These two are painful. I just love the atmosphere and, in Winter's case, the idea of being an emt going up against grudge monsters is cool.
It's like everything I could want in a game.
It's clear some kind of build existed at that point. If anyone from Human Head still has a copy of this hidden somewhere, please get in contact with me in private. I solemnly swear that I will not share it with another soul. I just want to experience this, even if it's entirely basic and unfinished.
Hero, the greatest open-world Superhero RPG that never was:
http://www.youtube.com/watch?v=ilXbHxONdNw
So much potential...
Too bad the Kickstarter failed when they tried to revive the game as Project Awakened. Shame on us for instead blowing our millions on a megaman clone *crosses arms*
Crash landed looked great....i might have actually picked it upLiamR, there was never such thing as 'Short supply' for finding anything about the content of the cancelled Crash games in 2010.. (I am not the only one who's collecting them)
Anyways, here is the series of 3 games of Crash cancelled that were to be released in 2010:
Crash Landed (DS, Renegade Kid, 2 weeks made pitch, similar to Crash Landed (R.E.))
Crash Landed (PS3, Xbox 360, Wii) Main video
More Crash Landed (Console) Animations
Even more Crash Landed (Screenshots)
More (Concept Art)
Crash Landed Theme (?)
Crash Team Racing 2010 Screenshots
Crash Team Racing 2010 Animation Reel
What was the name of the game that was a futuristic retelling of the French Revolution that combined single player and multiplayer elements?
that vectorman design has to be one of (if not THE) worst 2D ---> 3D design transition i've ever seen.
That was definitely not how we originally planned for him to look.
Interesting....care to elaborate? I imagine its all still under NDA til the end of time, but Im always interested in game development stuff
Robotech Crystal Dreams. Launch title from one of the "dream team" developers for the Ultra 64. I remember being so pumped for this before the N64 came out.
Oh damn, I had no idea it started on the OG Xbox. Thanks for sharing that.Dead Space for the original Xbox. Had no idea the game had been in development that long when I played through it but makes sense given how good/polished it was.
Very interesting....thanks for sharing...always wondered about focus testing influence in gamesWithout going into too many details: poor interpretation of focus group feedback and a misplaced re-imagining of a property that was diametrically opposed to the source material. The team put in an amazing effort to deliver what was being asked of them, but in the end it was a project that lost its way.
Edit: Worth mentioning that the work that I'm talking about predates the concept art/videos that were released a couple of years back. Some concept renders / logo treatments / design sketches that were done for an original prototype / pitch doc that are in my portfolio and likely will not see the light of day since I'm not sure of the NDA restrictions on the work.
Werewolf: The Apocalypse - The Heart of Gaia
![]()
Promo trailer - http://www.youtube.com/watch?v=MKWK-7YjScE
Gameplay - http://www.youtube.com/watch?v=VbAlf2X9xBs
Was a HUGE fan of the World of Darkness when this was announced, was so hyped and so sad when it got canned![]()
Does B.C. count? Pretty bummed this game didn't come out. Dinos are so underrepresented in modern-ish gaming.
![]()
Agartha for Dreamcast. A survival-horror game by the creator of Alone in the Dark.
http://www.youtube.com/watch?v=8Zt2Hwc23rw