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Most technically impressive game of the 7th generation?

Timu

Member
Your shots'links are broken, photobucket error message. I would like to see them, I love your captures. Could you reload them please ? Thank in advance...
Now I remember why I never really use Photobucket anymore, lol, anyways:
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Every time I see Halo 4 screens, I have to remind myself it's a 360 game.

Well it looks excellent, but even next to a launch game like KZ SF the difference is pretty damn large. Technical excellence and excellent art come together to make an excellent package, but it wouldnt fly as a current gen game at all in my opinion.
 

wsippel

Banned
It's technically impressive in some ways but it's really let down by the animation. When standing still it's easy to marvel at some of the scenery they pulled off on the Wii, but it just doesn't look very good in motion during gameplay. It looks incredibly janky to me.
Technology wasn't the reason the animations looked goofy so it doesn't really matter in this context. But I absolutely agree, the janky animations stood out in a bad way.
 

Vitor711

Member
I think that anyone saying GTA V is crazy.

Sure, it looks decent in spots, but it has huge issues visually that I just can't overlook.

For me, it's probably Beyond: Two Souls for having incredible IQ and better character models than any 'next-gen' game so far. TLOU looks great but, having played Beyond straight after, it was shocking to see how much better Quantic Dream managed to make their game look.

UC2 was astounding at the time though. That and Crysis 2/3 on a PC were the two games that truly blew me away visually last gen. Also have to give a nod to Metro: Last Light.
 
Metroid Prime 3 Corruption

Crysis 3 Pc

SMG I&II

Xenoblade


Dark Soul on pc has his moment ;) Anor and Petit Londo for example.



GTA 5 but with the minus of the frame rate.
 

Tinzo

Banned
i think Rage was one of best looking 360 games hands down.
i really enjoyed that but best looking game of them all must be Beyond.
 

hal9001

Banned
In terms of Graphics: Beyond Two Souls, The Last of Us, God Of War 3, Uncharted 2/3, Halo 4, Super Mario Galaxy (for its hardware)

In terms of scale: GTA V
 

Scrabble

Member
Crysis 3 if you include PC[/B], Beyond Two Souls if you don't.

It should be included even if you don't. Game looks phenomenal on 360. Also while I never played Crysis 1 when they released it later on consoles, from what I've seen it looks like a totally competent version of the game, and that by its self is a miracle.
 
Easily #1 the most impressive.

tumblr_m70m7sZqfm1qb6hdt.gif

I think Xenoblade Chronicles is Wii's best game (sorry Mario Galaxies), and is a graphical marvel from an artistic viewpoint, technically though, it shows the hardware limitations.

Enemies and Characters specially are very low poly with very low res textures. Specially the eyes, oh god they eyes... they're N64 texture quality at best. Also hands are distracting and on cutscenes you don't see improved models, so it's cringe worthy at times.



RVL_Monado_02ss02_E3.jpg


Novelisation-004-Shulk-Monado.png


Novelisation-002-Shulk1.png


Sadly, you see Shulk's closeups a lot since he's the main character. Why couldn't they upgrade his looks? At least the eyes and hands.

And oh, the eyes... they're still giving me nightmares...


Thankfully the game is great, so after several hours, you actually get used to it, and actually focus on enjoying the game. And you see some really impressive vistas at times, specially for the artistic design, and for their scale. Those landmarks are huge!
 

sublimit

Banned
For an honorable mention I'm going to throw Devil May Cry 4 out there. For an early gen game I still think it looks pretty impressive visually and actually think it was the prettiest character action game not named God of War that gen.

It was also at 60fps which proved that beauty doesn't need to be sacrificed in order to achieve higher framerates.
 
Q

qizah

Unconfirmed Member
Easily #1 the most impressive.

tumblr_m70m7sZqfm1qb6hdt.gif

I was about to say the same thing. Considering the hardware, the scope in that game is amazing. If you see it, you can go there. That's what makes me so excited for X.
 

sublimit

Banned
I was about to say the same thing. Considering the hardware, the scope in that game is amazing. If you see it, you can go there. That's what makes me so excited for X.

That was true for most of the game but unfortunatelly it also had some areas that you couldn't go.

But i agree it was a miracle for this game to happen on Wii and it's one of the reasons why i'm so excited for X.
 

Asd202

Member
Those Uncharted 3 desert screenshots reminded me of a certain poster who said that to him desert area in Lightning Returns looks more impressive :p.
 

Fezan

Member
Halo 4 is technically impressive with respect to the cutscene animation system, and nearby geometry can be quite dense. Campaign usually maintains pretty good performance in single-player, and the game runs at 720p.

Dynamic lighting, water, skyboxes, geometry LOD, garbage collection, destruction transparencies and physics, and gameplay encounter ambition are all largely downgraded compared with Bungie's efforts. The game lacks motion blur. Between the lack of AO, the questionable HDR, the game's extreme tendency to not draw shadows, and some deficiencies in the static lighting model, objects frequently don't "sit" naturally in their environments, especially when moving between various light levels. There's some low-quality bullshit shadowing on the ground in some areas which is supposed to add detail and "pop" to the scene; it always looks incredibly smeary and/or blotchy (see: Ragnarok). Dynamic objects are frequently very low-quality. Halo 4 also tends to make larger compromises compared to its predecessors for split-screen; Halo has rarely been perfect with split-screen, but Halo 4's looks like total crap and performs like total crap.
Halo 4 is also incredibly inconsistent. Most of the "in-game" screenshots that people make a big deal out of are vignettes with relatively little going on. A lot of the more ambitious areas try to have the "detail" that other areas do, but wind up looking rather... spread thin:

cOLJ2.jpg


Reach looks and feels more impressive and cohesive to me.


Err, what's the big deal about upscaling to 1080p? FFXIII uses a 720p2xMSAA backbuffer. Sure, it "upscales to 1080p" in the sense that the image you see on your 1080p TV has been scaled up to 1080p. But you could say the same about any game you play on a 1080p TV that isn't being letterboxed.

Now, the geometric sampling is nearly 1080p thanks to the MSAA. But that
1-Doesn't mean it resolves with 1080p clarity, and
2-Won't help you with the shader aliasing, texture aliasing, or grainy alpha-rejected transparencies.

As for the level of detail, FFXIII isn't really all that impressive. Some of the skybox textures are reasonably nice, but it's a very low-poly game by seventh-gen standards; character models are typically in the ballpark of only 8000 polys. Which was possibly reasonable given the game's camera, but they're very blocky upon close examination.

The game is gorgeous, but the actual tech within it is pretty uninteresting.


In XIII-2's case, the poor performance is due to greater ambition in the design of areas, both in terms of gameplay and graphics. Areas are typically more visually complex, with more complicated visibility; there's more aggressive use of transparencies, and some areas with extreme unavoidable overdraw (like the thick grass of the Steppe). There are often more dynamic objects in play. In places, there are multiple shadow-casting light sources. The game applies a pseudo-DoF effect that doesn't exist in FFXIII.

Lightning Returns is the logical result of trying to make large seamless areas work nicely in that engine (which from what I can tell doesn't seem to even have any texture streaming), while developing on a very low budget per the game's ambitions.

I am on the same boat .
 
In terms of simply what I was seeing on my TV...it would have to be Beyond: Two Souls.

As an overall winner when taking into account the scope and attention to detail its GTA V.
 
Not my favorite ND game last gen, but I think its Uncharted 3. TLOU is doing a lot on the AI side that no other game matches I think, and its a bigger game, but the sheer beauty of U3 is just undeniable. I'll give animation to TLOU though.

Honorable mention goes to GTA V and GOW III.

While I think KZ3, Halo 4, RDR, and Beyond are also beautiful games, I just dont think that, overall, they match up to the above games.
 

Shin-Ra

Junior Member
Not my favorite ND game last gen, but I think its Uncharted 3. TLOU is doing a lot on the AI side that no other game matches I think, and its a bigger game, but the sheer beauty of U3 is just undeniable. I'll give animation to TLOU though.
Beautiful flames and seawater.

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Background graphics - Rage

Overall game - GTA V and Uncharted 2/3

I was also impressed with Halo 4 and CoD Ghosts graphics wise, pushed the 360 to the max.
 

omonimo

Banned
If sucker punch can do something like second son on ps4, I can't imagine what ND or SS will do. Really, I don't know what will happen in my mind after the E3.
 

DJIzana

Member
I think Xenoblade Chronicles is Wii's best game (sorry Mario Galaxies), and is a graphical marvel from an artistic viewpoint, technically though, it shows the hardware limitations.

Enemies and Characters specially are very low poly with very low res textures. Specially the eyes, oh god they eyes... they're N64 texture quality at best. Also hands are distracting and on cutscenes you don't see improved models, so it's cringe worthy at times.


Sadly, you see Shulk's closeups a lot since he's the main character. Why couldn't they upgrade his looks? At least the eyes and hands.

And oh, the eyes... they're still giving me nightmares...


Thankfully the game is great, so after several hours, you actually get used to it, and actually focus on enjoying the game. And you see some really impressive vistas at times, specially for the artistic design, and for their scale. Those landmarks are huge!

You're looking at the smaller picture. You're strictly looking at character models. Consider the fact that it's running on hardware that has 100mb RAM max, consider it has full day and night cycles, minimal load times and the actual scale of the overall game.
 
Honestly...ES:Oblivion
That game was the first game to me that screamed next gen at the top of its lungs. I remember seeing a friend playing it and being like, holy shit that's an Elder Scrolls game? It just blew me away at every level. It was new, it was big and it largely succeeded at being very ambitious. The modding community helped it along even further.

Crysis 1 was also another one that wowed me. Everything about that game screamed impressive even though its engine was an un optimized pos.

Towards the end I would have to say The Witcher II.
 

Garibaldi

Member
From a completely technical point of view and not just ooh the texture work is not as good, GTA V wipes the floor with everything.

I consider myself a good coder but I have no idea how they managed to pull that together with the hardware limitations they had.

Art wise, even though I've not played it, Beyond does look very good, but technically as it's a static camera based game, it can be highly tuned to a given visual set piece.
 
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