• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

Status
Not open for further replies.

chinto20

Banned
xSBQN0B.png

Oh man, this is great hahaha, teach me master.

Actually it's a good and simple explanation of FOV(field of view).
 

Oskins

Neo Member
I don't think I've ever been more excited for a video game to come out than I am for this.

Although, I am slightly concerned about a couple things. I started talking with my old Halo buddies about the collection and they seem to think that the halo experience between us is going to be exactly how it was 10 years ago. Personally, I don't think Halo quite has the competitive reach today that it did over the past decade.

They wouldn't stop talking about how awesome it's going to be to get 50's in double team again, and play the MLG playlist all night long. Then I got to reminding them, yeah assuming the MLG playlist is even in the playlist hopper, and for what games/maps that playlist would entail. It's not like these games are launching with the identical experience that we all shared back in the day. I feel like a lot of Halo fans are thinking that these remakes are going to be the second coming of christ, but in reality, how long can the nostalgia bus drive before everyone starts to realize that, short of the awesome Anniversary playlist coming out, there's literally nothing new shipping in this collection.

I just can't stop myself from feeling slightly skeptical about all this. To me, I think many diehard Halo fans have their rose colored glasses on and might end up being left kind of disappointed. This unified ranking system has me a bit worried. I feel the ranking system in Halo is one of the most important aspects to the Halo experience. If i'm really good at Halo 2, and get a 50 in Team Slayer "or whatever the top rank is going to be", I don't want to go play Halo 1 for the first time and get matched with people who are already a 50 in Halo 1. I would get absolutely wrecked. The skill gap differences in these games are hugely different. Maybe have the unified system be locked to the shared playlists, and the individual playlists per game have their own subrank? I'm not sure what the answer is.

I can see this being a monolithic seller for the Xbox One, specifically due to the 1080p/60fps dedis, Halo 1 finally being on Live, and Halo 2 returning, but after 6 months, how big will the population be? 200k? 100k? Not even CoD is holding huge populations anymore. Especially launching with so many options to play, I can see the population segregation becoming quite the issue over time.

Who knows, maybe i'm just being salty, I don't think anything but good can come from this collection, i'm just trying to keep my hype in line. I'll definitely be loading up the Team Slayer playlist at midnight on Nov. 11th, as i'm sure another million people will too.
 
What was so wrong about Halo 4's? It looked absolutely amazing.

I liked every art direction that was taken except for Halo 3's. I would be very soured by another Halo 3 experience. Pull from any of the others and i'll be happy.



This.

I really enjoyed Halo 4's multiplayer, in fact i found it far more enjoyable than Halo 3's.

Multiplayer for me it goes:

Halo 2>Halo Reach>Halo 4>Halo 1>Halo 3

Choo-choo! ChuggachuggachuggachuggachuggaOH GOD BLUHBLUPBUHBUHPUHPUHBUHBOOOOOM

PWOOOOOOOOHHHHMILLIONS ARE DEAD

Multiplayer for me is Halo PC > Halo 3 > Halo 2 > Reach > 4 > CE. Mostly for the communities. People got way too dumpy with Reach and 4 and it completely turned me off from the fans.
 
I don't think the populations will be a huge problem. In halo 1,2, and 3 over time they might be small tight populations but they wont disappear. They never really went away in the first place. There are people playing halo and halo 2 on xlink Kai and xbc still and halo 3 is still chugging along. You add dedicated servers at 1080p 60fps and I think a solid number of people will populate for several years at least.
 
I don't think the populations will be a huge problem. In halo 1,2, and 3 over time they might be small tight populations but they wont disappear. They never really went away in the first place. There are people playing halo and halo 2 on xlink Kai and xbc still and halo 3 is still chugging along. You add dedicated servers at 1080p 60fps and I think a solid number of people will populate for several years at least.

I really hope that the "all games" hopper is popular. I don't really care to play a ton of Halo 2 versus Halo 3, I just want to play the best of everything. Slayer/Team on Hang Em' High, SCTF on Zanzibar, Team Slayer on Midship, Slayer on Prisoner,Team Doubles in The Pit, etc.
 

Chitown B

Member
Weapon drops despawning after seconds so legendary was harder then it should have been, never did beat many levels in halo 4 on legendary because of it.

Please fix this for the xbox one version, I beg you.

I just did Legendary Solo on H4 and didn't notice any problem with weapon despawns...... hmmm
 
I just did Legendary Solo on H4 and didn't notice any problem with weapon despawns...... hmmm

I always ran out of ammo in spots and when trying to find a weapon drop from an enemy a few kills back, it was already gone.

They sort of avoided problems with lots of weapon caches around areas but it was still terrible, then you have the Promethean knights which are bullet sponges and you don't always have the right sort of weapon to take them on half the time.
 
I always ran out of ammo in spots and when trying to find a weapon drop from an enemy a few kills back, it was already gone.

They sort of avoided problems with lots of weapon caches around areas but it was still terrible, then you have the Promethean knights which are bullet sponges and you don't always have the right sort of weapon to take them on half the time.

I found that the Knights are easier to take down with full auto weapons. Much easier than with a precision rifle.
 

Chitown B

Member
I always ran out of ammo in spots and when trying to find a weapon drop from an enemy a few kills back, it was already gone.

They sort of avoided problems with lots of weapon caches around areas but it was still terrible, then you have the Promethean knights which are bullet sponges and you don't always have the right sort of weapon to take them on half the time.

Even on Legendary, the knights are two shots with a shotgun point blank - that saved me a lot of times.
 

Izayoi

Banned
What was so wrong about Halo 4's? It looked absolutely amazing.

I liked every art direction that was taken except for Halo 3's. I would be very soured by another Halo 3 experience. Pull from any of the others and i'll be happy.
Halo 4 looked incredible from a technical standpoint. They were able to squeeze an awful lot out of the '360 - but actual design suffered for it. The gaudy, over-the-top Forerunner aesthetic, the hideous Covenant models...

Not just the art design, but the gameplay as well. The scope was drastically narrowed, and we're left with pretty hallways and tiny little arenas to play around in. All in all, I thought that the campaign was incredibly disappointing.
 

Caayn

Member
Halo 4 looked amazing for a 9 year old hardware, (2003 specs), but I didn't like the orange Forerunner neon every freaking where.
Since when was the 360 equiped with 2003 specs?

The GPU that was in the 360 was a heavily modified version of the Ati X 1800 which came out around the same time as the 360 did. The memory bandwidth was high for that time and the CPU has a similar GFLOPS performance as the jaguar based CPUs in the XB1 and PS4 do.

rant
It was a time when we got state of the art consoles.
/rant.
 

Chitown B

Member
Since when was the 360 equiped with 2003 specs?

The GPU that was in the 360 was a heavily modified version of the Ati X 1800 which came out around the same time as the 360 did. The memory bandwidth was high for that time and the CPU has a similar GFLOPS performance as the jaguar based CPUs in the XB1 and PS4 do.

rant
It was a time when we got state of the art consoles.
/rant.

any system back then had hardware specs from a couple years before. Needed lead time for devs and for actually making the console. It was definitely 1-2 years old hard-wise before it released.
 

Caayn

Member
I haven't read that book, but you do realize that it takes a while for a chip design to get ready for mass production?

Take Nvidia's Pascal GPU for example, it's a prototype for future GPU technology that won't see the day of light for another two years. But that doesn't mean that Pascal is current day technology. It's not ready for use and far from ready for mass production.

Early 360 devkits where actually beefed up Mac computers, and there was a big shortage on available units for a while.

The Xenos, for example, was cutting edge technology. It was designed of a GPU architecture that was released in the same timeframe as the actual 360 itself, while having some features that where used in the Ati HD2XXX that released in 2006.
 

Izayoi

Banned
Halo 4 looked amazing for a 9 year old hardware, (2003 specs), but I didn't like the orange Forerunner neon every freaking where.
I really, really miss the sleek, minimalist and cool-blue color palette that the Forerunner had in earlier games. I really want to know what 343 was thinking by taking such a huge departure from the established lore and design... The mystery and elegance of the Forerunner is all but dead and buried. ;_;
 
I really, really miss the sleek, minimalist and cool-blue color palette that the Forerunner had in earlier games. I really want to know what 343 was thinking by taking such a huge departure from the established lore and design... The mystery and elegance of the Forerunner is all but dead and buried. ;_;

I feel the same way about the entire game, really. They completely missed the point with the whole thing, especially their aesthetic changes. The new UNSC stuff is almost as bad as the new Forerunner designs, they completely changed the look of things to something that doesn't fit in at all with what was already established.
 
I really, really miss the sleek, minimalist and cool-blue color palette that the Forerunner had in earlier games. I really want to know what 343 was thinking by taking such a huge departure from the established lore and design... The mystery and elegance of the Forerunner is all but dead and buried. ;_;

I'm inclined to disagree; I think the new stuff does a better job of driving home just how ridiculously advanced the Forerunners were. Plus, it looks a lot less samey than the Bungie-era Forerunner architecture.
 

jelly

Member
I hate the shiny metal Forerunner textures. Complete overkill and looks out of place hundreds, thousands of years later. It's like a cheap Stargate episode.
 

Izayoi

Banned
I feel the same way about the entire game, really. They completely missed the point with the whole thing, especially their aesthetic changes. The new UNSC stuff is almost as bad as the new Forerunner designs, they completely changed the look of things to something that doesn't fit in at all with what was already established.
It all comes off as ridiculously over-designed to me. Needless "details" that do nothing but clutter the once clean and easy-to-read visual design. The three factions have lost their uniqueness and are all blending into a samey mess. It's a real shame. :|

I hate the shiny metal Forerunner textures. Complete overkill and looks out of place hundreds, thousands of years later. It's like a cheap Stargate episode.
Yeah, it's terrible. The old Forerunner architecture was dull, it felt like it had been around for a long time. Even the shiny parts had scratches and other indicators of great age. The new stuff looks like they've had an army just sitting around polishing it day in and day out. So lame.
 
Yeah, it's terrible. The old Forerunner architecture was dull, it felt like it had been around for a long time. Even the shiny parts had scratches and other indicators of great age. The new stuff looks like they've had an army just sitting around polishing it day in and day out. So lame.


You could argue that in 4, Requiem was an untouched Forerunner world, but I agree, I prefer the more battered look too.
 
I really, really miss the sleek, minimalist and cool-blue color palette that the Forerunner had in earlier games. I really want to know what 343 was thinking by taking such a huge departure from the established lore and design... The mystery and elegance of the Forerunner is all but dead and buried. ;_;

Yeah, I feel like they tried to go out of their way to make the game look better by throwing as many polygons as they could at everything and as such every thing looked over designed. There was also the problem that they messed with the Covies really bad, I mean we used to have lizard men, avian lizards and arthropods... in Halo 4 we have lizard men, lizard men and scaly lizard monkeys.
 
I actually really like how that looks. It's a lot more fitting with the Forerunner's role as one of the most advanced civilizations in all of fiction (no, seriously. They're up there.) than the old, dulled ruins we came across in the Bungie games.

For a planet (okay, shield world) that was 100% Forerunner, it made perfect sense for it to be more vibrant and alive.
 

Fotos

Member
Please please please Microsoft employees if you are reading this thread, I'm putting in a vote for an Xbox one halo bundle!

I'd love a new MCC controller. I already have 2 but my Day One controller's left trigger has been messed up since I got it out of the box so I'll need a new one if I want to play Co-op.
 
Status
Not open for further replies.
Top Bottom