Every question you have about a Tournament can be answered here
Perfect. Thank you!
Every question you have about a Tournament can be answered here
It's fun to think of custom cups.
Like a Tropical Cup:
- Sunshine Airport
- Toad Harbor
- Cheep Cheep Beach
- Dolphin Shoals
It tells a story.![]()
It's fun to think of custom cups.
Like a Tropical Cup:
- Sunshine Airport
- Toad Harbor
- Cheep Cheep Beach
- Dolphin Shoals
It tells a story.![]()
Electrodrome, four times in a row!What would be Neiteio's Poetry in Motion Cup?
This is inexact. Since MK7 Automatic and Manual have been merged, thus if you turn sharply without starting a drift, the game will automatically drift for you. In MK8 what's new is that such drifts can also charge mini-turbos just like manual drifts.
They did that with WW HD? :O That's the only way they could get me to buy a digital version over retail, lol.
Yeah, it's kind of boring. I mean, it still looks nice (graphically), but I don't think anything was really changed much. To be honest, I wasn't a big fan of that track in MK7 either.
Do you know if you can fill the race with CPU drivers when playing with one or more friends?
You couldn't in MKWii iirc.
No. In MK7 you lose speed if you turn while not under the effect of any kind of turbo and while not drifting. Thus, since auto drifts only start if you turn sharply (i.e. pushing control stick left or right during at least a few tenths of second), you'll lose speed every time you're trying to slightly adjust direction like if you were driving "auto" in the style of Mario Kart Wii. Hopefully that explanation isn't too confusing x)
what?
I get it =]. So the auto advantages from MK Wii is completely gone now. Kinda unfortunate, because it offered a totally different style of play, taking advantage of not losing speed during those slight corrections and turns. Thanks for the info! I wished i played 7. Very hype for 8!
Pretty open to discuss anything. Our only limitation is the amount of footage we can share.
Yeah, that's the problem I have. I understand they want to protect the kids from random players foul language but come on at least let us use in race chat if we are playing with friends.
Some of the design choices Nintendo makes are just confusing for no reason. I want to get excited for these games but in the back of my mind I'm always thinking "Ok now how is Nintendo gonna muck up this experience".
My theory can be that maybe they had plans since the first day of development to add arenas and additional characters through DLC ala Pikmin 3 so they can work into that stuff later to focus on developing a great racing gameplay experience first.
Look at Toadette's screen at 30:47-:50, and 31:08-10
No hop = automatic drift
I don't think auto in MKWii was ever meant to be competitive it's almost an oddity that at some points 2 tracks had a World Record in auto drift mode (Moonview Highway & DS Peach Gardens). I understand the removal of a proper Automatic mode may disappoint those who were good with it but its main goal was to help newbies who find manual drifts too complicated.or don't even know they exist
Pretty open to discuss anything. Our only limitation is the amount of footage we can share.
Has there been any confirmation on the native resolution ?, surely someone with review code could tell if it was 1080p or 720p native ?.
Thanks.
Do we know if there are additional unlockable characters yet or not? It's gonna be kinda disappointing if there aren't...
You should be ashamed of yourself for suggesting that. Seriously.
Ok, It's true that no including arenas and other worthy characters on the final game is bad. I'm just trying to stay optimistic in that aspect that they would come in some way sometime soon.
Nintendo's now letting the games press undermine their own content. It's rather brilliant.
Haha, I remember that.
Really, is there some official conformation from Nintendo I can see?720p.
Here's the Mario Kart 8 DLC I'd want:
- Two DLC cups, for eight additional courses: Just make them retro courses with souped-up graphics and anti-gravity sections, where applicable. In fact, make them retro tracks that already appeared in recent installments. I say this because some of my favorite tracks have already appeared as retro tracks. Example: DS Waluigi Pinball was a retro track in MK7, but this being optional DLC and all, I wouldn't feel "cheated" if they used it again in MK8, this time with antigravity and amazing graphics. Ditto for GCN DK Mountain, Wii Maple Treeway, N64 Bowser's Castle -- yes, we already had them as retro tracks in recent installments, but since this is DLC, I think it'd be fine to have them again, this time with the new bells and whistles of MK8.
- Six more characters: I'd say Dry Bones, Dry Bowser, Diddy Kong, Funky Kong, Birdo and Bowser Jr.
- Battle Mode CLASSIC: The return of arena-based Battle Mode with classic stock-based N64 rules, and featuring N64 Block Fort updated with anti-gravity, underwater and glider shortcuts between blocks.
Release all of this in one package for $14.99 a few months out and I think people would be quite happy.
Nintendo's now letting the games press undermine their own content. It's rather brilliant.
- Battle Mode CLASSIC: The return of arena-based Battle Mode with classic stock-based N64 rules, and featuring N64 Block Fort updated with anti-gravity, underwater and glider shortcuts between blocks.![]()
Really, is there some official conformation from Nintendo I can see?
Which was a good thing since the press really dropped the ball with the Tropical Freeze reviews. It really blew my mind. One of the few times I was actually bothered about a disconnect between my opinion and reviewers.
We've known it's 720p for a while now. Not sure where Nintendo confirmed it's 720p, but the fact that they haven't said it's 1080p should enough confirmation.
Really? There was a couple of reviews that were kinda low, but the vast majority seemed to really like the game.
Classic battle mode as DLC would be unsavoury IMO. The rest seems perfectly reasonable though.
What I mean to suggest is that if they won't give it to us for free, they could probably still get away with charging for the retro arenas.Don't really see why this should be DLC? A battle arena pack is fine and all but the only rule that needs to change is the addition of an "no limit" timer. The rest of the MK64 ruleset is there.
I just felt like a lot of the major ones had a tone of "Eh, whatever it's just another Donkey Kong/Platformer". I dunno, it was weird. I just remember feeling really odd about it at the time.
What I mean to suggest is that if they won't give it to us for free, they could probably still get away with charging for the retro arenas.
Also, the time limit isn't the only issue with the rule set. As Andre pointed out on GameXplain, the way the new point system works, you could be eliminated but still win the game since you're scoring points and not simply "last man standing." A return to N64 rules would not only be removing a time limit, but returning to last man standing.
All official press Screenshots being 720p should be a pretty strong hint. Compare to SSB4, which's press Screenshots are 1080p.Really, is there some official conformation from Nintendo I can see?
Not really -- it's effectively a separate mode using separate arenas and rule sets. We already get a Battle Mode with the base game. May not be the one we want, but we can't accuse them of shortchanging us, since they did technically give us new content while what I'm suggesting is repurposed retro content.Hadn't been paying attention to it that intently, but that's still something that I'd expect to be added in a patch.
Charging for it would be super sleazy, with or without bonus content.
Not really -- it's effectively a separate mode using separate arenas and rule sets. We already get a Battle Mode with the base game. May not be the one we want, but we can't accuse them of shortchanging us, since they did technically give us new content while what I'm suggesting is repurposed retro content.![]()
I just felt like a lot of the major ones had a tone of "Eh, whatever it's just another Donkey Kong/Platformer". I dunno, it was weird. I just remember feeling really odd about it at the time.
Oh, I see what you're saying now. Fair enough.Switching the scoring from points to survival and removing a time limit isn't such a large and systemic change that there's any reason to charge for it. Locking it behind a DLC package absolutely would be a sleazy move.
There's no added content to a ruleset change when it incorporates mechanics already built into the game.
Oh, I see what you're saying now. Fair enough.![]()
I'm not 100% on it, but I agree we can have hope of additions. But saying they planned on it from day 1?! REALLY?!
Oh man, your patience will be rewarded. Mount Wario is one of the most impressive Mario Kart tracks EVER. It's effectively three unique tracks combined into one cohesive super-track. Amazing sense of scale, and a strong sense of place. You'll see.I haven't seen any Mount Wario footage. I'm so fucking excited to see it for myself when I play. I've been good about not spoiling myself.
Oh man, your patience will be rewarded. Mount Wario is one of the most impressive Mario Kart tracks EVER. It's effectively three unique tracks combined into one cohesive super-track. Amazing sense of scale, and a strong sense of place. You'll see.![]()