It's not true guys, it was music from Destiny
http://www.neogaf.com/forum/showpost.php?p=114880351&postcount=32
http://www.neogaf.com/forum/showpost.php?p=114880351&postcount=32
Lol who's that? (Kazuma Jinnouchi)
Halo 4's OST was pretty awful so lets hope Marty is back
Halo love is strong 69 pages with just a Picture. Can't wait till E3 thread it's going to get crazy
Only 117 according to Wikipedia.
He is doing music for it, but that does not mean he is exclusively doing all the production. Most likely its a bulk of the production and the rest is being done by others like Davidge. Same deal as Halo 4, Davidge did most of the production on the first OST while second OST was Jinnouchi heavy.Don't see how that could be when Kazuma said he was doing the Halo 5 OST
This is odd
He is doing music for it, but that does not mean he is exclusively doing all the production. Most likely its a bulk of the production and the rest is being done by others like Davidge. Same deal as Halo 4, Davidge did most of the production on the first OST while second OST was Jinnouchi heavy.
I don't think Marthy is doing music for it tho.
Good, good.Marty isn't, Kazuma is. The vast, teeming bulk of it.
Theory: The female on the cover is CORTANA. A bot with Cortana's AI presence. Would also explain the Guardian moniker.
Disclosure: I couldn't bring myself to finish Halo 4 so I don't know if my theory would even hold water or not.
Marty isn't, Kazuma is. The vast, teeming bulk of it.
It was pretty great, 117, Nemesis/Nemesis' Remix and Ascendancy and one of my favorite halo tracks.Halo 4's OST was pretty awful so lets hope Marty is back
I enjoyed Kazuma's work in volume 2 of the ost so this pleases me.
Tell Davidge to lay off the percussion in the next game, his songs would be a million times better without gratuitous electronic thuds.Marty isn't, Kazuma is. The vast, teeming bulk of it.
hyped!!!! Love Kazuma!Marty isn't, Kazuma is. The vast, teeming bulk of it.
I agree. The Prometheans would've been better as bosses imo, right now they don't feel like the warriors they're supposed to be.A bit of an off topic point for me, but I was always somewhat irked by the depiction of the Promethean Knights in the Halo 4 meta-narrative.
Sure, it's easy to rationalize their vulnerability in lieu of the fact that Sentinels were never depicted as anything more than cheap Roomba's with lasers, but it creates an undeniable sense of ludonarrative dissonance when we're told that they're the Didact's personal half a ton killbots that can cut a swathe through armoured Sangheili with utter contempt, but in the narrative single pistol bullets are more than sufficient to destroy them without any sign of residual shield effects. Even Guilty Spark survived several direct hits from a laser cannon that can melt a hole through tanks.
I understand that the Knights are essentially the Didact's personal pet project, something he cooked up in his basement during a few passing moments of insanity, but I expected his robot thugs to punch somewhat more above their weight class than they did in the narrative - certainly more than Guilty Spark. I just hope this narrative/world building dissonance isn't a trend in the upcoming Reclaimer saga, where potent Forerunner military assets deployed by a galactic scale society capable of building planets can be threatened by relatively modern rifles.
I agree. The Prometheans would've been better as bosses imo, right now they don't feel like the warriors they're supposed to be.
thye dont feel like anything really. They seem more like new covenant enemies since they have no real unique or redeeming qualities.
the sentinels were a much stronger and unique enemy in the halo sandbox imo.
I agree.thye dont feel like anything really. They seem more like new covenant enemies since they have no real unique or redeeming qualities.
the sentinels were a much stronger and unique enemy in the halo sandbox imo.
I agree.
Prometheans lack identity and are simply not as interesting or fun to fight as the Covenant.
Knights are clearly designed to emulate Elites but harder (and by harder I mean x2 as much health) Look at the progression of a fight with an Elite. You shoot him, his shields glow, you shoot him some more, his shields glow brighter. Good visible player feedback. Then finally, his shields pop a followed by a stagger (the Knights have the stagger but lack visible shield pop) This is very visible and good feedback that says to the player "I'm doing damage". Now contrast that with the Knights. Which lack the ever important shield glow progression. Which results in knights feeling like bullet spongy Elites that teleport right when you try line up a headshot.
Watchers are just bullet spongy nuances. They fill the same role as engineers did in ODST/Reach and those were at least semi-threatening (overshielded grunts are no joke). See a watcher? Shoot it once, it will then run away, then kill a Knight. When the Watcher goes in for the resurrection unload a clip into it. Or the second you see it fill it with half a clip of a precision weapon and a move on to the next target.
Crawlers, the Promethean version of Grunts, but from a design standpoint then have a lot more in common with Drones sans flying. Drones were annoying, but they do at least complement the Covenant lineup and were fought rather sparingly. Having a similar swarm type as a mainline enemy? Fought in nearly every encounter with the prometheans. Annoying and unfun.
What do these enemies all have in common? They are redundant and uninteresting additions to the sandbox. Hopefully 343 will redesign the Prometheans from the ground up. Give us truly new enemies with new mechanics.
Halo 4's OST was pretty awful so lets hope Marty is back
I disagree, Sentinels were not interesting in the least. I didn't particularly dislike Prometheans, but I didn't particularly like them either - they were just there, a bit bland and sometimes annoying, but serviceable.
What I'd really like to see realized in an SF game (and Halo is as good a candidate as any) is the idea of a sentient swarm that morphs into different shapes and battle configurations whose complexity and intelligence increases with the number of participating units. I thought Prometheans would kind of be like that when I first heard about them; alas, no.
I honestly don't believe you even need to change the Crawlers and Watcher, that dynamic in of itself is interesting enough, just make the Knights the weighted pivot of each encounter.
That could be very cool...
There could be some very interesting damage mechanics where as they get damaged they get weaker. Or you could have it where they morph into different types of enemies mid fight with different abilities depending on how damaged they are and the surroundings. This would force the player to switch up tactics or weapons on the fly. Would make fights very dynamic...
The damage effects could look amazing as well where each shot makes a bunch of the mini robots fizzle away like the knights do on 4.
thye dont feel like anything really. They seem more like new covenant enemies since they have no real unique or redeeming qualities.
the sentinels were a much stronger and unique enemy in the halo sandbox imo.
It's not just a problem with the Prometheans, Elites also die from a single pistol bullet, seemingly have no shields and on top of that seem to be very stupid. Hell in the shit tier comic running right now a fucking reporter kills an Elite that was up in her face holding an energy sword with a single shot from a pistol. It's like the writers don't even know the universe at all.A bit of an off topic point for me, but I was always somewhat irked by the depiction of the Promethean Knights in the Halo 4 meta-narrative.
Sure, it's easy to rationalize their vulnerability in lieu of the fact that Sentinels were never depicted as anything more than cheap Roomba's with lasers, but it creates an undeniable sense of ludonarrative dissonance when we're told that they're the Didact's personal half a ton killbots that can cut a swathe through armoured Sangheili with utter contempt, but in the narrative single pistol bullets are more than sufficient to destroy them without any sign of residual shield effects. Even Guilty Spark survived several direct hits from a laser cannon that can melt a hole through tanks.
I understand that the Knights are essentially the Didact's personal pet project, something he cooked up in his basement during a few passing moments of insanity, but I expected his robot thugs to punch somewhat more above their weight class than they did in the narrative - certainly more than Guilty Spark. I just hope this narrative/world building dissonance isn't a trend in the upcoming Reclaimer saga, where potent Forerunner military assets deployed by a galactic scale society capable of building planets can be threatened by relatively modern rifles.
It's not just a problem with the Prometheans, Elites also die from a single pistol bullet and seemingly have no shields. Hell in the shit tier comic running right now a fucking reporter kills an Elite that was up in her face holding an energy sword with a single shot from a pistol. It's like the writers don't even know the universe at all.
Which is odd, because the intro to Halo 4 clearly demonstrates Sangheili warriors with visibly flaring shields - so the creators evidently did take this rather important fact into account - however Spartan Ops soon forgets this, with both Knights and battle harness wearing Sangheili being dropped left, right and centre by small arms despite the games consistently depicting both as shield wearing bullet sponges.
IRCC they hired the writer behind Just Cause 3 too.Hilariously enough the writer of Spartan Ops is writing that terrible comic I mentioned. I don't think he should be writing ANY Halo material .
Warriors? They're just mindless machines with glaring design flaws and a comically complicated manufacturing process. They're robot skeleton bugmen with robot butterflies living inside their butts, made from digitized cavemen. They feel about as lame as they sound.I agree. The Prometheans would've been better as bosses imo, right now they don't feel like the warriors they're supposed to be.
Halo 4's OST was pretty awful so lets hope Marty is back
That's not true, 117 is one of the best tunes from all of the Halo games.
I just hope for good old Halo CE campaign. Sandbox, Mystery and over all CE feeling.
Halo 4's OST was pretty awful so lets hope Marty is back
While it's great but still, Marty is incredible.
He knows Halo