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Driveclub director - 1080p/30FPS is absolutely the best for our game

30fps racers feel like driving with slight lag. The more times/second your brain can sample the current state of the road, the more quickly it can respond. At 30fps your brain is having to interpolate events between refresh cycles. I would take reduced foliage any day over a fps downgrade.

But I also found his "after studying the hardware more" comment strange. Is he saying that the PS4 is not capable of those graphics @ 60fps? For an exclusive title I find that a little hard to believe.
 

QaaQer

Member
PS Plus edition pre order cancelled.

lol.

I don't envy devs today. Expectations are so high, disappointment is almost guaranteed. This thread and Destiny are vivid reminders.

Sometimes I think people may forget that this stuff is just entertainment.
 

Sweep14

Member
Disappointing but not surprising. At least they're updated motion blur is of very high quality. PGR4 proves to me that you can still do a great racer at 30 fps. As long as your post-fx are up to snuff it can work.


Faster controller response.

Someone will have to explain this claim. The controller response is calculated in milliseconds and Imho has nothing to do with how the game is displayed on your screen : my inputs take the same time to register when gaming at 30 or 60 fps.
 

EL CUCO

Member
This is a non controversy consider how great the game looks.

I concur. Sprinkle in the fact that it will be available on PS+ atleast lets us try the game out first hand before placing judgment.

Rushy mentioned how gorgeous infamous SS looks while being at 30fps, so I'm expecting some first class IQ.
 
Told ya. it's much bigger than a demo, but people aren't going to settle for it if they like the game. Having more content would have been suicide from a business standpoint.

Seems to be a few people settling for the PS+ version as long as they can still get the platinum trophy, if that other thread is any indication.
 

Sweep14

Member
30fps racers feel like driving with slight lag. The more times/second your brain can sample the current state of the road, the more quickly it can respond. At 30fps your brain is having to interpolate events between refresh cycles. I would take reduced foliage any day over a fps downgrade.

But I also found his "after studying the hardware more" comment strange. Is he saying that the PS4 is not capable of those graphics @ 60fps? For an exclusive title I find that a little hard to believe.

We are not aware of everything going on behind the scene with the driveclub engine. IMHO it completely surclasses forza on X1 and the latest NFS on next gen.
 

jpbonadio

Banned
For an arcade racing game I will always prefer pretty graphics over 60 fps.

I've played Forza Horizon and the 30 fps with pretty graphics and good image quality were so much better than the 60 fps and poor graphics with terrible IQ in Forza 4.

I'm happy Rushy was brave against the 60 fps crowd and made the right choice.
 

Fredrik

Member
When it comes to the current gen consoles developers can only pick 2

60fps
IQ (1080p AA AF options ect.)
Graphics

Personally i think IQ should always come first then the trade offs should be taken into account.

People are expecting good graphics for their new shiny consoles so it's obvious what they are going to chose.

Why the hell i burn out paradise even being mentioned that game looked bad, the environments looked extremely poor and it suffered from the open world design with overall mediocre 'tracks'.
Something tells me that Polyphony will show that it's possible to pick all three on current gen consoles, IQ, graphics and 60fps. Normally something has to go to reach 60fps but Polyphony are wizards, GT has been absolutely drool worthy visually for over a decade at a high framerate. GT7 probably won't be out for many years though. Hopefully they'll release GT6 Remastered in the meantime.

Anyhow, my issue with Driveclub is two fold, 1) they got almost a full year extra to optimize the engine so it's incredibly disappointing to hear that they focused so much on making it look pretty in pics over gameplay and 2) it's a real bummer that the first serious racing game for PS4 sets the bar so low. As far as I know there is still no 60fps racing game on PS4 and if Driveclub goes down well I fear that other devs might go the 30fps route as well. Why spend time optimizing for 60fps if 30fps sells and looks better in marketing?
 
lol.

I don't envy devs today. Expectations are so high, disappointment is almost guaranteed. This thread and Destiny are vivid reminders.

Sometimes I think people may forget that this stuff is just entertainment.

yeah but as long as people are paying our money for this entertainment we have the right to be disappointed. 60 dollars for some entertainment isn't cheap. (not that i buy new, but alot of people do)

I try to wait for price cuts to at least 40 dollars or less because IMO most games do not justify the 60 price tag.
 

rokkerkory

Member
This game looks great, sucks about it not being 60fps but can still be nice if it's locked 30fps.

I love arcade racers like this and Forza Horizon.
 

ShinMaruku

Member
If it's absolutely best for their game than it's absolutlely best I don't buy or play it. Thanks for letting me know. They lost me but I see this as a good thing more money to another game. Nice seeing you drive club.
 
Something tells me that Polyphony will show that it's possible to pick all three on current gen consoles, IQ, graphics and 60fps. Normally something has to ge to reach 60fps but Polyphony are wizards, GT has been absolutely drool worthy visually for over a decade at a high framerate. GT7 probably won't be out for many years though. Hopefully they'll release GT6 Remastered in the meantime.

GT5 had its highs but it had incredible lows. I hope they aim for consistency above all else. I would rather have a 60fps game, but a 60 fps game with screen tearing and terrible shadows and smoke pixelation and dips when more cars are on screen isn't an enjoyable experience.
 

Mascot

Member
GT5 had its highs but it had incredible lows. I hope they aim for consistency above all else. I would rather have a 60fps game, but a 60 fps game with screen tearing and terrible shadows and smoke pixelation and dips when more cars are on screen isn't an enjoyable experience.

Nor is it in any way acceptable. I hope Kaz finally realises this.
 
People care a lot more now about resolution and fps. Great that the developers got the check mark for 1080p but that doesn't excuse the fps, especially not on a game like this where the fps is so crucial.
 

AU Tiger

Member
I haven't read through all 9 pages but have they said anything about how the online connectivity will be handled? Will there be any kicking you back to the main menu or out of the game if you lose connection to the game servers or how will that work??

I assume there is AI only racing?
 
Good thing the PS+ version is coming out. I'll get to futz around with this, ogle at the graphics, then direct my money to PCars for my actual racing experience of the year (assuming PCars does achieve the 60 FPS they're targeting).
 

Taker666

Member
For an arcade racing game I will always prefer pretty graphics over 60 fps.

I've played Forza Horizon and the 30 fps with pretty graphics and good image quality were so much better than the 60 fps and poor graphics with terrible IQ in Forza 4.

I'm happy Rushy was brave against the 60 fps crowd and made the right choice.

I'd argue 60fps makes the graphics look prettier. At 60fps textures are kept crystal clear..at 30fps they blur..meaning much of the texture detail is completely lost (other than in static screenshots).

Still I guess when most marketing is done through static screens and 30fps video..the premium shine of 60fps isn't noticed until you actually play the game...so few devs bother.
 
So lame!

All that hype and tantalizing of 60 FPS and they never even bothered to use it in any capacity?

COME ON!

The least they could've done was TRIED to incorporate it in the single player portion of the game.
 
Anyhow, my issue with Driveclub is two fold, 1) they got almost a full year extra to optimize the engine so it's incredibly disappointing to hear that they focused so much on making it look pretty in pics over gameplay

They were speaking about extreme detail since the game's inception why the hell would they changed that now? High resolution textures need to be backed up by high resolution rendering to obtain their full impact.

I also hate how much people abuse the word "optimize". Optimize in this case would be lowering the detail and turning back all the hard work they have done.
 

RoboPlato

I'd be in the dick
So lame!

All that hype and tantalizing of 60 FPS and they never even bothered to use it in any capacity?

COME ON!

The least they could've done was TRIED to incorporate it in the single player portion of the game.

One of Rushy's responses in the comments was that they didn't want the game's framerate to fluctuate at all but either be at 30 or 60 all the time. It sounds like they didn't want to downgrade the visuals as much as it would take to hit 60fps all the time so they locked it at 30. The backlash for a substantial visual downgrade would be bigger than backlash over not being 60.
 
This game by far has the best lighting i ever saw in a racing game, so its not surprising that it requires a lot of horse power. Lets just hope its a genuine "30" FPS game with no FPS drops.
 
I'm alright with 30fps when it comes to this game, because they seem to have nailed the sense of speed:

o319p.gif
 

Feorax

Member
I'm glad they're sticking to their vision. Better that than they compromise it for the sake of some whinging fanboys and end up having it some unlocked mess.

Disappointing there are so many people with closed minds and such limited tastes that they won't go near it on principle.
 
One of Rushy's responses in the comments was that they didn't want the game's framerate to fluctuate at all but either be at 30 or 60 all the time. It sounds like they didn't want to downgrade the visuals as much as it would take to hit 60fps all the time so they locked it at 30. The backlash for a substantial visual downgrade would be bigger than backlash over not being 60.

You'd think with all the time they spent making this game though, they could've maintained the graphical fidelity and increased the framerate.

I mean they're being given an extra year of time to make this game. I would like to think that time was utilized for something other than just finishing the game.
 

RoboPlato

I'd be in the dick
You'd think with all the time they spent making this game though, they could've maintained the graphical fidelity and increased the framerate.

I mean they're being given an extra year of time to make this game. I would like to think that time was utilized for something other than just finishing the game.

The game has real time global illumination. That's an absolute beast in terms of performance and has a dramatic impact on the look of the game. If any game mentions that feature and is running in 1080p, then chances of 60fps have probably gone out the window.
 
I'm alright with 30fps when it comes to this game, because they seem to have nailed the sense of speed:

o319p.gif

Exactly! They did a great job with the MotorStorm series in nailing the sense of speed. It never felt slow.

People need to stop this shit of ctrl+60fps ... Its not happening. Just go home. Get another racer that fulfills your 60fps requirement. I am glad Evo didn't cave in to the internet forums and ruin their vision for the game.

Game looks absolutely gorgeous.
 

Blimblim

The Inside Track
Does anyone have a link to a high bitrate version of the trailer ? Gamersyde still doesn't have it.

Sony has gone youtube exclusive (except for today's Sharefactory one, yay...). It doesn't mean we won't get the trailer someday, but it will be the exception, not the rule :/
 
Am i reading this right? What type of logic is this?

When you are 30 fps and ok graphics you know its ok based on limitations of dev

However, if you don't have limitations and can go to 60 fps but the graphics are just ok, wouldn't a better decision be to up the gfx and reduce fps. Look at forza 5

If fps matters more than gfx then why not keep developing for the last gen until tools are mature enough to make do both eventually
 

leadbelly

Banned
The game has real time global illumination. That's an absolute beast in terms of performance and has a dramatic impact on the look of the game. If any game mentions that feature and is running in 1080p, then chances of 60fps have probably gone out the window.

Yeah. I think at this point it would be a case of 'damned if you do, damned if you don't'. If they removed the GI so that they could reach 60fps, people would be up in arms about the downgrade.
 
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