing the little bit that I have. It reminds me a lot of call of duty for some reason.

It's a fun little thing, not serious dota business....

I miss dota.

does it still feel like youre moving through frozen molasses

This was my biggest issue with the game when I played it in the past, but it's way better meow. I don't know what they did, but whatever they did made a huge difference.
 
I spent 5 hours playing it today, I bought li li as she was the cheap 2,000g champ who wasnt free. I felt like she sucked so bad, but then I unlocked poison, poison + dragon + heal combo is so strong

little res icon is so cool, as someone who played a resdruid in wow
 
Status
Not open for further replies.
Top Bottom