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'Pokkén Fighters', 'Pokkén Tournament' trademarks filled by The Pokémon Company

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totally agreed. Tekken team dropped the ball hard in Tag 2 customization while SC5 knocked it out of the park. SC team just knows how to make better single player content and customization for non-competitive players to have fun.

imagine decking out your pokemon in hats or ribbons or seals then sending them in some Chronicles of the Sword type game. i would pay a high price

The customization needs to suffer though... in a game where 4 chars can come out at once while running it on 60 frames per second WHILE trying have efficient data transfer for online... They made the right sacrifices...

(Unlike T6, where customs overlay in the naked mesh of characters and giving way much more joints for the processor to handle, they fused the upper/lower body customs together along with a upper body and lower body mesh).

In short... if TTT2 is a PS4 exclusive we won't have these problems...
 
As long as we're claiming...gimme Machoke and Gurdurr.

One idea that I wouldn't mind them "citing" from Type Wild (the PKMN fighting game made in Mugen), however? Maybe they could turn some PKMN that definitely wouldn't work in a game like this into dedicated assists/strikers that could help your main character out. And depending on the type of PKMN, that would take up a sizable portion of your energy gauge to use.

For example, summoning a Haunter to do "Lick" to attempt to paralyze your opponent may have up to 5 uses on a full meter, but a legendary like Ho-oh to light up your opponent with Sacred Fire would definitely be a "Level 3 only" attack.
 
I just saw this.

BSWyIxGCMAAC8uA.png


Not sure how legit it is but if true, does that mean this is just a Tretta game or are they bringing both Tretta and this potential new game over?
 
I just saw this.

BSWyIxGCMAAC8uA.png


Not sure how legit it is but if true, does that mean this is just a Tretta game or are they bringing both Tretta and this potential new game over?

Doesn't mean anything, they register trademarks on a whim to make sure that their bases are covered in the event they ever do use it. Tretta's an established sub-brand so it's probably unrelated to this.
 
Doesn't mean anything, they register trademarks on a whim to make sure that their bases are covered in the event they ever do use it.

Yep, that's essentially it. Still, worth reporting on here and there. You never know what the future brings
 
PokeFigure? PokeFigure Arena?

So what, it's going to be a fighting game, but with Skylanders-esque toys?

Good god. That is evil.
 
I really hope Pokken is a temporary name and not used at all, especially in promotional material.

Not making it easily identifiable as Pokemon seems more mistake-ridden than the Wii U situation.
 
dont get me wrong, i like tekken but its a wooden fighter compared to SF/KOF/MvC/SSB

The characters in tekken cant jump for a start, pokemon are meant to be fast, it would look and feel stupid having the same mechanics as tekken

Every character in Tekken can jump but it's a 3D fighter so jumping isn't the focus of the game. SF/MvC/SSB/etc. are 2D or 2.5D games where characters can jump over and around each other and "jumping" is a big part of the mechanics. But that doesn't hold true for 3D fighters like Tekken, Soul Calibur, Dead or Alive, Virtua Fighter, etc, which are more focused on hand-to-hand combat. You are looking at two completely different sub genres in fighting games and they have a lot of differences. Tekken isn't slow or a wooden fighter either.
 
Every character in Tekken can jump but it's a 3D fighter so jumping isn't the focus of the game. SF/MvC/SSB/etc. are 2D or 2.5D games where characters can jump over and around each other and "jumping" is a big part of the mechanics. But that doesn't hold true for 3D fighters like Tekken, Soul Calibur, Dead or Alive, Virtua Fighter, etc, which are more focused on hand-to-hand combat. You are looking at two completely different sub genres in fighting games and they have a lot of differences. Tekken isn't slow or a wooden fighter either.

I think it's more to do with Pokemon being characters with laser beams and explosions everywhere which doesn't fit to Tekken/SC/DoA/VF
 
I really hope Pokken is a temporary name and not used at all, especially in promotional material.

Not making it easily identifiable as Pokemon seems more mistake-ridden than the Wii U situation.

But how is "Pokkén" not easily identifiable? You got what basically seems to be a logical portmanteau of "Pokémon" and "Tekken", and a good deal have already made that kind of connection already (be they PKMN fans or fighting game fans). Besides, all most people need to see is that Lucario and other familiar faces are in it, and that's usually good enough of an association, no matter what the name is.
 
But how is "Pokkén" not easily identifiable? You got what basically seems to be a logical portmanteau of "Pokémon" and "Tekken", and a good deal have already made that kind of connection already (be they PKMN fans or fighting game fans). Besides, all most people need to see is that Lucario and other familiar faces are in it, and that's usually good enough of an association, no matter what the name is.
When this thread was first made and before I clicked on it I had no clue what the heck Pokken was until it was explained. It sounds like some kind of disease and as a game sounds like it could be some quirky puzzle game.

You can't solve a two piece puzzle if you're missing both pieces.
 
I just saw this.

BSWyIxGCMAAC8uA.png


Not sure how legit it is but if true, does that mean this is just a Tretta game or are they bringing both Tretta and this potential new game over?

Doesn't mean anything, they register trademarks on a whim to make sure that their bases are covered in the event they ever do use it. Tretta's an established sub-brand so it's probably unrelated to this.

I wouldnt rule poketretta out. Near connectivity devices are a big cash cow and this game essentially uses those in arcades with the pokemon data pucks players scan in for matches. Its a highly popular title overseas and I could easily bank on it moving some consoles overseas and selling a lot of near connectivity devices.
 
Not sure why everyone is thinking they have to be bipedal and humanoid. There are tons of fighting characters that don't fit this.

shuma-gorath.png
 
Not sure why everyone is thinking they have to be bipedal and humanoid. There are tons of fighting characters that don't fit this.

shuma-gorath.png

'Cause when you have to pick a feasible roster out of a cast of hundreds, any criteria for narrowing things down is helpful and most fighting types == humanoid.
 
When this thread was first made and before I clicked on it I had no clue what the heck Pokken was until it was explained. It sounds like some kind of disease and as a game sounds like it could be some quirky puzzle game.

You can't solve a two piece puzzle if you're missing both pieces.

...Well, you still clicked it, didn't you? 8D

Besides, once official material (whenever that is, assuming this is legit) arrives? The connection should be easier to make. And "sounding like a disease"? That should be right up Pokémon's alley, considering that's what some people thought back when the game first came out in the West!

Not sure why everyone is thinking they have to be bipedal and humanoid. There are tons of fighting characters that don't fit this.

shuma-gorath.png

But notice how this isn't really a thing in truly 3D fighters (re: Tekken, DOA, Soulcalibur, etc.). For all that Tekken may have animals, demons and robots on its roster, one thing is still certain: everybody still does a lot to adhere to a strictly bipedal/humanoid mold. Even CC2's new Jojo game doesn't have the likes of Pet Shop and Iggy on the roster, when Capcom's 2D game did.

It'd be interesting to see if this game might be the one where Namco's Tekken team (or their assigned 3rd party) try to play with this a bit. But I wouldn't be surprised if they shy away, if only because sticking with bipeds is a) easier and b) much more efficient when it comes to trying to craft a balanced game, without throwing "unorthodox body types" in the mix. (And let's face it, the likes of Yoda and Gon cause enough eyerolls as it is, such that I could do without it.)

At most, I'm hoping that if they're at all using the P1 Grand Prix as a basis to develop Pokkén around, they'll stick closer to the TCG's definition of it (which would mean some Ground and Rock types like Marowak and Aggron could also be up for consideration). It helps that the TCG's "Fighting" symbol is seen in that shot with Lucario and Blaziken...
 
But notice how this isn't really a thing in truly 3D fighters (re: Tekken, DOA, Soulcalibur, etc.). For all that Tekken may have animals, demons and robots on its roster, one thing is still certain: everybody still does a lot to adhere to a strictly bipedal/humanoid mold. Even CC2's new Jojo game doesn't have the likes of Pet Shop and Iggy on the roster, when Capcom's 2D game did.
Yep, even hornet from fighters megamix
 
'Cause when you have to pick a feasible roster out of a cast of hundreds, any criteria for narrowing things down is helpful and most fighting types == humanoid.

Proportions are more important in this case. Unlike Smash Bros., I don't think characters will be scaled (up or down, that is), so, the roster will most likely contain characters that are indeed human-sized, but not necessarily humanoid. For example, I could see Ninetails or Sylveon on the roster, but probably not Regigigas or Steelix (or something small, for what it's worth). Of course, there's no doubt that bipedal (and especially Fighting-type) critters will have a priority, due to being more easy to work in a Fighting game.

They will have to think of intuitive ways to include characters that don't fit the criteria of being playable. Some could well be bosses, but I'd also be interested in assist characters... Although the latter would be hard to fit the rules, if the rules are mirroring those of the regular games.
 
Proportions are more important in this case. Unlike Smash Bros., I don't think characters will be scaled (up or down, that is), so, the roster will most likely contain characters that are indeed human-sized, but not necessarily humanoid. For example, I could see Ninetails or Sylveon on the roster, but probably not Regigigas or Steelix (or something small, for what it's worth). Of course, there's no doubt that bipedal (and especially Fighting-type) critters will have a priority, due to being more easy to work in a Fighting game.

They will have to think of intuitive ways to include characters that don't fit the criteria of being playable. Some could well be bosses, but I'd also be interested in assist characters... Although the latter would be hard to fit the rules, if the rules are mirroring those of the regular games.

Well, I don't think "human-sized" is so much the issue. I mean, most of the standard/final stages for fighting types are around Lucario's height (3-4 ft. tall). You also got a few at 5 ft. like Gallade and Emboar, while Blaziken and Pangoro are exceptions at 6 ft+. (Pangoro himself is at 6' 11" and I said Goddamn.)

But in any case, going by the brief clip, the heights are likely not going to be a major issue due to how these characters are at least bipeds. And again, I could see that being the main issue for engineering a game of this sort, if only because the more unorthodox the body type, the more problematic it becomes for the sake of balancing and how moves are animated.

Assist characters would be the main vehicle (at least, besides background objects) for how I could see some characters being represented in a game of this sort that likely wouldn't fit otherwise.
 
NL: [...] One final question: we’ve spotted a certain video on the internet from an event in Japan showing a short clip of Lucario fighting Blaziken on a street scene, which looks suspiciously like Wii U graphics... Was this a teaser for a true Pokémon title for the Wii U?

Junichi Masuda: [smiles] Ooh, I wonder what it was... I'm not sure... [laughs]

NL: Oh go on! Don't dash our dreams!

Junichi Masuda: That was actually a video which was shown at the Pokémon Games Show, an event in Tokyo last month and it was showing the history of Pokémon games as well as the future. It was kind of a concept about what the future of Pokemon may look like...

From the Nintendo Life XY interview. Make of that what you will. :p
 
Yup, video was nothing.

It could be nothing, but the trademark filing, their association with Tekken and the fighting themes of the teaser are just too convenient. It's also a little hard to imagine why they'd bother making it if it has no purpose.

What's for certain is that Masuda makes it sound like a proof of concept, so, that indeed isn't indicative of a game of sorts. I thought about the chance of it being a CG movie that both Namco and Game Freak are involved with (explaining Masuda having sort of an "opinion" on it, when it's by a completely different team) -- Tekken: Blood Vengeance came in mind, but Digital Frontier isn't really affiliated with Bamco, so, that wouldn't explain the trademark.
 
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