I dont see why everyone was upset in the first place. I swear gamers are the most childish people in the world that need to do a bit of growing up. NOBODY even noticed before. Its pathetic. Sorry but this crap is uncalled for.
No matter how many times people chant this mantra, it does not change what actually happened.I dont see why everyone was upset in the first place. I swear gamers are the most childish people in the world that need to do a bit of growing up. NOBODY even noticed before. Its pathetic. Sorry but this crap is uncalled for.
People did notice... they just did not know what was making the game look worse.
I know it's a new technique but this throws a monkey wrench into the whole "1080 native" argument
& puts EVERY SINGLE game announced at a native resolution into question. How do we know other games don't use similar graphical techniques?
Should we put a * next to games that use these types of techniques?
The "childish gamers" argument. NiceI dont see why everyone was upset in the first place. I swear gamers are the most childish people in the world that need to do a bit of growing up. NOBODY even noticed before. Its pathetic. Sorry but this crap is uncalled for.
The "childish gamers" argument. Nice
Nice that they would do this. I thought the MP looked pretty good.
Well, this is -
A. A launch title
B. First time this technique has ever been used
C. The first of its kind
Lots of room to improve and I expect this will be the only way we can ever get 4k games.
Well, this is -
A. A launch title
B. First time this technique has ever been used
C. The first of its kind
Lots of room to improve and I expect this will be the only way we can ever get 4k games.
It's whatever causes this:Is it in the center of the screen or is there an oval of clarity in the middle while the edges are blurred?
It gorgeous if you're standing still
So the truth is 1080p every two frames rendered.
The blur is motion blur and intentional. The extra aliasing on the ground is likely due to that technique.It's whatever causes this:
It's really all over and my eyes wanting to focus those areas lead to a number of headaches over the 60 or so hours I played. As I've said before, I learned to live with it by not looking anywhere but straight ahead and relaxing my eyes to a degree, not focusing on anything. Things I've not had to do with any FPS game I've ever played.
If this is just some intentional blur, then I'm okay with their new rendering technique (and not okay with GG's judgement). If this is being caused by the rendering technique, then it must be optimized in the future to prevent this kind of blurring or it must go.
Nah. It's gorgeous all the time. The variable frame rate is the much bigger gripe for me.
That's the unfortunate thing. In their attempt to try and appease the "every game on my $400 console must be 1080p/60fps" crowd, they had to employ this unconventional rendering technique to try and get there, and still came up way short. They should have just locked the framerate at 30, IMO.
Good response!
I'm OK with them saying 1080p as long as they also mention temporal reprojection.
1080p with temporal reprojection. Works for me. If they don't mention temporal reprojection in the future then I will have a problem.
Interesting. I dislike both then, but I might be okay with the technique if I could see it without the blur and know for sure if it's one, the other or both giving me headaches.The blur is motion blur and intentional. The extra aliasing on the ground is likely due to that technique.
The fact that nobody caught on to this is impressive. Kudos to them coming out and explaining it after the fact. Hoping to see this technique applied in console games to get them up to snuff.
i know right. kudos for only coming clean after they were caught...
I want to see a direct video comparison (60fps) of a game rendering in 720p side by side with the same game using the KZ method. It's the only way we'll know which is better. KZ is a blurry mess but it seems it could be the motion blur according to what I'm reading here, so I imagine it's a bad example of the technique.
I would like to see some 1080p60 footage of the MP too, gamersyde only has SP.
So, in a bit more detail, this is what we need for this technique:
We keep track of three images of history pixels sized 960x1080
The current frame
The past frame
And the past-past frame
For each pixel we store its color and its motion vector i.e. the direction of the pixel on-screen
We also store a full 1080p, previous frame which we use to improve anti-aliasing
Then we have to reconstruct every odd pixel in the frame:
We track every pixel back to the previous frame and two frames ago, by using its motion vectors
By looking at how this pixel moved in the past, we determine its predictability
Most pixels are very predictable, so we use reconstruction from a past frame to serve as the odd pixel
If the pixel is not very predictable, we pick the best value from neighbors in the current frame
I'd really like to see how this works with a locked 30fps. Those frames jumping can't be good for the kind of interpolation they're using.
Then we'd hear all about how the multiplayer can't manage 60fps (as we currently are).
Complicated? They are explaining it in layman's terms.Sounds very complicated.
Yeah thats where my opinion lies that theres lots of games that people would consider native, which if they apply the same reasoning as they are to KZs MP right now couldnt be called native either.
Someone mentioned native 1080p vs true 1080p - maybe thats the wording we need to start using...
ps3ud0 8)
Glad they came forward with an explanation. Would be great if we could get this pre launch next time.
They should have just locked the framerate at 30, IMO.
Complicated? They are explaining it in layman's terms.
Anyway, this is a pretty nifty trick and the results aren't too bad. Still worse than native 1080p for obvious reasons, but interesting nonetheless, and much better than upscaling. I wonder if something similiar could be applied in other platforms.