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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Raist

Banned
As someone who has no idea about cars (beyond the basics of driving one safely), I just want to make sure: you can do this kind of shit in real life?

spin-passmxk0w.gif
 

fresquito

Member
I think every racing game developer needs to do research on dust/smoke. It's the one thing that seems to always be at such a lower consistency graphically in racing games.

Every time i see those strange puffs i cringe a little.
Alphas are really taxing. The performance hit they have is not to be ignored. I can garantee you the research for Project CARS has been very intensive. In fact, smoke has been downgraded because racing became an slidshow for some people when there were 20 cars braking at the same time, not to talk about rainy conditions.
 
This is a fun thread. I find that there's an interesting spectrum of strengths in each game/engine that I wish were brought together into one gorgeous ode to automobiles. I've spent a lot of time with screenshotting pCars however, and here are my most recent favorites. All are taken at about 20 fps in 4k with max settings, but are in-game quality.

pcars_exe_dx11_20140518_084439_by_roderickartist-d7isuin.png


pcars_exe_dx11_20140425_105300_by_roderickartist-d7fxh2w.png


pcars_exe_dx11_20140424_051623_by_roderickartist-d7fr46d.png


pcars_exe_dx11_20140424_050457_by_roderickartist-d7fr45b.png


pcars_exe_dx11_20140508_063246_by_roderickartist-d7hlvnp.png
 

ShutterMunster

Junior Member
This is a fun thread. I find that there's an interesting spectrum of strengths in each game/engine that I wish were brought together into one gorgeous ode to automobiles. I've spent a lot of time with screenshotting pCars however, and here are my most recent favorites. All are taken at about 20 fps in 4k with max settings, but are in-game quality.

pcars_exe_dx11_20140518_084439_by_roderickartist-d7isuin.png


pcars_exe_dx11_20140425_105300_by_roderickartist-d7fxh2w.png

Holy Christ, these look amazing. I will say though, Project Cars seems a little hit or miss. Sometimes it looks astounding and sometimes it looks just good.
 

Majanew

Banned
Huh. I wouldn't bring up F5 in a discussion about reflections, considering how poorly it's done. No, windshield reflections shouldn't be a 1:1 mirror image, just like reflections on car shouldn't show elements of the HUD.

The windshield reflections aren't 1:1. What you see in the windshield varies on the car you're driving, the angle/size of its windshield, and what track you're on. And what do you mean HUD reflected on the car? Player names and position? Because you can turn that off.

This is the problem with people not playing a game and trying to discuss its graphics. At least go watch some more footage.
 

Hoo-doo

Banned
I think photomode 4K shots fit in weird in this thread when no rig is going to be pumping out these graphics at 60 FPS during gameplay anyway.
It's the same reason why no-one is posting Forza or Gran Turismo photomode shots in here. Even though these also look in-fucking-credible. What's the point if that's never going to be what you see on your screen in game.
 

nib95

Banned
I think photomode 4K shots fit in weird in this thread when no rig is going to be pumping out these graphics at 60 FPS during gameplay anyway.
It's the same reason why no-one is posting Forza or Gran Turismo photomode shots in here. Even though these also look in-fucking-credible. What's the point if that's never going to be what you see on your screen in game.

Agreed. Using GT Photo mode pics as an example of this....

Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.
 

MilkBeard

Member
Wow, dis thread. Great photos/gifs/webms. The hilarious thing is that I got a notification that Google Chrome was using 2GB of memory on one particular image heavy page.
 
Agreed. Using GT Photo mode pics as an example of this....


Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.

E3 could be a very interesting time if Polyphony decides to give a peek at what they've been working on for the PS4.
 
Lets not introduce screenshot comparisons again.......all of the major car games in this thread can produce realistic screenshots in the hands of a skilled photographer.
 

nib95

Banned
Why is DC's veiwing angle so fucking low? We can barly see the road ahead because the driver is apparently 4 feet tall.

This needs to be fixed

No it doesn't. Depends on the vehicle. Often in race cars you're sat in a considerably lower seating position than most standard cars, sometimes it's even closer to lying down than it is to sitting down. Hell, in F1 cars you can barely see anything. Here's some helmet cam views in other race cars.

1214-andrea-barlesi-oak-racing-bugatti-le-mans-bugatti-lap.jpg


Le-Mans1.jpg


Jordan-Taylor-Helmet-Cam-Le-Mans-24-635x340.jpg


Tommy-Milner-C7.R-Helmet-Cam-720x340.jpg


I'm all for them adding one, slightly more elevated view to help out those who want the extra aid, at least for the outer view, but for the dash cam, I'd rather they keep it as it is. Far more realistic and immersive, and you can still appreciate some of the dash, instead of being so high that it turns in to more of a bonnet view.
 

Hoo-doo

Banned
Except there's no model swapping in pCARS, and that pCARS gameplay CAN be rendered that clean...

Then upload a video demonstrating how it looks when you're playing it. On your PC.

People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
 

Majanew

Banned
Except there's no model swapping in pCARS, and that pCARS gameplay CAN be rendered that clean...

Yeah, but he even said the game was running at 20fps. FM5 in-game screens would look amazing if the game was 20fps. T10 could get some fantastic AA with that.
 

fresquito

Member
I think photomode 4K shots fit in weird in this thread when no rig is going to be pumping out these graphics at 60 FPS during gameplay anyway.
It's the same reason why no-one is posting Forza or Gran Turismo photomode shots in here. Even though these also look in-fucking-credible. What's the point if that's never going to be what you see on your screen in game.
The thing is: it can be done in actual hardware. You probably need two Titans, yeah, but it can be done. In the coming years, with new hardware, it will be easier too. You can't play photomode in Forza or GT. Period. That's the difference.


About pCARs being inconsistent, I will not say it's going to be perfect once is done, but the nature of the assets determines A LOT. Many of the assets shown in many pics are close to being final. Many others are still placeholder or first pass stuff.

Compare this: https://www.youtube.com/watch?v=J_hrX4FdhaU (Build 712)
to: https://www.youtube.com/watch?v=R_u9C4KXsyw#t=104 (Build 708)

The first video shows cars that are in beta2 phase in a track that's mostly placeholder. The second shows a track that's into polish pass now with cars that were added weeks previous to the recording. Now, which one looks better overall? Yes, the older build. People need to understand there's no filter for what you get to see in pCARS, there's no dev control, no PR control. This is a WiP that's been exposed under so many lights. That's why it looks so inconsistent at times.

Then upload a video demonstrating how it looks when you're playing it. On your PC.

People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
Here we're comparing games, not hardware. The game can look like that if you have the machine. You can never play photomode in other games. Simple as that. And yeah, uploading a video of uncompressed quality? Yeah, I'm uploading a 100GB file so you can check how it actually looks when I play it... Wait, no. What you've seen is a compressed file going through YT butching. The game looks far better than the videos you've seen, not the other way around. See, the pics I take are pics where I freeze the game and capture the image. There's no trick, so I don't know what's your argument, really.
 
Then upload a video demonstrating how it looks when you're playing it. On your PC.

People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.

Well, I happen to have a hi end pc with Titan SLI and everything pretty extremely overclocked. But I'm not going to make a video for people who wouldn't even care or find some other reason to hate anyway. Let alone having youtube destroy the quality.

And not to sound rude as I understand what you are saying, but I really don't care what other people can or can't play it as. Does this mean PC games should just be run at 1080p because that's what the consoles can do?

And wait for the game to be properly optimized. SMS hasn't even begun optimizing the game yet.
 

Hoo-doo

Banned
The thing is: it can be done in actual hardware. You probably need two Titans, yeah, but it can be done. In the coming years, with new hardware, it will be easier too. You can't play photomode in Forza or GT. Period. That's the difference.


About pCARs being inconsistent, I will not say it's going to be perfect once is done, but the nature of the assets determines A LOT. Many of the assets shown in many pics are close to being final. Many others are still placeholder or first pass stuff.

Compare this: https://www.youtube.com/watch?v=J_hrX4FdhaU (Build 712)
to: https://www.youtube.com/watch?v=R_u9C4KXsyw#t=104 (Build 708)

The first video shows cars that are in beta2 phase in a track that's mostly placeholder. The second shows a track that's into polish pass now with cars that were added weeks previous to the recording. Now, which one looks better overall? Yes, the older build. People need to understand there's no filter for what you get to see in pCARS, there's no dev control, no PR control. This is a WiP that's been exposed under so many lights. That's why it looks so inconsistent at times.

Sure it can. But it's kind of disengenious to act like you are getting the same fidelity on your PC.

Upload some screenshots of your own, in-game, using your regular settings that you play it in. A shame how that barely ever happens, unless it's Dennis in the PC screenshot thread with a beastly rig.
 

Ty4on

Member
Agreed. Using GT Photo mode pics as an example of this....


Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.

Because with more powerful HW it will hopefully not have low resolution shadows, poor AA and AF. GT5 photomode looks like GT5 with much higher IQ.

Edit:

Of course it is possible in Russia, what about the rest of the world? :p
 

Caayn

Member
Then upload a video demonstrating how it looks when you're playing it. On your PC.

People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.

If people can get playable framerates (30+) with their setup why not let them post it?
 

nib95

Banned
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.

If people can get playable framerates (30+) with their setup why not let them post it?

Most of the shots posted are not settings you can get 30fps from. They're usually super down sampled and with some insane IQ, and post processing. Filters, depth of field galore, weird and wonderful angles etc.

Gameplay pics would certainly do a better job of putting forward a more solid case, because none of the gameplay videos, that I've personally seen, exude any where near the quality of the better screens or GIF's. That is aside from the rainy races, which do look exceptional.

On a side note, all the NFS Rivals shots posted so far in this thread have been gameplay grabs from the PS4 version afaik.
 

velociraptor

Junior Member
This is a fun thread. I find that there's an interesting spectrum of strengths in each game/engine that I wish were brought together into one gorgeous ode to automobiles. I've spent a lot of time with screenshotting pCars however, and here are my most recent favorites. All are taken at about 20 fps in 4k with max settings, but are in-game quality.

pcars_exe_dx11_20140518_084439_by_roderickartist-d7isuin.png


pcars_exe_dx11_20140425_105300_by_roderickartist-d7fxh2w.png


pcars_exe_dx11_20140424_051623_by_roderickartist-d7fr46d.png


pcars_exe_dx11_20140424_050457_by_roderickartist-d7fr45b.png


pcars_exe_dx11_20140508_063246_by_roderickartist-d7hlvnp.png
These are fantastic. Could make a few more please? These are making excellent wallpapers!
 

Raist

Banned
The windshield reflections aren't 1:1. What you see in the windshield varies on the car you're driving, the angle/size of its windshield, and what track you're on. And what do you mean HUD reflected on the car? Player names and position? Because you can turn that off.

This is the problem with people not playing a game and trying to discuss its graphics. At least go watch some more footage.

By 1:1, I mean the way it's just a copy of some elements plastered on the windshield (or car) and not an actual, properly calculated reflection. The examples with the wheel make no sense, because the only way to see that would be 1) your head is at the level of your knees and you're looking up or 2) the windshield is almost vertical.
It's just something that is clearly off unless you don't go past the "oh hey, there's stuff reflecting, sooo cool!"

As for HUD reflections I mean this:

5Y1YqLj.png
 

The Jason

Member
No it doesn't. Depends on the vehicle. Often in race cars you're sat in a considerably lower seating position than most standard cars, sometimes it's even closer to lying down than it is to sitting down. Hell, in F1 cars you can barely see anything. Here's some helmet cam views in other race cars.

1214-andrea-barlesi-oak-racing-bugatti-le-mans-bugatti-lap.jpg


Le-Mans1.jpg


Jordan-Taylor-Helmet-Cam-Le-Mans-24-635x340.jpg


Tommy-Milner-C7.R-Helmet-Cam-720x340.jpg


I'm all for them adding one, slightly more elevated view to help out those who want the extra aid, at least for the outer view, but for the dash cam, I'd rather they keep it as it is. Far more realistic and immersive, and you can still appreciate some of the dash, instead of being so high that it turns in to more of a bonnet view.

I understand it is realistic, but you can't see the road ahead. Also, in real life its easier to judge distance, so its not as much of an issue.

Also, the third person camera has the same problem, its not acceptable in my opnion.
 

VanWinkle

Member
You realize that the same could be said about the NFS Rivals shots that have been posted here? They shouldn't be posted because it doesn't look like that on my PS3/360.

If people can get playable framerates (30+) with their setup why not let them post it?

But they're gameplay shots from the PS4. Project Cars gameplay doesn't look like those shots on anybody's machine.

This:
10293794_10154155318460626_8784782492484318760_o.jpg


is a lot more indicative of NFS gameplay than this is of Project Cars gameplay:
pcars_exe_dx11_20140508_063246_by_roderickartist-d7hlvnp.png


(Don't get me wrong: these Project Cars screens are awesome. Just not a proper way of comparing graphics.)
 

fresquito

Member
Sure it can. But it's kind of disengenious to act like you are getting the same fidelity on your PC.

Upload some screenshots of your own, in-game, using your regular settings that you play it in. A shame how that barely ever happens, unless it's Dennis in the PC screenshot thread with a beastly rig.
Here you go. I play with these settings, over 30 cars 1080@60 with vSync (it goes up to the 70/80s if I turn it off. I could probably go a bit heavier with a couple things, but I like my racing silky smooth.

L0M.jpg

M0M.jpg

N0M.jpg

Q0M.jpg

T0M.jpg
 

Ty4on

Member
I understand it is realistic, but you can't see the road ahead. Also, in real life its easier to judge distance, so its not as much of an issue.

Also, the third person camera has the same problem, its not acceptable in my opnion.

Try it, you'll learn how to judge the distances. F1 drivers barely have any view of the road because they sit so low and the front is so high.

While seat controls would be nice, the cockpit view isn't about getting the best view. You have the front of the car blocking the view :p
 

Synth

Member
Then upload a video demonstrating how it looks when you're playing it. On your PC.

People using downsampled 4k uber-photomode shots to represent the game as if that's the way it looks in-game is simply useless.
It's throwing every PC owner under the umbrella of owning a $3000 gaming PC. It's not what's really happening.

What a strange complaint to have. If someone with a $3000 PC can run Project Cars looking like that, then Project Cars looks better than Driveclub. It doesn't matter who can and can't run it at those settings, just that the game CAN be played like that. This isn't the case for Gran Turismo or Forza 5's photomode. Nothing you can buy will make the game look like those, because the game itself isn't even attempting to output that image in any playable scenario.

Yeah, but he even said the game was running at 20fps. FM5 in-game screens would look amazing if the game was 20fps. T10 could get some fantastic AA with that.

20fps huh? So closer to Driveclub than Driveclub is to Forza. We all seem to be okay proclaiming that Driveclub simply looks better in that case though. If he ran Project Cars at 30fps, it would probably still result in IQ that would have people here complaining.
 
While seat controls would be nice, the cockpit view isn't about getting the best view. You have the front of the car blocking the view :p

Yeah, if you ever watch GT Academy qualifying races you'll notice that next to no one actually uses the cockpit view. It's almost always the bumper cam so that they have the best view of the road.
 
I presume that because I can afford to play PCars at 4K my version of the game doesn't exist for the purposes of comparing a game's graphical capability?

Sounds extremely convenient.
 
Can you post some more from other environments? Especially rural. I'd like to see what SLI Titan's can get from this game. Ideally at playable frame rates still though….

Such as? Remember, pCARS has professional TRACKS, it doesn't really just have environments that the designers would think looks cool. And I would post some of the more 'rural' environments, but many of those tracks are not close to being finished yet. It's kind of unfair to judge those tracks just now, but I can post the best pics I can of them I guess.

Look, I know a lot of us pCARS players like to post screens of it looking all amazing, but the way this game is being designed makes it just as hard to actually prove to people that it can look that good. For every amazing screenshot, there's an equally off putting shot of something not even close to being done. Whereas games like DriveClub, aren't shown until they are at a point the devs and publishers are at least comfortable with. pCARS doesn't have that luxury really. Imagine when Valve got hacked and that guy showed how much of a complete mess HL2 was at the time... it's something similar, except anyone who bought into it can post stuff that makes your game look terrible..lol.

It's a game very much in development, as long as people know that ;)
 

tasch

Banned
Alphas are really taxing. The performance hit they have is not to be ignored. I can garantee you the research for Project CARS has been very intensive. In fact, smoke has been downgraded because racing became an slidshow for some people when there were 20 cars braking at the same time, not to talk about rainy conditions.

i know its taxing, but i still think they need to find better solutions, it just seems that the current form of smoke for any racing game is just bad. I kinda wish they'd remove the effect altogether because it's just an eyesore at times.
 

Cygnus

Banned
Photo mode pics are akin to bullshots, and there's little point in using them as a basis to compare actual gameplay graphics. Actual gameplay screens using real world graphics settings is the only fair way to accurately judge the visuals.

Lol the difference is people with powerful enough PC's can play at 4k at a reasonable framerate

threres no way to play like that on consoles
 

The Jason

Member
Try it, you'll learn how to judge the distances. F1 drivers barely have any view of the road because they sit so low and the front is so high.

While seat controls would be nice, the cockpit view isn't about getting the best view. You have the front of the car blocking the view :p

Are you making the argument that the view should be lower? Or that it is easier to judge distance in videogames at the same relative viewing angle? Because my point was that it makes it difficult to see.


Anyway back on topic, Those Project Cars screens are looking mighty fine. I need a new PC.
 

VanWinkle

Member
VanWinkle - I saw in the other thread you picked up an XBOX One - curious, did you pick up Forza with it? And if so, what do you think?

No, but I want to. I've only played it at Gamestop so I'd love to get it. I just ran out of money getting the system, lol. Hopefully soon.
 
I will say that the keenest observation is that pCars does indeed rarely look like the screens I put up, since I try my best to get really dynamic shots. As for IQ, there are plenty of folks who can run the game at the IQ I posted at a pretty decent fps, if not 60. Here is my more gameplay, 1600p settings:

pcars_exe_dx11_20140208_093936_by_roderickartist-d75z0wh.png


As fraps shows, 47 fps. This is including sweetfx as well (I like slightly more dramatic bloom, a tiny bit of CA)

And here's a fun gif:

pcars6_by_roderickartist-d6gygcf.gif


Nothing mindblowing, but I like the little crack that appears on the visor.
 
One another note, I think the best game of the bunch is Assetto Corsa (just not the best looker). It feels to me like a slightly harder edge, prettier gran turismo. Less cars, but hey, there's an e30 m3.

This picture is not representative of gameplay IQ at all, it was at 5k and like 0 fps:

 
One another note, I think the best game of the bunch is Assetto Corsa (just not the best looker). It feels to me like a slightly harder edge, prettier gran turismo. Less cars, but hey, there's an e30 m3.

This picture is not representative of gameplay IQ at all, it was at 5k and like 0 fps:

What kind of system are you running? Your pics always look amazing, not just here but the SS thread as well.
 
What kind of system are you running? Your pics always look amazing, not just here but the SS thread as well.

Thanks man.

I have a 3930k and a 690.

To be honest I'm still pretty salty about the 690. I was dumb enough to purchase it before realizing that sli vram does not stack, and that nVidia basically lies about it (how on earth can it be ok to market it as 4gb?)

A lot of the shots I get are on the very threshold of my vram.
 
Thanks man.

I have a 3930k and a 690.

To be honest I'm still pretty salty about the 690. I was dumb enough to purchase it before realizing that sli vram does not stack, and that nVidia basically lies about it (how on earth can it be ok to market it as 4gb?)

A lot of the shots I get are on the very threshold of my vram.

Yea, I hear ya. Nvidia aren't really being truthful with the way they promote their ram in their dual gpu cards. Oh well, now you know for next time. They also always lowball their cards with small amounts of vram. I'll be surprised if the next gen cards are 6 and 12 instead of 4 and 8. I hope the bus is up to the task anyway.
 
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