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The Order: 1886 main characters run over 100K polys each

vpance

Member
I think the sorcerer and the demon are between 100k-150k if I remember correctly. They were some conflicting numbers on that one

Actually, they are close to 1 MILLION polys per character.

Edit: You're right, it's contentious. Probably not a million :p
 

StuBurns

Banned
I don't get why we don't know about the Dark Sorcerer thing, didn't Cage get on stage at E3, and show a little diagram showing the raise in poly count over his games?
 
I'm looking forward to the game! but that sounds like a waste of cpu/gpu resources. edit: My knowledge base is outdated. I thought this would be ~3x above heavily diminishing returns.

Final Fantasy: Spirits Within movie faq:

Final_Fantasy-Aki_maxim.jpg

Disappointed. No polygonal nipples or camel toe = no sale!
 

vpance

Member
I remember some rumors about that... any confirmation?

In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin.

http://blog.eu.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy-from-quantic-dream/

Some other places were saying its really only around 100k per char though. Not sure who to believe.
 

Skilletor

Member
Still think that this boxing game from EA have better models than all other fighting game last gen...not normal t_t

What about stages? Effects? Animation per character? Aren't you usually just viewing those characters from the waist up? How detailed is the crowd in the backgrounds? Are Fight Night games 60fps? I don't pay attention to them. They look nice, but there's a lot less going on in Fight Night than, say, Tekken Tag 2.
 
Yeah those numbers are all over the place! Though I haven't come across 100-150k. You have a source?


http://www.dualshockers.com/2013/06/29/ps4-demo-the-dark-sorcerer-even-more-impressive-technical-specs-unveiled-and-a-little-mystery/
Can't find the site, but I remember someone asked and it was cleared up that in fact PR added a zero too much by accident. So originally 700k was noted for the Goblin and 1m for the Sorcerer and the Demon. With the update 70k for the Goblin, as reported by DS, makes perfect sense. This would put the Sorcerer and the Demon at 100k, which sounds about right too.

Since Cage said the next game will look even better, I assume they will go above 100k. Kara was 20k for reference and Jodie in Beyond 30k. So a 50% increase between tech demo and final game. If it's the same jump this time around we can expect about ~150k for their main characters in Singularity.
 
That is what I don't get. Some of the best games last gen and before were TPS and FPS.

Uncharted series, RE4, Bioshock, TLOU, Gears, Halo, COD (not my style buy i won't hate on it cause plenty love it), and on and on. I notice people are really hating on this game. I feel for RAD but judging from their older games I know they will serve up plenty of crow when this game drops. But damn they have a lot of proving to do. Good luck RAD.

I think the disappointment stems from the fact that the initial trailer showed lots of crazy weaponry and later RAD talked at length about how their soft body physics engine would revolutionize (my word not theirs) destruction but the "world premier" didn't feature any of that.

Instead we saw branching QTEs and shooting with generic weapons. It was just an odd presentation given what we've heard about the game in the past.
 

kyser73

Member
Yeah I think the eyes could use some more work. They seem to have nailed it in this shot, though. Don't know if they have achieved that in real time.

The-Order-1886-SIGGRAPH-lecture-6.jpg

Zoom into his left eye and you can see blood vessel patterning. Clearly Galahad wasn't the only one who stopped for a pint...
 

StuBurns

Banned
Your eyes can't be too sharp, she's totally doing a Rachel in some of those pics.
What does 'doing a Rachel' mean?

Video games modeling elements of female character models which were never intended to be seen is so creepy to me, imagining some dude spending hours slaving away at a pudendal cleft, freaky shit.
 

Betty

Banned
What does 'doing a Rachel' mean?

Video games modeling elements of female character models which were never intended to be seen is so creepy to me, imagining some dude spending hours slaving away at a pudendal cleft, freaky shit.

'Friends Rachel Nipples' into google images and you'll understand. And yes, it sure is creepy.
 

vpance

Member
Well this one is official...

Yeah, when I look at this screen it seems a good deal beyond what The Order has done, as in easily beyond 100k to my untrained eyes.

9013387088_b3f74ff99c_o.jpg


That is correct, there is a video on Youtube where that dude from QD is making a presentation and he gets a closeup in the goblin and says all characters are made of up to 1Mil polis. :)

Crazy! Makes sense tho, they aren't doing a TPS or FPS and the scene is static. They can afford to allocate much much more to the chars.
 

Ragnarok

Member
jesus christ the constant bickering about the 30 seconds of gameplay footage is INSANE.


This thread is about poly counts. Stop bringing up how you think the snapshot of gameplay we've seen so far looks boring. It's super annoying.
 
I don't get why we don't know about the Dark Sorcerer thing, didn't Cage get on stage at E3, and show a little diagram showing the raise in poly count over his games?
Yeah between his first game and Beyond. But nothing was said for the Sorcerer till E3. There we got the infamous 1m number, which sounds rather unbelievable. Remove one zero and everything makes more sense haha
 

i-Lo

Member
One negative ramification of increasing the overall polycount and improving fidelity (static) in general is that w/o proportional improvement in animation (all encompassing), it will get ever easier to topple over into the uncanny valley. Developers who aim to do most in terms of content on very tight budgets have to be ever more cautious about what kind of art-style to choose.

That said, the new consoles, especially, the PS4 at the moment provides the "ease of use" that is no longer an indulgence but rather a requisite for console manufacturers to make the platform lucrative enough to develop. At the same time, engine developers would have to evolve their offerings to be ever more autonomous and easier to use for the devs because the "time" aspect or "time to triangle" has become ever more critical in helping to control budgets.

In conclusion, a system of ease of use and engine autonomy (for Sony's first parties it means for the engine to be able to assess, parrallelize and dump any and all applicable data to CUs with as little manual aid as possible) to sustain this ever evolving fidelity. The good news is that the former already exists and the latter is a evolutionary process.
 

Betty

Banned
Informative stuff, some Rachel McAdams in there too.

Yup.

Anyway, back to the game. Although the initial gameplay reveal didn't wow me, I'm still excited to see what RAD can pull off with the ps4. Having scenes like this recreated in The Order's graphics would be a visual banquet.

The-Order-2.jpg
 
Yeah, when I look at this screen it seems a good deal beyond what The Order has done, as in easily beyond 100k to my untrained eyes.

9013387088_b3f74ff99c_o.jpg




Crazy! Makes sense tho, they aren't doing a TPS or FPS and the scene is static. They can afford to allocate much much more to the chars.
1m would be really insane. I mean the face looks clearly better with the individual hair strands and the eyebrows modelled in finer detail. Also the ears are much smoother, indicating a lot more polygons in the face than The Order. I'm really not sure about the body though. It is pretty detailed, but The Order might have more polygons there. So 1m sounds really high still, but it would be amazing if they could somehow hit it.
 
Is the game open area?
Like, we look over the white chapel area with the monocular, find the bad guys(they're where the black smokes at and the lights go out). And then we chase them through the whole area.

Or is it like Uncharted where we have to go certain paths and get some overviews sometimes but we can't go to the places we see.
 

StuBurns

Banned
Yup.

Anyway, back to the game. Although the initial gameplay reveal didn't wow me, I'm still excited to see what RAD can pull off with the ps4. Having scenes like this would be great.

The-Order-2.jpg

A bunch of the concept art shows populated environments, it's hard to image what that'd look like in-game given how oppressive the atmosphere of everything shown so far is.
 
Remember Ryse was originally going to have 150k.
5sQrRwJ.jpg



Then they downed it to 85k.
crytek-ryse.jpg





Lots of polys in 1882, the reveal didn't look that great but I hope they show better at E3. I really want this game to be good otherwise this holiday season for PS looks poor to me.

Because the order is the only game coming out this year.
 

nOoblet16

Member
It should include weapons, clothing (the cloth looked highly smooth).
For reference, Drake from Uncharted 2 was 37k without guns, Chloe was 43k.


Ayane from Ninja Gaiden 3 Razor's Edge (a 60FPS game), the weapons took a lot of poly.

Default outfit with weapons 106,763 polygons, yes these are MUCH higher than Marius and this was on 360 and PS3

Secondary outfit with weapons 111,483 polygons
 

chrislowe

Member
The Playstation 1 could push around 100k polys / second. Thats how far we have got in almost 20 years. awesome :)
100k polys / second (and not at 30fps).

Wonder if there is any polys / second number on PS4 :)
 

Betty

Banned
A bunch of the concept art shows populated environments, it's hard to image what that'd look like in-game given how oppressive the atmosphere of everything shown so far is.

Sure, but it would be fantastic to see populated environments turn into chaos as enemies suddenly attack.

Even strolling through these areas like the one below with no action would be a good breather and really help flesh out the world they're trying to create. Much in the same way Uncharted & TLOU did.

1377037386-the-order-1886-art-1_jpg_960x540_crop_upscale_q85.jpg
 

i-Lo

Member
The Playstation 1 could push around 100k polys / second. Thats how far we have got in almost 20 years. awesome :)
100k polys / second (and not at 30fps).

Wonder if there is any polys / second number on PS4 :)

Theoretical peak ~1.6B poly/sec.
 

StuBurns

Banned
It's interesting that they've got really attractive looking characters, but in a very normal/realistic kind of way.
Sure, but it would be fantastic to see populated environments turn into chaos as enemies suddenly attack.

Even strolling through these areas like the one below with no action would be a good breather and really help flesh out the world they're trying to create. Much in the same way Uncharted & TLOU did.

1377037386-the-order-1886-art-1_jpg_960x540_crop_upscale_q85.jpg
The strangest thing about this project for me is the question of scope. RaD are only 90 people or so, obviously we're not getting an open London we can stroll around, get a horse and cart and tour, or get on a airship and check out from the skies, and obviously it's not all going to be twenty foot wide back streets, but where they'll fall between those extremes will be very interesting. It seems kind of impossible such a small staff could muster this project at all, that's my only real source of concern, it does seem like too grand a project, especially if they really are making scenes reminiscent of those concept art pieces.
 
Yup.

Anyway, back to the game. Although the initial gameplay reveal didn't wow me, I'm still excited to see what RAD can pull off with the ps4. Having scenes like this recreated in The Order's graphics would be a visual banquet.

The-Order-2.jpg
I think you'll be happy.
 
The Playstation 1 could push around 100k polys / second. Thats how far we have got in almost 20 years. awesome :)
100k polys / second (and not at 30fps).

Wonder if there is any polys / second number on PS4 :)
Actually the theoretical peak for the PSOne was ~300k polis. The N64 was around 100-150k.
 

kyser73

Member
It's interesting that they've got really attractive looking characters, but in a very normal/realistic kind of way.

They've really nailed the ears in that headshot.

I think Isabeau might be my next virtual crush. There's a moment at about 1m53s on the story trailer where she looks like she's in an oil painting.
 

Betty

Banned
The strangest thing about this project for me is the question of scope. RaD are only 90 people or so, obviously we're not getting an open London we can stroll around, get a horse and cart and tour, or get on a airship and check out from the skies, and obviously it's not all going to be twenty foot wide back streets, but where they'll fall between those extremes will be very interesting. It seems kind of impossible such a small staff could muster this project at all, that's my only real source of concern, it does seem like too grand a project, especially if they really are making scenes reminiscent of those concept art pieces.

I doubt there will be any truly open locations either, but I can definitely see larger enclosed areas throughout the game used solely to convey the world and it's inhabitants. Much like the Tibetan village in Uncharted 2.

uncharted_2_tibetan_village.png


I think you'll be happy.

I think we all would.
 

kyser73

Member
I doubt there will be any truly open locations either, but I can definitely see larger enclosed areas throughout the game used solely to convey the world and it's inhabitants. Much like the Tibetan village in Uncharted 2.

uncharted_2_tibetan_village.png




I think we all would.

I have no issues with that approach.

One small geographical note about London...it does actually have a lot of narrow streets. Oxford Street - the big shopping street - is two road lanes wide plus paths (sidewalks) that vary wildly between a 2-4m wide. Walking around an area like Soho and it's all narrow streets.
 

kpaadet

Member
I hope this game isn't just a pretty husk a la Crysis and Ryse. Literally my least favourite type of game.

Ghosts of Sparta has me hopeful. Gimme dat RAD magic.

Crisis 1 had amazing gameplay, it definitely wasn't just a pretty husk. The rest in the series.....not so much.
 
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