I don't mean merely having huge bosses in games (such as in God of war, Lords of Shadows etc..)
I mean a game where the focus is on beating huge bosses that require thinking, strategizing and eventually climbing to beat them. Not like in some games where the large boss fights are split into different phases.
I'm talking about really figuring out what to do in order to get to the boss's weak point. How come we haven't gotten a SOTC ripoff yet since it was widely praised by critics and gamers alike?
I mean a game where the focus is on beating huge bosses that require thinking, strategizing and eventually climbing to beat them. Not like in some games where the large boss fights are split into different phases.
I'm talking about really figuring out what to do in order to get to the boss's weak point. How come we haven't gotten a SOTC ripoff yet since it was widely praised by critics and gamers alike?