Tl:dnr
What it does not have:
What it does have:
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They are the polar opposite of pure skill games, or games that have their outcomes based only on player input: think Robotron or Super Meat Boy. Skill games have no abstraction layer. Direct player input is the only thing that determines outcome. Skill games are the ones that are conducive to Flow, btw.
So what is the big deal about DC not having RPG mechanics? Well, virtually every retail large budget console game has them today. The only 2014 games I can think of that don't are Just Dance 2015 and DriveClub. [If I've missed any let me know and I'll add them here, but remember it's big retail console games, not just games.]
Skill based games used to be the norm on console, but post 2000 saw the spread of rpg mechanics into virtually every other genre. The reason is simple: they sold better. Having an rpg abstraction layer increases the potential audience for a game massively. This is why CoD-type multiplayer killed skill based areana shooters and why platformers are niche. RPG mechanics also lend themselves to microtransactions, pre-order bonuses, etc.; but, it is the number of people who have the ability, time, and inclination to master skill based games versus the number of people who do not that made rpg mechanics ubiquitous.
Skill games aren't without their upsides though. For me, a big part of the joy of gaming is actually beating a game through mastery; that feeling of victory after a struggle requiring total concentration and physical action without conscious thought. Some people refer to it as flow. On the downside, there is ragequiting and not being able to beat a game, that does feel bad. I ragequit Driveclub twice, even deleting it from the hardrive, lol. But there can be no highs without lows.
RPG and rpg hybrids almost never give me that feeling because I know I can always grind a bit, or look up a strat guide and I will always 'win'. In fact, I prefer playing them while watching tv or listening to audiobooks because they are kind of boring.
This is the only retail console game that has given me those moments of exhilaration that make gaming worthwhile.
In fact, DC has no voice over, no background, nothing. There isn't even a tutorial: the game starts with READY! GO!, and you are immediately racing in Tamil Nadu with nothing but engine noise and tire sequel for a soundtrack. Glorious.
* * *
So yeah, my most played game of 2014 and my game of the year.
PS. If anyone wants to join my club, pm me with your psn name.
What it does not have:
- no RPG mechanics
- No microtransactions
- No story
What it does have:
- Everything is handcrafted
- Challenging, skill based gameplay
- Lots of content
- Great visuals based on real world cars and locations
- Real world engine sound
- Perfect sim-cade mix for my tastes
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- no rpg mechanics
They are the polar opposite of pure skill games, or games that have their outcomes based only on player input: think Robotron or Super Meat Boy. Skill games have no abstraction layer. Direct player input is the only thing that determines outcome. Skill games are the ones that are conducive to Flow, btw.
So what is the big deal about DC not having RPG mechanics? Well, virtually every retail large budget console game has them today. The only 2014 games I can think of that don't are Just Dance 2015 and DriveClub. [If I've missed any let me know and I'll add them here, but remember it's big retail console games, not just games.]
Skill based games used to be the norm on console, but post 2000 saw the spread of rpg mechanics into virtually every other genre. The reason is simple: they sold better. Having an rpg abstraction layer increases the potential audience for a game massively. This is why CoD-type multiplayer killed skill based areana shooters and why platformers are niche. RPG mechanics also lend themselves to microtransactions, pre-order bonuses, etc.; but, it is the number of people who have the ability, time, and inclination to master skill based games versus the number of people who do not that made rpg mechanics ubiquitous.
Skill games aren't without their upsides though. For me, a big part of the joy of gaming is actually beating a game through mastery; that feeling of victory after a struggle requiring total concentration and physical action without conscious thought. Some people refer to it as flow. On the downside, there is ragequiting and not being able to beat a game, that does feel bad. I ragequit Driveclub twice, even deleting it from the hardrive, lol. But there can be no highs without lows.
RPG and rpg hybrids almost never give me that feeling because I know I can always grind a bit, or look up a strat guide and I will always 'win'. In fact, I prefer playing them while watching tv or listening to audiobooks because they are kind of boring.
This is the only retail console game that has given me those moments of exhilaration that make gaming worthwhile.
- no microtransactions
- No story
In fact, DC has no voice over, no background, nothing. There isn't even a tutorial: the game starts with READY! GO!, and you are immediately racing in Tamil Nadu with nothing but engine noise and tire sequel for a soundtrack. Glorious.
- Everything is handcrafted
- Challenging skill based gameplay
- Great visuals based on real world cars and locations
- Real world engine sounds
- perfect mix of sim-cade for my tastes
* * *
So yeah, my most played game of 2014 and my game of the year.
PS. If anyone wants to join my club, pm me with your psn name.