Now I remember why I never really use Photobucket anymore, lol, anyways:Your shots'links are broken, photobucket error message. I would like to see them, I love your captures. Could you reload them please ? Thank in advance...
Now I remember why I never really use Photobucket anymore, lol, anyways:Your shots'links are broken, photobucket error message. I would like to see them, I love your captures. Could you reload them please ? Thank in advance...
"Look who's popular"Uncharted 3
These screenshots were all taken by me BTW.
Every time I see Halo 4 screens, I have to remind myself it's a 360 game.
Technology wasn't the reason the animations looked goofy so it doesn't really matter in this context. But I absolutely agree, the janky animations stood out in a bad way.It's technically impressive in some ways but it's really let down by the animation. When standing still it's easy to marvel at some of the scenery they pulled off on the Wii, but it just doesn't look very good in motion during gameplay. It looks incredibly janky to me.
Easily #1 the most impressive.
Some God of War 3 screens.
...
Crysis 3 if you include PC[/B], Beyond Two Souls if you don't.
Easily #1 the most impressive.
For an honorable mention I'm going to throw Devil May Cry 4 out there. For an early gen game I still think it looks pretty impressive visually and actually think it was the prettiest character action game not named God of War that gen.
Easily #1 the most impressive.
I was about to say the same thing. Considering the hardware, the scope in that game is amazing. If you see it, you can go there. That's what makes me so excited for X.
Halo 4 is technically impressive with respect to the cutscene animation system, and nearby geometry can be quite dense. Campaign usually maintains pretty good performance in single-player, and the game runs at 720p.
Dynamic lighting, water, skyboxes, geometry LOD, garbage collection, destruction transparencies and physics, and gameplay encounter ambition are all largely downgraded compared with Bungie's efforts. The game lacks motion blur. Between the lack of AO, the questionable HDR, the game's extreme tendency to not draw shadows, and some deficiencies in the static lighting model, objects frequently don't "sit" naturally in their environments, especially when moving between various light levels. There's some low-quality bullshit shadowing on the ground in some areas which is supposed to add detail and "pop" to the scene; it always looks incredibly smeary and/or blotchy (see: Ragnarok). Dynamic objects are frequently very low-quality. Halo 4 also tends to make larger compromises compared to its predecessors for split-screen; Halo has rarely been perfect with split-screen, but Halo 4's looks like total crap and performs like total crap.
Halo 4 is also incredibly inconsistent. Most of the "in-game" screenshots that people make a big deal out of are vignettes with relatively little going on. A lot of the more ambitious areas try to have the "detail" that other areas do, but wind up looking rather... spread thin:
Reach looks and feels more impressive and cohesive to me.
Err, what's the big deal about upscaling to 1080p? FFXIII uses a 720p2xMSAA backbuffer. Sure, it "upscales to 1080p" in the sense that the image you see on your 1080p TV has been scaled up to 1080p. But you could say the same about any game you play on a 1080p TV that isn't being letterboxed.
Now, the geometric sampling is nearly 1080p thanks to the MSAA. But that
1-Doesn't mean it resolves with 1080p clarity, and
2-Won't help you with the shader aliasing, texture aliasing, or grainy alpha-rejected transparencies.
As for the level of detail, FFXIII isn't really all that impressive. Some of the skybox textures are reasonably nice, but it's a very low-poly game by seventh-gen standards; character models are typically in the ballpark of only 8000 polys. Which was possibly reasonable given the game's camera, but they're very blocky upon close examination.
The game is gorgeous, but the actual tech within it is pretty uninteresting.
In XIII-2's case, the poor performance is due to greater ambition in the design of areas, both in terms of gameplay and graphics. Areas are typically more visually complex, with more complicated visibility; there's more aggressive use of transparencies, and some areas with extreme unavoidable overdraw (like the thick grass of the Steppe). There are often more dynamic objects in play. In places, there are multiple shadow-casting light sources. The game applies a pseudo-DoF effect that doesn't exist in FFXIII.
Lightning Returns is the logical result of trying to make large seamless areas work nicely in that engine (which from what I can tell doesn't seem to even have any texture streaming), while developing on a very low budget per the game's ambitions.
Beautiful flames and seawater.Not my favorite ND game last gen, but I think its Uncharted 3. TLOU is doing a lot on the AI side that no other game matches I think, and its a bigger game, but the sheer beauty of U3 is just undeniable. I'll give animation to TLOU though.
Yup. The mix between pre-computed simulation and real time achieved some seriously impressive results.Beautiful flames and seawater.
I'm disappointed I never took the time to look at the water outside the window when I was playing the game.Beautiful flames and seawater.
Beautiful flames and seawater.
I reposted them on minus though.=O"Look who's popular"
I think Xenoblade Chronicles is Wii's best game (sorry Mario Galaxies), and is a graphical marvel from an artistic viewpoint, technically though, it shows the hardware limitations.
Enemies and Characters specially are very low poly with very low res textures. Specially the eyes, oh god they eyes... they're N64 texture quality at best. Also hands are distracting and on cutscenes you don't see improved models, so it's cringe worthy at times.
Sadly, you see Shulk's closeups a lot since he's the main character. Why couldn't they upgrade his looks? At least the eyes and hands.
And oh, the eyes... they're still giving me nightmares...
Thankfully the game is great, so after several hours, you actually get used to it, and actually focus on enjoying the game. And you see some really impressive vistas at times, specially for the artistic design, and for their scale. Those landmarks are huge!
Now I remember why I never really use Photobucket anymore, lol, anyways:
The controls feel weird coming straight from The Last of Us.Looks like its time to replay U3 again
Best desert ever!Good God I love Uncharted 3...
Dat desert.
Assuming "technically impressive" is more than just visuals, it has to be GTA5 and I'm not sure how it's even a debate.