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Mario Kart 8 Info Thread

It's fun to think of custom cups.

Like a Tropical Cup:

- Sunshine Airport
- Toad Harbor
- Cheep Cheep Beach
- Dolphin Shoals

It tells a story. :)
 
What would be Neiteio's Poetry in Motion Cup?
Electrodrome, four times in a row!

Seriously, I love the spectacle in that course SO MUCH! Perfect marriage of sight and sound. There's the rave on the jumbotron in the background, the pyrotechnics and whirling strobelights, the glittering confetti, the floorboards that light up as you race over them, the sound bars on the walls, the pixel effect trailing you on the track, the head-bobbing Piranha Plants in the pit lanes, the star-shaped subwoofers throbbing to the bass, the whirling disco ball with pulsating letters, and everything is moving in perfect sync to the music, which as Net_Wrecker handsomely described, is like Daft Punk scoring a Genesis Sonic game. Nailed it!

Simply amazing! <3
 
Adrenaline junkie Cup
Water park
Shy guy falls
Mount wario
Cloudtop cruise

LSD Cup
Electrodome
Sweet sweet canyon
Cloudtop cruise
Electrodome

Horror cup
Thwomp ruins
Twisted mansion
Bone dry dunes
Bowsers castle
 
They did that with WW HD? :O That's the only way they could get me to buy a digital version over retail, lol.



Yeah, it's kind of boring. I mean, it still looks nice (graphically), but I don't think anything was really changed much. To be honest, I wasn't a big fan of that track in MK7 either.

I was a huge fan of it in 7 but it's kinda underwhelming in comparison to most other courses in 8.
 
No. In MK7 you lose speed if you turn while not under the effect of any kind of turbo and while not drifting. Thus, since auto drifts only start if you turn sharply (i.e. pushing control stick left or right during at least a few tenths of second), you'll lose speed every time you're trying to slightly adjust direction like if you were driving "auto" in the style of Mario Kart Wii. Hopefully that explanation isn't too confusing x)

I get it =]. So the auto advantages from MK Wii is completely gone now. Kinda unfortunate, because it offered a totally different style of play, taking advantage of not losing speed during those slight corrections and turns. Thanks for the info! I wished i played 7. Very hype for 8!
 

Look at Toadette's screen at 30:47-:50, and 31:08-10
No hop = automatic drift

I get it =]. So the auto advantages from MK Wii is completely gone now. Kinda unfortunate, because it offered a totally different style of play, taking advantage of not losing speed during those slight corrections and turns. Thanks for the info! I wished i played 7. Very hype for 8!

I don't think auto in MKWii was ever meant to be competitive… it's almost an oddity that at some points 2 tracks had a World Record in auto drift mode (Moonview Highway & DS Peach Gardens). I understand the removal of a proper Automatic mode may disappoint those who were good with it but its main goal was to help newbies who find manual drifts too complicated
or don't even know they exist
.
 
I have a question for you Nate.

If you can test this at all, is it now possible to change your character and vehicle in between online races? I hated not being able to do this in the past iterations of Mario Kart and just had to leave the matchmaking group whenever I wanted a different character/vehicle combination.
 
Pretty open to discuss anything. Our only limitation is the amount of footage we can share.

And that's a smart way to do it. Lets people discuss the features, build hype and have consumers decide for themselves if they want to buy it or not ahead of the numeric scoring in reviews that always bog people down.

Nintendo's now letting the games press undermine their own content. It's rather brilliant.

Yeah, that's the problem I have. I understand they want to protect the kids from random players foul language but come on at least let us use in race chat if we are playing with friends.

Some of the design choices Nintendo makes are just confusing for no reason. I want to get excited for these games but in the back of my mind I'm always thinking "Ok now how is Nintendo gonna muck up this experience".

Part of the problem with design decisions from Nintendo is the press doesn't take them to task on it, they just use it as another "because Nintendo" bulletpoint. There's LOTS of decisions in the design that no one approaches them on, which leaves them forever shrouded in secrecy.

My theory can be that maybe they had plans since the first day of development to add arenas and additional characters through DLC ala Pikmin 3 so they can work into that stuff later to focus on developing a great racing gameplay experience first.

You should be ashamed of yourself for suggesting that. Seriously.
 
Look at Toadette's screen at 30:47-:50, and 31:08-10
No hop = automatic drift

I mean, I assume auto drift isn't nearly as quick as standard but still. I don't understand this decision.

I don't understand auto.

I get that accommodations should be made for an expanded/varied audience but allowing players to play around, and perhaps never learn, an integral mechanic that's been there since day one just seems like pure nonsense to me. Especially when the shit's not even complicated. Might be a selfish opinion but it comes off like a counterintuitive sort of dumbing down and one that I do not like
 
I don't think auto in MKWii was ever meant to be competitive… it's almost an oddity that at some points 2 tracks had a World Record in auto drift mode (Moonview Highway & DS Peach Gardens). I understand the removal of a proper Automatic mode may disappoint those who were good with it but its main goal was to help newbies who find manual drifts too complicated
or don't even know they exist
.

I agree it was meant to help the newbies. I just loved being competitive with the mode that a lot of people i raced with considered "that's for beginners, and isn't fast" mode lol. Made the wins so much sweeter. I remember those WR times as well, i also remember DK mountain was held by a KART in auto for a certain period of time as well (which was surprising, since karts were considered not good). They key for those WR times in auto was the racing line and the slight corrections while doing a wheelie (in auto, those slight corrections don't lose speed while doing a wheelie, while in manual they do slightly *i did some testing against my own ghost manual vs auto to test this* )
 
Pretty open to discuss anything. Our only limitation is the amount of footage we can share.

May sound odd, but could you make a video where you simply scroll through the pages of the digital manual? That would answer a ton of questions, just like the Tournament video (which is somehow your 2nd most popular MK8 one lol).
 
Has there been any confirmation on the native resolution ?, surely someone with review code could tell if it was 1080p or 720p native ?.

Thanks.
 
You should be ashamed of yourself for suggesting that. Seriously.

Ok, It's true that no including arenas and other worthy characters on the final game is bad. I'm just trying to stay optimistic in that aspect that they would come in some way sometime soon.
 
Ok, It's true that no including arenas and other worthy characters on the final game is bad. I'm just trying to stay optimistic in that aspect that they would come in some way sometime soon.

I'm not 100% on it, but I agree we can have hope of additions. But saying they planned on it from day 1?! REALLY?!
 
Here's the Mario Kart 8 DLC I'd want:

- Two DLC cups, for eight additional courses: Just make them retro courses with souped-up graphics and anti-gravity sections, where applicable. In fact, make them retro tracks that already appeared in recent installments. I say this because some of my favorite tracks have already appeared as retro tracks. Example: DS Waluigi Pinball was a retro track in MK7, but this being optional DLC and all, I wouldn't feel "cheated" if they used it again in MK8, this time with antigravity and amazing graphics. Ditto for GCN DK Mountain, Wii Maple Treeway, N64 Bowser's Castle -- yes, we already had them as retro tracks in recent installments, but since this is DLC, I think it'd be fine to have them again, this time with the new bells and whistles of MK8.

- Six more characters: I'd say Dry Bones, Dry Bowser, Diddy Kong, Funky Kong, Birdo and Bowser Jr.

- Battle Mode CLASSIC: The return of arena-based Battle Mode with classic stock-based N64 rules, and featuring N64 Block Fort updated with anti-gravity, underwater and glider shortcuts between blocks. :)

Release all of this in one package for $14.99 a few months out and I think people would be quite happy.
 
Here's the Mario Kart 8 DLC I'd want:

- Two DLC cups, for eight additional courses: Just make them retro courses with souped-up graphics and anti-gravity sections, where applicable. In fact, make them retro tracks that already appeared in recent installments. I say this because some of my favorite tracks have already appeared as retro tracks. Example: DS Waluigi Pinball was a retro track in MK7, but this being optional DLC and all, I wouldn't feel "cheated" if they used it again in MK8, this time with antigravity and amazing graphics. Ditto for GCN DK Mountain, Wii Maple Treeway, N64 Bowser's Castle -- yes, we already had them as retro tracks in recent installments, but since this is DLC, I think it'd be fine to have them again, this time with the new bells and whistles of MK8.

- Six more characters: I'd say Dry Bones, Dry Bowser, Diddy Kong, Funky Kong, Birdo and Bowser Jr.

- Battle Mode CLASSIC: The return of arena-based Battle Mode with classic stock-based N64 rules, and featuring N64 Block Fort updated with anti-gravity, underwater and glider shortcuts between blocks. :)

Release all of this in one package for $14.99 a few months out and I think people would be quite happy.

Classic battle mode as DLC would be unsavoury IMO. The rest seems perfectly reasonable though.
 
Nintendo's now letting the games press undermine their own content. It's rather brilliant.

Which was a good thing since the press really dropped the ball with the Tropical Freeze reviews. It really blew my mind. One of the few times I was actually bothered about a disconnect between my opinion and reviewers.
 
- Battle Mode CLASSIC: The return of arena-based Battle Mode with classic stock-based N64 rules, and featuring N64 Block Fort updated with anti-gravity, underwater and glider shortcuts between blocks. :)

Don't really see why this should be DLC? A battle arena pack is fine and all but the only rule that needs to change is the addition of an "no limit" timer. The rest of the MK64 ruleset is there.
 
Really, is there some official conformation from Nintendo I can see?

We've known it's 720p for a while now. Not sure where Nintendo confirmed it's 720p, but the fact that they haven't said it's 1080p should enough confirmation.

Which was a good thing since the press really dropped the ball with the Tropical Freeze reviews. It really blew my mind. One of the few times I was actually bothered about a disconnect between my opinion and reviewers.

Really? There was a couple of reviews that were kinda low, but the vast majority seemed to really like the game.
 
We've known it's 720p for a while now. Not sure where Nintendo confirmed it's 720p, but the fact that they haven't said it's 1080p should enough confirmation.



Really? There was a couple of reviews that were kinda low, but the vast majority seemed to really like the game.

I just felt like a lot of the major ones had a tone of "Eh, whatever it's just another Donkey Kong/Platformer". I dunno, it was weird. I just remember feeling really odd about it at the time.
 
Classic battle mode as DLC would be unsavoury IMO. The rest seems perfectly reasonable though.

Don't really see why this should be DLC? A battle arena pack is fine and all but the only rule that needs to change is the addition of an "no limit" timer. The rest of the MK64 ruleset is there.
What I mean to suggest is that if they won't give it to us for free, they could probably still get away with charging for the retro arenas.

Also, the time limit isn't the only issue with the rule set. As Andre pointed out on GameXplain, the way the new point system works, you could be eliminated but still win the game since you're scoring points and not simply "last man standing." A return to N64 rules would not only be removing a time limit, but returning to last man standing.
 
I just felt like a lot of the major ones had a tone of "Eh, whatever it's just another Donkey Kong/Platformer". I dunno, it was weird. I just remember feeling really odd about it at the time.

Probably the sentiment "It won't save the Wii U" and "wasn't what people were expecting" in terms of Retro working on DK instead of Metroid getting in the way.
 
What I mean to suggest is that if they won't give it to us for free, they could probably still get away with charging for the retro arenas.

Also, the time limit isn't the only issue with the rule set. As Andre pointed out on GameXplain, the way the new point system works, you could be eliminated but still win the game since you're scoring points and not simply "last man standing." A return to N64 rules would not only be removing a time limit, but returning to last man standing.

Hadn't been paying attention to it that intently, but that's still something that I'd expect to be added in a patch.

Charging for it would be super sleazy, with or without bonus content.
 
Hadn't been paying attention to it that intently, but that's still something that I'd expect to be added in a patch.

Charging for it would be super sleazy, with or without bonus content.
Not really -- it's effectively a separate mode using separate arenas and rule sets. We already get a Battle Mode with the base game. May not be the one we want, but we can't accuse them of shortchanging us, since they did technically give us new content while what I'm suggesting is repurposed retro content. :)
 
Not really -- it's effectively a separate mode using separate arenas and rule sets. We already get a Battle Mode with the base game. May not be the one we want, but we can't accuse them of shortchanging us, since they did technically give us new content while what I'm suggesting is repurposed retro content. :)

Switching the scoring from points to survival and removing a time limit isn't such a large and systemic change that there's any reason to charge for it. Locking it behind a DLC package absolutely would be a sleazy move.

There's no added content to a ruleset change when it incorporates mechanics already built into the game.
 
I just felt like a lot of the major ones had a tone of "Eh, whatever it's just another Donkey Kong/Platformer". I dunno, it was weird. I just remember feeling really odd about it at the time.

The 'general' press, yes, it certainly wasn't a brand new God of War that's for sure... but gaming review sites mostly said it looked great, sounded great and for real gamers who wanted a challenge, it was great.
 
Switching the scoring from points to survival and removing a time limit isn't such a large and systemic change that there's any reason to charge for it. Locking it behind a DLC package absolutely would be a sleazy move.

There's no added content to a ruleset change when it incorporates mechanics already built into the game.
Oh, I see what you're saying now. Fair enough. :)
 
I kinda wished MK8 would incorporate more lap variety. I'm not saying that all tracks should ditch the 3 lap-rule, but I wish we got even bigger (or even smaller) tracks. Mount Wario and MK7 Rainbow Road shows how they can be free to create any crazy one-way gimmick without thinking of lap time constraints and looping back.

And I'd love a return to Baby Park form where the track is short but there's more than 3 laps. Like a basic circle lap great for constantly drifting but there's no fence around the track, just rough grass. It would be impossible for racers to cut through the grass without a mushroom, but items can easily trek hitting the other side. Like a Chariots of Fire, Mario Kart-style.
 
Oh, I see what you're saying now. Fair enough. :)

I mean, don't get me wrong - if they made a DLC pack with actual arenas, new or old, I'd jump on it in a heartbeat. But if there was also an added "classic" ruleset that was compatible with the maps on disc but only available if you buy the DLC, that'd be scummy.
 
I'm not 100% on it, but I agree we can have hope of additions. But saying they planned on it from day 1?! REALLY?!

Yeah I kinda exaggerate with that lol. Fingers crossed so we can have at least some arenas in the future. Maybe during E3 they announce them or something.
 
I haven't seen any Mount Wario footage. I'm so fucking excited to see it for myself when I play. I've been good about not spoiling myself.
Oh man, your patience will be rewarded. Mount Wario is one of the most impressive Mario Kart tracks EVER. It's effectively three unique tracks combined into one cohesive super-track. Amazing sense of scale, and a strong sense of place. You'll see. :-)
 
Oh man, your patience will be rewarded. Mount Wario is one of the most impressive Mario Kart tracks EVER. It's effectively three unique tracks combined into one cohesive super-track. Amazing sense of scale, and a strong sense of place. You'll see. :-)

Oh god, I can't contain the hype! This is killing me, but it will be worth the wait! I've seen maybe two seconds of it and it looks beautiful if memory serves.
 
Well guys, it looks like the individual characters stats have been confirmed.

http://mkboards.com/forums/threads/general-mk8-discussion.8/page-28#post-114226

KB1rYer.png
 
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