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New Destiny Gameplay

Trickster

Member
Am I in the fucking twilight zone??? People here actually thought that the footage was "underwhelming" & "mediocre"? Man...this is just insane. I thought the footage was pretty fucking amazing.

I think they stuff they've talked about sounds amazing. I think the idea of having big open areas that are explorable could be amazing. The ability to be walking around in a huge open zone on mars and find hidden secrets of time long ago while having other stuff happening around me could make this my favourite game of all time, if done properly.

Unfortunately they don't showing us any of that stuff that could potentially make this game a truly standout game. No, instead they show us footage of some combat in pretty cramped areas. Which looks pretty decent sure, but it's also something that looks similar to games that people have already played. It's not something that by itself stands out amongst the competition and screams "buy me!"
 

AHA-Lambda

Member
This is not an MMO and that has been made very clear. It has certain elements (like instances) but that's it. If you expected MMO(RPG)FPS, you are looking at the wrong game.

I would argue that, the messaging for the game has been awful. And the fact that so many still see it as an MMO shows this. Bungie have really mishandled this.
 
They better have hide helmet option.
I really hate how majority of Western MMO don't have this option.
Then again, W-MMO character creation system is crap compares to Eastern MMO.
Not an MMO
During combat, everyday, 24/7, 365 days, ect.
If not...sigh, default character face for me.

It's first person in combat, you will only see your face when your helmet is off in the non-combat zones, which are in third person.
 
Its hard to compare to GW2 or Diablo since Destiny seems not very teamplay oriented and is just damagerace all enemies down. I really hoped they would implement some sort of tank+dd+support/heal roles to the game, but it seems like they are not doing this

QFT.

Such a missed opportunity.
 

KeRaSh

Member
Its hard to compare to GW2 or Diablo since Destiny seems not very teamplay oriented and is just damagerace all enemies down. I really hoped they would implement some sort of tank+dd+support/heal roles to the game, but it seems like they are not doing this

I haven't played D3 since shortly after the release but isn't that game the very definition of "damagerace"?
The idea of semi-fixed roles like in an MMO would be a pretty cool concept for a shooter. It's a shame they are not going down that route (more heavily).
 

Hyphen

Member
Kydd BlaZe said:
Am I in the fucking twilight zone??? People here actually thought that the footage was "underwhelming" & "mediocre"? Man...this is just insane. I thought the footage was pretty fucking amazing.

Trickster said:
I think they stuff they've talked about sounds amazing. I think the idea of having big open areas that are explorable could be amazing. The ability to be walking around in a huge open zone on mars and find hidden secrets of time long ago while having other stuff happening around me could make this my favourite game of all time, if done properly.

Unfortunately they don't showing us any of that stuff that could potentially make this game a truly standout game. No, instead they show us footage of some combat in pretty cramped areas. Which looks pretty decent sure, but it's also something that looks similar to games that people have already played. It's not something that by itself stands out amongst the competition and screams "buy me!"

So true, absolutely spot on.
 

monome

Member
conceptually Bungie is giving me a bigger in scope than Halo game, that's built with replayability in mind.

I don't see one pb with that.

Looting and XP are incentives. it's an addition. not the game's endgame.
Borderlands is an infinitely less ambitious project where looting was pretty much the game's endgame.
Here, the endgame is to know the Universe inside out and reclaim it with the help of friends.

They will populate already visited places with new challenges over time too. that's the point of the game's online infrastructure.

you have big environments with secrets.
a nice customization system that "follows" you and can be expanded for a long ass time.
a party system such that you can build your playtime according to whom you're playing with.
and Bungie overseeing the game and being a "click" away to make things better for you.

can't find a fault in there.

So far Bungie has skipped the usual bombastick story trailer with impressive cutscenes/setpieces montage in order to show snippets of what's life in Destiny is.
And why would they reveal the hidden stuff you have to spend hours to find? that's the point of the game's post narrative completion.
 

DOWN

Banned
I would argue that, the messaging for the game has been awful. And the fact that so many still see it as an MMO shows this. Bungie have really mishandled this.

It's hard to know how they could explain it better though. They have noted that they haven't ever classified it as an MMO and tried to explain it as it is.
 

akira28

Member
Looks good. I think the only resemblance from Borderlands is the fact that you can see the enemy class and HP above them. And the fact that you can use a revolver handgun. Beyond that, no resemblance at all. Borderlands didn't invent either of those, btw.
 

jaosobno

Member
Its hard to compare to GW2 or Diablo since Destiny seems not very teamplay oriented and is just damagerace all enemies down. I really hoped they would implement some sort of tank+dd+support/heal roles to the game, but it seems like they are not doing this

Tank, DPS, support roles probably depend on your skill setup.

I see Titan as Tank, Warlock as support (heal/prot) and Hunter as DPS. Of course, this is just a presumption since we don't know how skill tree looks like. But considering that you have 6 player raids, and if every class is not given some kind of self heal/protect ability, people are going to start organizing into standard MMO roles very quickly.
 

funkypie

Banned
It looked amazing to me, especially in co-op. Only problem I saw was it looked too easy. Would be better if the encounters would be as hard as halo ones on the higher difficulties
 

Manac0r

Member
Game looks interesting, but reserving full judgment until it is out and in my hands.

Not port begging, but have been reading up on Why there is no planned PC release. Bungie claim developing for 4 consoles was already too demanding and adding the PC (2 other platforms AMD/Nividia) would be unthinkable at the moment. Hmmm seems a bit washy but guess they have their reasons.
 
Looks great. I like the fluid transitions from third to first person, allowing additional play, and being a MMO with vast worlds to explore, this should be more than just another shooter (Borderlands).

I like the more mature look and art direction Bungie has been showing with Destiny. Yea it's not a far reach from previous Bungie games. But it's visual overlay is dirtier, more complex and more set in realism. For an MMO the visuals are quite impressive.

Also the guns looks awesome, that revolver reminds me of Killzone.
 

Ovek

7Member7
I dunno that video looked generic as generic could be. But I will reserve final judgement when I play the demo.. sorry "beta" in the summer.
 

Aaron

Member
Looks good. I think the only resemblance from Borderlands is the fact that you can see the enemy class and HP above them. And the fact that you can use a revolver handgun. Beyond that, no resemblance at all. Borderlands didn't invent either of those, btw.
A combination of open areas and narrow corridors.
Weapons with detailed stats and elemental effects.
Enemies that mainly just stand there and take damage.
Class-based abilities and skill trees.
And more.
 

raphier

Banned
When Master Chief walked by it made sense for epic music to play off. It just doesn't make sense in this kind of scenarios like in that video. There is no kick to it.
 
Tank, DPS, support roles probably depend on your skill setup.

I see Titan as Tank, Warlock as support (heal/prot) and Hunter as DPS. Of course, this is just a presumption since we don't know how skill tree looks like. But considering that you have 6 player raids, and if every class is not given some kind of self heal/protect ability, people are going to start organizing into standard MMO roles very quickly.
We already got a few information about the skilltree direction and everything seemed more like the options between single-target-dps, aoe-dps or burst-damage for a short amount of time mainly for PvP. Problem is that you cant bring multiple abilities into a fight, so you dont have a very deep gameplaymechanic besides firing your weapons and using your one Ability on cooldown
 
T

Transhuman

Unconfirmed Member
I'm sure Bungie will be showing plenty more at E3. Not to mention the huge beta they have planned.

They've confirmed competitive multiplayer will be shown at E3, Beta will probably be July given the September release date.
 
That's the problem

I really don't think it's the problem many are making it out to be. We are the rabid enthusiasts who are digging and pining for every single scrap of information we can get and they (not unlike Rockstar) are not giving up the goods. The masses will buy the next game from the Halo guys... we want more than that and are not getting it. I think it's more sour grapes and impatience than anything else.
 

Flipyap

Member
Someone mentioned Warframe. I haven't played that game but is that not just a competitive arena shooter?
It's an online only loot-based co-op sci-fi shooter in which you play a space wizard ninja armed with lots of guns and space magics, fighting to reclaim the Solar System, which has been taken over by a bunch of enemy factions after "The Collapse" (a militaristic empire, a corporation focused on robotics... and space zombies).

I am not joking.

Especially the fact that your equipment levels with you seems pretty unique (for a shooter) depending on how much impact it will have.
Also a thing Warframe does.
 

suedester

Banned
I really don't think it's the problem many are making it out to be. We are the rabid enthusiasts who are digging and pining for every single scrap of information we can get and they (not unlike Rockstar) are not giving up the goods. The masses will buy the next game from the Halo guys... we want more than that and are not getting it. I think it's more sour grapes and impatience than anything else.

Absolutely this. Bungie wants to build up the hype until release day which means drip feeding information much to the annoyance of GAF.
 

RetroStu

Banned
Wow this is is one game that puzzles me from a graphics standpoint. The game looks very average to me graphically yet there are always loads of people on here falling over themselves over the graphics.
I really don't get that., i mean the game could and probably by will be great but from a graphics standpoint, i don't get it.
 
My issue with Destiny's reveals thus far is that they're still showing the exact same thing they showed at E3, which is a simple crafted stage linear co-op campaign.

That's cool and all that, but those are the most cookie-cutter parts of Destiny, which is the whole 'Haloderlands' comment. What I want to know is the more MMO-aspects of Destiny. The PvP. The large scale events. The community hub. The grand worlds.

Someone said it right here, in that the B-roll teasers of The Tower and the few second shots of the large scale Public Events out in the open spaces look way more interesting than the Old Russia strike mission.
 

tmespe

Member
Wow this is is one game that puzzles me from a graphics standpoint. The game looks very average to me graphically yet there are always loads of people on here falling over themselves over the graphics.
I really don't get that., i mean the game could and probably by will be great but from a graphics standpoint, i don't get it.

It's the age old discussion of art style and aesthetics vs graphical fidelity, which combined make up "graphics". To some people art style is more important and vice versa.
 

Woorloog

Banned
It's the age old discussion of art style and aesthetics vs graphical fidelity, which combined make up "graphics". To some people art style is more important and vice versa.

It is odd how many people can't even acknowledge there are others who are more interested in the other aspect of graphics. "I see it this way, therefore others must too".
 
I'm excited because it has the opt-in coop feature of Borderlands, which I prefer over singleplayer/multiplayer split. I'll reserve judgement till I've played it.
 
Game looks interesting, but reserving full judgment until it is out and in my hands.

Not port begging, but have been reading up on Why there is no planned PC release. Bungie claim developing for 4 consoles was already too demanding and adding the PC (2 other platforms AMD/Nividia) would be unthinkable at the moment. Hmmm seems a bit washy but guess they have their reasons.

I never understand this, developers day in and day out develop and test first games on Windows. Then they'll deploy it to their console dev kits for debugging.

Why is it such a problem for developers take a game that they frequently test on Windows to actually release it for Windows.
 

broony

Member
I never understand this, developers day in and day out develop and test first games on Windows. Then they'll deploy it to their console dev kits for debugging.

Why is it such a problem for developers take a game that they frequently test on Windows to actually releasing it for Windows.
The networking and server architecture is completely different for PC. Bungie would have to create their own in its entirety. Which for a game that's main feature us coop and behind the scenes matchmaking would be a pretty big task I expect.
 
I'm on team #nohealthbar. I say we start a twitter campaign to have them remove that; I don't mind the level indicator for each character, but the healthbar has to go IMO
 
The networking and server architecture is completely different for PC. Bungie would have to create their own in its entirety. Which for a game that's main feature us coop and behind the scenes matchmaking would be a pretty big task I expect.

Server architecture and networking have nothing to do with it, are they still using TCP and UDP packets? Yes? then no problem on the networking side of things.

The server architecture is almost certainly cloud based and easily scalable, servers provide responses that won't differ between clients (platforms). It's up to the client to interpret the response from the server and on consoles they probably have to go through the platform specific API. On Windows this barrier is non-existent.
 

tmespe

Member
I agree that the gameplay video isn't that exciting, but reading some of the previews has me pretty excited for this game. The gameplay seems similar to Halo, which in my opinion is a good thing. The setting is fantastic with a lot of potential for expansion with new planets and loot, and new modes for the multiplayer aspects. Sci-fi and magic are cool, and a combination sounds pretty great to me. Bungie seems like they are trying to combine some rather cool aspects in Destiny, and with their track record I'd rather give them the benefit of the doubt. I find some of the "it's just an FPS" critique rather odd, since the game seems to be one of the most unique and interesting FPS games to come out in recent years.
 

KKRT00

Member
I'm on team #nohealthbar. I say we start a twitter campaign to have them remove that; I don't mind the level indicator for each character, but the healthbar has to go IMO

Make it toggle, problem solved.

-----

Oh ok, it was two abilities. But nothing compared to real RPGs or MMOs where you get really deep gameplay mechanics trough 5-10 active Abilities.

It should be 5 with ability to choose from many like in Guild Wars 1. One/two are very limiting, thats like the biggest problem of character progression in Borderlands for me. Hell even 3 skills in ME 3 MP were limiting a lot.
 

Trickster

Member
I really don't think it's the problem many are making it out to be. We are the rabid enthusiasts who are digging and pining for every single scrap of information we can get and they (not unlike Rockstar) are not giving up the goods. The masses will buy the next game from the Halo guys... we want more than that and are not getting it. I think it's more sour grapes and impatience than anything else.

It's got nothing to do with impatience and everything to do with what they're actually showing from the game. If the footage they showed looked amazing, then people's reactions to the footage would reflect that fact.

And we might just be the niche super hardcore audience here on gaf, that always wants to see more of a game before it's out. But that doesn't change the fact that normally what you want to do as a PR person is to create positive buzz around your upcoming game as a developer/publisher. Because if people don't know about the game or are excited about it, then people won't buy it. And so far they are doing a bad job at convincing people that Destiny is the next big game. Maybe that will all change when E3 hits and they do a media blowout for the game. That would certainly be great as I really want the game to be amazing.
 
Wow this is is one game that puzzles me from a graphics standpoint. The game looks very average to me graphically yet there are always loads of people on here falling over themselves over the graphics.
I really don't get that., i mean the game could and probably by will be great but from a graphics standpoint, i don't get it.

The Gamersyde footage makes it look pretty good.
 
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