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Digital Foundry: Thief for Xbox One edges out the PS4 version

Well looks like the cloud has finally rained on Sony's parade.

But in all seriousness, what the hell did they do to the PS4 textures? I'm wondering if the MS PR team is going to take this verdict and run.

They didn't do nothing to PS4 textures, that's the problem. In some sequences, the texture takes a second or few to load in. Could it have been optimized? Yep. Did they optimize it? Nope.
 

Stallion Free

Cock Encumbered
That might explain the lack of AF in the PS4 version, as I seem to remember POM being incompatible with AF in other games (the first Crysis, perhaps?).

You get both effects on at the same time in the PC version of Thief so no. Someone actually wrote a custom shader to fix it in Crysis too.
 

Mr Moose

Member
herewego.jpg


there frame dropping on both version...this game is a shit ...the iq is better on the xb1 end of the story..if u have some problem write an open letter to df

LOL... Oh my.

Sooo... We can expect a patch?
And from what I got from this, they didn't let it install fully on PS4?
 

pixlexic

Banned
Well looks like the cloud has finally rained on Sony's parade.

But in all seriousness, what the hell did they do to the PS4 textures? I'm wondering if the MS PR team is going to take this verdict and run.

I would say it is nothing to worry about if it had not been the second game to do so.

But it has to be a software issue seeing as how the gpus are practically the same tech.
 

omonimo

Banned
But the 7870 is coupled with monster CPU relative to the console offerings. Also there's Mantle allowing for the similar low-level tweaks and optimisation we get with consoles.

CPU on console it's fine. I think this thing will never end. 32 bit cpu are enough to just to play the games.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
I'm appalled that AFx16 wasn't something standardized on with PS4/XboxOne. It makes every game look significantly better with little hit on performance.

There are some PC games that still auto apply medium settings and the first thing I do is set AF to max. Getting worried about AF's impact on performance on modern PC hardware is like worrying about DDR3 RAM timings for PC games. We're talking less than 1%.
 

TheKayle

Banned
Then why are you pretending that having 1080p is due to the consoles userbase having an 'obsession' or devs catering to a 'type' of gamer? If by your own admission, it is objectively better, then surely it would always be aimed for?

You are using provocative statements in order to suit your position, even when you know it is incorrect.

coz in this case i think that with all the streaming problem the missing of AF 900p beat the 1080p

i dont wanna provocate no one..in fact i close with this thread
 
But the 7870 is coupled with monster CPU relative to the console offerings. Also there's Mantle allowing for the similar low-level tweaks and optimisation we get with consoles.

You can easily match or exceed 7870 frames on a 7850 simply by overclocking it. You might be thinking of the 7900 series which is a large leap beyond both 7800 cards.

Edit: You have to remember Windows PCs have a lot of overhead that consoles dont have to deal with. Also, although Mantle might have long term promise across a full range of cards, right now it has shown disappointing results on mid to mid-high GPUs. Low end and ultra high end GPUs show a decent boost. But a card like the 7850/7870 isnt seeing much of an improvement yet from what I understand.
 

iceatcs

Junior Member
But in all seriousness, what the hell did they do to the PS4 textures? I'm wondering if the MS PR team is going to take this verdict and run.

They haven't change any PS4 textures, it is basically same as Xbox one and PC. The filtering and streaming issue make it looks different.
 

belmonkey

Member
So is this one of the first next-gen games that actually uses tessellation (not talking about POM)? The article mentions a few times that X1 / versions do have it.
 
Wait a second. The images comparing the textures between the three is based on textures adjacent to the camera. AF doesn't really affect anything but textures parallel to the camera right? That seems to just be a texture streaming issue.
 
I've never understood why console games typically didn't use AF last gen. It seems like such a small drain on performance, and games look absolutely awful without it. No excuse for PS4/bone games lacking it now.
 

omonimo

Banned
I've never understood why console games typically didn't use AF last gen. It seems like such a small drain on performance, and games look absolutely awful without it. No excuse for PS4/bone games lacking it now.

It's not typically, someone prefer resolution over AF or other things. But the poor RAm (& bandwith on ps3) are the main reason, I suppose.
 

Tommy DJ

Member
Wait a second. The images comparing the textures between the three is based on textures adjacent to the camera. AF doesn't really affect anything but textures parallel to the camera right? That seems to just be a texture streaming issue.

You know, I haven't been here long enough so I actually took TheKayle's posts seriously. After I taking a serious look at the videos and photos, shame on me for not double checking the validity of someone's posts.
 

klaus

Member
Wait a second. The images comparing the textures between the three is based on textures adjacent to the camera. AF doesn't really affect anything but textures parallel to the camera right? That seems to just be a texture streaming issue.

Well done, Sherlock, now I suggest reading the image descriptions :)
 

BibiMaghoo

Member
coz in this case i think that with all the streaming problem the missing of AF 900p beat the 1080p

i dont wanna provocate no one..in fact i close with this thread

That is absolutely your prerogative, but do not suggest that making a game 1080p in this generation is to suit the needs of a particular console owner or group. It is a standard, and anything beneath it is under par.
 
I would say it is nothing to worry about if it had not been the second game to do so.

But it has to be a software issue seeing as how the gpus are practically the same tech.


We definitely should start worrying now! Especially as the GPUs are the same why is the PS4 underperforming?
 

danwarb

Member
You can easily match or exceed 7870 frames on a 7850 simply by overclocking it. You might be thinking of the 7900 series which is a large leap beyond both 7800 cards.

I was saying you might get more out of a 7870 if the other components in the system are better too. The console CPUs are pretty slow. 6-7 jaguar cores at 1.8 Ghz? Multi-platform games run just as well on a 7850 it seems.

And also with drivers and maybe dx soon allowing low-level optimisation.

Edit: I'm too slow for your edits, with a controller.
 

GoaThief

Member
I'm not a staunch proponent of high framerates for all games but I do tend to roll with the tried and true PC method of sub 24fps drops being unplayable/fail. Many magazines over the years have applied this metric and I'm sure Eurogamer are familiar with it so I find these conclusions somewhat odd at best.

Everything bar the filtering is better on PS4, and it's not anywhere near as close to being a game breaker such as sub 20fps drops, excessive aliasing or fuzzy image quality thanks to lower resolution.

Something almost seems off with this piece.
 
So we have to deal with the kneejerk "DF is biased" garbage every time they favor an Xbox One game? I suppose the people parroting that haven't read the last dozen DF comparisons, especially since they obviously didn't read this article.

It seems those people want a comparison of "which console is more powerful" as if their personal choice needs to be affirmed nonstop. Nobody would ever deny that the PS4 is more powerful, that shouldn't need to constantly be reiterated as that's not what is being analyzed. It's not hard to understand that running a game at a higher resolution and framerate can lead to other things being bumped down, sometimes things that matter quite a bit.

It's not really some earth shattering result and calling any criticism of the PS4 version of a game bias means you pretty much don't want actual graphical analysis and instead want the console you own to be praised at every opportunity with anything else being heresy. No matter how valid it is.

Can you point out the people saying this because since I've been in the thread, it has been nothing but tech speak and for people who have no knowledge of what they are talking about, are the ones posting drive by post about DF being bias. So stop.

Obviously the people in here who do know what they are talking about can see the issue and are discussing in the right ways. I hate these post that jump to the distractions in the thread instead of the content educated posters are talking about. Obviously this isn't just an Xbox vs being Better than a PS4 version. That's not even what DF said. It's a texture issue and resolution nor framerate are the main direct things that affect them but obvious programming methods. Ugh...

How hard is it to actually add to the conversation than try to point out contradictions and hypocrisy.


----------


From what I'm gathering here, there could be a bug. I didn't notice there was an issue in Strider but actually seeing the comparison it does seem like there is. If this something that's actually wrong in the PS4 or is this an engine issue? I'm seeing people say it can be patched in but how exactly?
 
About the texture filtering thing - Thief and Strider are both UE3 games and they both seem to have texture issues on PS4, right? Blacklight Retribution is a UE3 game as well, and that has texture loading issues as well.

Maybe there's an issue with UE3 SDKs for PS4. Are there other UE3 games on PS4?
 

Donos

Member
They will always make also PC comparisons. Not to say "lol pc wins" but to show how close (or not close) the next gen consoles are.
 

TheKayle

Banned
Just before you leave, let me get this straight, tomb raider also dropped to 18fps's right? I mean, I just want your technical knowledge on this matter.

sure it dropped at 18 fps...is a fact

as i said before..both version of thief drop frames..and 3 or 4 frame also if technically better....dont make the game smooth as hell..is a shit on both consoles...as i said before i understand why df prefeer 900p with af and no streaming problem vs 1080p ,5 fps more trilinear filtering and texture streaming problem
 
Well, I thought the CRAVE Review said the PS4 Framerate was worse, it dropped to "single digits" and was a "slide show." The framerate was going to be a "megaton." But this analysis says the framerate was actually better on PS4? lol



Does the framerate drops on Xbox One and the Texture streaming issues on PS4 not affect gameplay at all Polygon/Arthur?
 

pixlexic

Banned
watching the DF comparison vid clearly shows the xbone performs better in game where as the ps4 performs better in cutscenes.

If the ps4 version would have been 900p it would had been the clear winner. Being as the difference is barely noticeable except for far away objects they should have went that route.
 

web01

Member
Game is clearly poorly optimised on both systems since its a port that got little attention which shows in how game runs. If they had optimised it the results would surely be more like what we have seen for the majority of cross platform games.
 

omonimo

Banned
Call me crazy, but in the video comparison I hardly noticed trilinear filter in the ps4 version. Is that for sure? Texture filter on ps4 not seems as bas as trilinear. I'm confused.
 

belmonkey

Member
7770 vs 7850 is not the same. This is a bad port problem.

I'm still tempted to say that the game needs a bit of CPU grunt and the Jaguar doesn't have quite enough. I would have thought they could get more out of a low-level API so that the CPU cores there are at least used, compared to PCs on a high-level API.
 
I was saying you might get more out of a 7870 if the other components in the system are better too. The console CPUs are pretty slow. 6-7 jaguar cores at 1.8 Ghz?

And and also with drivers and maybe dx soon allowing low-level optimisation.

Ahhh I see what you mean. Well, sure thats always true that better CPU = better fill rate to a point. :) But, most benchmarks on the 7850/7870 I've seen use mid range CPUs...not high end. Also, keep in mind even though these new consoles are "PC-like", they still have somewhat exotic architectures which dont utilize brute force CPU as much as PCs do. So, while we can do some approximating to PC GPUs, its not identical.
 
watching the DF comparison vid clearly shows the xbone performs better in game where as the ps4 performs better in cutscenes.

If the ps4 version would have been 900p it would had been the clear winner. Being as the difference is barely noticeable except for far away objects they should have went that rout.

But clearly resolution wasn't the reason why the textures weren't right. It was a texturing method that was used on both machines. It wasn't consistent and it's the reason why one suffered than the other. How do you explain other games that don't have this issue with the same resolutions? Come on... It's obvious this is something either going on with the engines or something that could internally be wrong in the PS4 SDK.
 

omonimo

Banned
I'm still tempted to say that the game needs a bit of CPU grunt and the Jaguar doesn't have quite enough. I would have thought they could get more out of a low-level API so that the CPU cores there are at least used, compared to PCs on a high-level API.

Don't be. It's not the case. It's just a rushed porting. Seems quite evident. In theory, Tomb Raider should run a lot worse then.
 

pixlexic

Banned
But clearly resolution wasn't the reason why the textures weren't right. It was a texturing method that was used on both machines. It wasn't consistent and it's the reason why one suffered than the other. How do you explain other games that don't have this issue with the same resolutions? Come on... It's obvious this is something either going on with the engines or something that could internally be wrong in the PS4 SDK.


yes I said that earlier as well. since strider had the exact same issue. The good thing is software issues can be easily fixed. But if it is because of some hardware issue even minor .. that is harder to deal with.
 
Can you point out the people saying this because since I've been in the thread, it has been nothing but tech speak and for people who have no knowledge of what they are talking about, are the ones posting drive by post about DF being bias. So stop.

Obviously the people in here who do know what they are talking about can see the issue and are discussing in the right ways. I hate these post that jump to the distractions in the thread instead of the content educated posters are talking about. Obviously this isn't just an Xbox vs being Better than a PS4 version. That's not even what DF said. It's a texture issue and resolution nor framerate are the main direct things that affect them but obvious programming methods. Ugh...

How hard is it to actually add to the conversation than try to point out contradictions and hypocrisy.

Perhaps it can be a bit tiring to read uneducated drive-by posts when they're quite numerous and occur every single time something like this happens. I'm not quite sure what you take issue with about my post, logically it makes little sense to write out a reply to my post if you find fault in it for "jumping to the distractions". In fact much of the last few pages are a large group of people arguing with one person who wasn't expressing himself eloquently or making a strong point. I find much more of an issue with that than what I did in pointing out widespread behavioral problems but you had no comment towards them when that was pretty recent. And I could make a list of quotes of people who jumped on the bias train without really reading the article but I'm not sure how that would solve anything besides effectively asking for posts laughing at a wall of shame instead of really discussing the issue that I'm pointing out.

But if you want me to stop expressing distaste for ignorant and often hypocritical in regards to bias posts that's simply not going to happen when it's so common. I did however keep it to one post until you felt it was worth questioning the validity of it in a thread with lots of much less constructive posting going on. Not to mention that my post wasn't only calling out other people but also giving a take about how such a thing like this with the Xbox One having arguable superior IQ is possible which many don't seem to understand. So thanks but no thanks.
 

Korezo

Member
Square enix pulling a Final Fantasy XIII-2 again. I bet square told them to do this, because this don't make sence.
 
I'm still tempted to say that the game needs a bit of CPU grunt and the Jaguar doesn't have quite enough. I would have thought they could get more out of a low-level API so that the CPU cores there are at least used, compared to PCs on a high-level API.

There could be some truth to that. On the other hand, at least as much of the problem (for both consoles) could be simply because this game engine is old and uses techniques designed specifically for the more brute force CPU heavy PC architecture. There may be nothing within the UE3 engine that allows it to take advantage of 6 or 8 cores, but it can always use more grunt. Lazy coding/porting could be a co-conspirator. But Im inclined to think the majority of the problem with this game is its shoe-horning a last gen engine onto next gen architecture.
 
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