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Rust dev angers fans by announcing new prototype Riftlight

MUnited83

For you.
What? You just quoted a bunch of people and bailed, adding nothing to the conversation or debate.

Thats drive by shit posting at its very definition

No, drive by shit posting is entering a thread without reading or researching anything just to say "hurr durr this is why early access is bad".

Those guys at least gave a reason why they dislike the early access model. You just insulted them. 1a drive-by shitpost at work.
Did they gave a reason? A valid one I mean? It just seems they barely actually read the op and immediately tried to make nothing more than "hurr durr early access" posts.
 
No, drive by shit posting is entering a thread without reading or researching anything just to say "hurr durr this is why early access is bad".

Did they gave a reason? A valid one I mean? It just seems they barely actually read the op and immediately tried to make nothing more than "hurr durr early access" posts.

I'm sad you never quoted me. You're basically describing exactly what I did :(
 

JNT

Member
From a business perspective, doing multiple projects at a time is preferable to betting the farm on one project.

Still, I can understand that people are upset over funds being diverted from one project to another.
 

dave is ok

aztek is ok
Every week he posts a blog saying exactly what each person on team is working on for Rust. It's usually a pretty impressive amount. This won't change that
 

Interfectum

Member
Ah yes, the same old pattern.

- Kickstarter / Early Access game has trouble or controversy.

- Enter drive by trolls who want to blame the entire system for the actions of a single dev. Which, in this case, isn't even doing anything "wrong."

- Completely ignore any success stories in the process.
 

Apt101

Member
I can understand why people who purchased early access for Rift and are enthusiastic about its development would be angry.It's like they're helping to fund some other game they weren't/aren't interested in.

Not knowing how that developer acquires all of its funding, how large it is, and how it leverages professional services, I wouldn't interpret the situation that way. I avoid this kind of drama by simply ignoring early access games, and only funding kickstaters from established professionals.
 

epmode

Member
Ah yes, the same old pattern.

- Kickstarter / Early Access game has trouble or controversy.

- Enter drive by trolls who want to blame the entire system for the actions of a single dev. Which, in this case, isn't even doing anything "wrong."

- Completely ignore any success stories in the process.

AKA every crowdfunding thread on GAF in the last ~year.

I don't know why some people find crowdfunding so abhorrent. I can only assume it's akin to people getting mad about "freeloaders" on welfare or whatever, getting something for nothing, etc.
 

Xaero

Neo Member
Yo! I'm Adam (yeah, the one that "cancelled Rust")

There's already a bunch of websites covering this and everyone's angry responses at the moment, but I'm a regular Gaf reader and so I can't ignore this one :)

I've never worked on Rust and never will. I was hired (before Rust was even released on Steam), like other people here, to work on whatever I wanted to work on and that's what I've been doing. I've already started and scrapped a bunch of games before sticking with this one.

The Rust team has only ever grown, not lost members.

I just wanna make my game :)
 

Corpekata

Banned
Why is it idiotic when it is proven as been valid? If your unfinished game makes a lot of money lot of devs don't finish the game. How many unfinished games that sold a lot have reached 100% completion? Just a tiny few right?

Money makes the world go round.

Because it has not been proven valid. The crowdfunding trend is only a couple years old. Games take a few years to make. We won't see any "proof" for a few more years.
 

Wereroku

Member

That seems like its involves more than just him unless he is both an artist and dev. It seems more like he is the lead dev but is getting help from others in the studio.

Yo! I'm Adam (yeah, the one that "cancelled Rust")

There's already a bunch of websites covering this and everyone's angry responses at the moment, but I'm a regular Gaf reader and so I can't ignore this one :)

I've never worked on Rust and never will. I was hired (before Rust was even released on Steam), like other people here, to work on whatever I wanted to work on and that's what I've been doing. I've already started and scrapped a bunch of games before sticking with this one.

The Rust team has only ever grown, not lost members.

I just wanna make my game :)

Hi dude the game looks cool if it helps. I think most people here understand your game isn't affect rust but I can still see why its announcement made a lot of people upset. Maybe yall should announce that you had never done any work on rust and that you were hired to dev the new game? Probably won't help with all but might make some people feel better.
 
That seems like its involves more than just him unless he is both an artist and dev. It seems more like he is the lead dev but is getting help from others in the studio.

Well, why don't you ask him?

Yo! I'm Adam (yeah, the one that "cancelled Rust")

There's already a bunch of websites covering this and everyone's angry responses at the moment, but I'm a regular Gaf reader and so I can't ignore this one :)

I've never worked on Rust and never will. I was hired (before Rust was even released on Steam), like other people here, to work on whatever I wanted to work on and that's what I've been doing. I've already started and scrapped a bunch of games before sticking with this one.

The Rust team has only ever grown, not lost members.

I just wanna make my game :)
 

Raticus79

Seek victory, not fairness
50 posts into a thread is a bit early to claim anything is a drive-by post. That's defined by posting once and not returning. Also, the fact that you disagree with someone doesn't make them a shitposter or a troll.

Anyway, bad PR move. It does play into the fear people have that early access devs may move on after cashing in.
 
As others have stated, the issue here is a misunderstanding about the amount of devoted assets to the project. This stemming from a PR mistake. You don't anounce a second game being worked on, without making it very clear that it will not effect production of the original game promised fans.
 
From what I've read these are different teams working on different projects, so what is the problem? Isn't Rust getting regular updates and Garry has been very open in what they are working on Rust?
 

Kinyou

Member
I guess some think that all the money that is paid for Rust early access should also have to go into finishing Rust. While there is some truth to that it would also be silly to assume that every single penny will go into the game. Of course they'll make a profit, and of course will they use that money to buy stuff they're interested in that has nothing to do with Rust.

Maybe it should just be seen as the devs reinvesting their profits and not as them "stealing" money from rust.
 

Xaero

Neo Member
Good idea.

Hey Adam are you working on this alone or are you getting some help from other Facepunch employees?

My own, 99% of the time.

The few pieces of concept art you've seen weren't done by me (I can't draw for shit) but the concept team a while back.

I'm surrounded by people working on Rust, don't worry :)
 

Tobor

Member
I also secretly kind of hope someone like Facepunch completely abandons an unfinished game just to show how poisonous this early-access trend is. I know it's mean, but I feel it's also inevitable. I'm off to sing my Disney villain musical number now.

I hope one person chokes on a tomato because that would prove tomatoes are dangerous to everyone.
 

Wereroku

Member
My own, 99% of the time.

The few pieces of concept art you've seen weren't done by me (I can't draw for shit) but the concept team a while back.

I'm surrounded by people working on Rust, don't worry :)

Oh I don't care your game looks much better to me then Rust. I just figured you probably didn't do everything by yourself. Any time frame on release so far? Look like you have alot of the basic features done.
 

Instro

Member
I feel like we went through the is kind of shit when Torment was announced without Wasteland 2 being finished. Different people have different responsibilities, if someone's role in the development of a game is largely complete then they absolutely should be moved to a new project. Or of they are a big enough studio to handle getting another project up and running then by all means.
 

Xaero

Neo Member
Oh I don't care your game looks much better to me then Rust. I just figured you probably didn't do everything by yourself. Any time frame on release so far? Look like you have alot of the basic features done.

Still a long way off :)

Stuff works, but there's literally no content yet.

I don't wanna start making loads of content, only to have to re-do it all or rebalance everything when I add new stuff later, so for now I'm just adding stuff and getting things working :)
 

Jobbs

Banned
coming to the front page of steam near you....

from the maker of gary's mod! RIFTLIGHT EARLY ACCESS $19.99! BUY BUY BUY BUY BUY! TOP SELLER!

(btw this is early access so disclaimer disclaimer disclaimer)

BUY NOW! (btw early access) SPOTLIGHT FEATURE AGHHH
 
coming to the front page of steam near you....

from the maker of gary's mod! RIFTLIGHT EARLY ACCESS $19.99! BUY BUY BUY BUY BUY! TOP SELLER!

(btw this is early access so disclaimer disclaimer disclaimer)

BUY NOW! (btw early access) SPOTLIGHT FEATURE AGHHH

C'mon, they wouldn't lie.

It would say, from the studio that brought you Garry's Mod and Rust! THOSE TWO REALLY COOL GAMES! buybuybuybuy


So how long until Trion Worlds comes after them for their use of "Rift"?
 

Jobbs

Banned
do you guys think this new early access game is being announced as a result of rust early access falling off the front page of steam?

are they really going to be a company that specializes in releasing full price early alpha prototypes into retail outlets even while their coffers are stuffed with millions of dollars?

whether this next game comes out as early access or not is going to really define this company's reputation.
 

Corpekata

Banned
do you guys think this new early access game is being announced as a result of rust early access falling off the front page of steam?

are they really going to be a company that specializes in releasing full price early alpha prototypes into retail outlets even while their coffers are stuffed with millions of dollars?

whether this next game comes out as early access or not is going to really define this company's reputation.

It's not a new early access game. It's a prototype. The dev is in this very thread stating it is not going to be launching any time soon.
 

Tempy

don't ask me for codes
Their only mistake is to reveal they're working on multiple prototypes.

The predictable reaction is why devs don't usually talk about prototypes.

You'll get some people angry who (most often incorrectly) think that precious resources are being taken away from another project.

And you'll get some people angry when a prototype doesn't become a real game.
 

flyshow

Member
Definitely have to side with the dev on this one. Two different games at two different points in development helps to maximize efficiency from what I understand. There's really no shame in going two at once at all.

I also secretly kind of hope someone like Facepunch completely abandons an unfinished game just to show how poisonous this early-access trend is. I know it's mean, but I feel it's also inevitable. I'm off to sing my Disney villain musical number now.

The fact that early-access model is problematic does not justify any dev team abandoning their unfinished games especially the ones brought them profits.

Facepunch is (guilty)free to do anything they like as long as they can deliver what they promised at the early-access stage of Rust.
 

Ikuu

Had his dog run over by Blizzard's CEO
This is why companies are so reluctant to share any information, people always take it the wrong way.
 

Jobbs

Banned
As long as the Rust workforce isn't noticeably diminished they can work on however many projects they want.

again, maybe I'm a huge cynic, but it seems to me that they frontloaded all their profits from rust before it was actually developed, they've milked it already, so it's time to shift to the next thing because Rust has fallen off the frontpage of Steam. This is a business, and they've figured out a way to make quick money (early access). I think this is where this is headed.

I'm not going to lie, I was never a fan of rust. I bought it early in the process, as an impulse buy, because of all the hype and because of how hard and consistently steam was pushing it on their front page spotlight. I was aware it was early access, but I was shocked by just how early it was (my only experience with early access up to that point had been far more finished games, like Don't Starve). I realize there are disclaimers, but something about how hard the game was being pushed and how early it actually was seemed to strike me as abusive. I'm aware some people enjoyed rust and would disagree, I'm only speaking about my own feelings.
 

Orayn

Member
Prototype. Getting mad at game developers for doing this is like getting mad at an artist for sketching and doodling apart from their main project.

Creative people do not always devote the entirety of their attention to a single work. It can be even be beneficial not to do so, as you may come up with novel ideas while experimenting with something else.
 

epmode

Member
again, maybe I'm a huge cynic, but it seems to me that they frontloaded all their profits from rust before it was actually developed, they've milked it already, so it's time to shift to the next thing because Rust has fallen off the frontpage of Steam. This is a business, and they've figured out a way to make quick money (early access). I think this is where this is headed.

Yes, your opinion is very clear, and I suspect that a few developers are doing exactly that but accusing these guys of the same thing is pretty lousy. Do you think buyers of Garry's Mod got ripped off or something? Rust is being handled well, especially compared to DayZ.
 
Don't see the issue here. I'd bet most developers have one or more prototypes around. And many developers multitask.

Maybe the Rust dev should have kept quiet about this for awhile longer, though.
 

snarge

Member
Don't see the issue here. I'd bet most developers have one or more prototypes around. And many developers multitask.

Maybe the Rust dev should have kept quiet about this for awhile longer, though.

This is why we don't have as much transparency in game development. People get pissed off at everything. Facepunch is one of the more transparent developers out there, you pretty much know exactly what's going on in the studio. And still, we get this.
 

Corpekata

Banned
I love that this "cynical" theory involves nuking the goodwill of one of the most popular games on Steam and pinning their money scamming hopes on....a side scrolling space shooter. That's not exactly a genre known for breaking wallets. That does not sound like a very good plan at all.

There's a line between being a cynic and just being daft. At least have your theories make a lick of sense.
 

Orayn

Member
I love that this "cynical" theory involves nuking the goodwill of one of the most popular games on Steam and pinning their money scamming hopes on....a side scrolling space shooter. That's not exactly a genre known for breaking wallets. That does not sound like a very good plan at all.

There's a line between being a cynic and just being daft. At least have your theories make a lick of sense.

Agreed, it's like the people who think Google is going to buy Twitch and then shut down 99% of video game streams with copyright notices, just for funsies.

That's not even a case of assuming people will be greedy, it's jumping to the conclusion that they'll do random "evil" things that don't even benefit them.
 

Jobbs

Banned
I love that this "cynical" theory involves nuking the goodwill of one of the most popular games on Steam and pinning their money scamming hopes on....a side scrolling space shooter. That's not exactly a genre known for breaking wallets. That does not sound like a very good plan at all.

There's a line between being a cynic and just being daft. At least have your theories make a lick of sense.

I would be surprised if it doesn't come out as early access. I think the rewards of fat cash for little work outweighs the negatives of a few wiseguys like me calling them out on it.

If I'm wrong, I'll apologize. But I don't think I'm wrong.
 
I would be surprised if it doesn't come out as early access. I think the rewards of fat cash for little work outweighs the negatives of a few wiseguys like me calling them out on it.

If I'm wrong, I'll apologize. But I don't think I'm wrong.

Spoken like someone who has never worked on any game.
 

Widge

Member
The best thing about stating that I'm right until proven wrong is that, usually, so much time passes between the two points that everyone forgets about it.
 

DopeyFish

Not bitter, just unsweetened
The state Rust was in when it first went on early access is something that looked like a couple weekends worth of work. It was the most bare bones unity prototype I've ever seen put into a retail space.

So an early access game was in the early stages of being made? You don't say...
 

epmode

Member
The state Rust was in when it first went on early access is something that looked like a couple weekends worth of work. It was the most bare bones unity prototype I've ever seen put into a retail space.

And the store page was 100% up front with this information. If I remember correctly, they even advised most people not to buy it. There were dozens of gameplay videos on Youtube as well.

You shouldn't have bought the game, obviously. But some people like watching a game grow, myself included. Rust has been good for that.
 

Jobbs

Banned
The best thing about stating that I'm right until proven wrong is that, usually, so much time passes between the two points that everyone forgets about it.

I don't mind admitting when I'm wrong. If the game comes out and it's awesome and fully finished before going to retail, then I'll eat crow. Call me out on it by name if you want. I don't mind.

I have a beef with Rust. I've talked about this in the past. I don't like how early it was while being pushed so hard, and the silly, in my opinion trollish statements of the developer asking people not to buy it while at the same time raking in millions. I've never met them, I don't know a lot about them, but I was rubbed the wrong way by what I experienced, and I am biased.

So an early access game was in the early stages of being made? You don't say...

I didn't like how hard it was being pushed while being so early. It didn't pass the smell test to me; Seemed like a raw deal. As I stated before, I had other experience with "early access" where the games were far more finished. I believe Steam should have some kind of standards for early access and whether they'll hawk it on their front page.

I didn't like the whole thing and I'm saying I don't like it. If it all seemed 100% kosher to you and you love it, go ahead and say you love it. No need to get snarky towards me.
 

SummitAve

Banned
I think people are blurring the lines between early access and kick starter. I don't believe there is an obligation to finish a game for early access supporters. The game will take whatever development course it does, and if that happens to be coming to a dead hault after work is moved elsewhere, then so be it. You paid to be along for the ride, not the final product.
 
Sure, devs can talk about prototypes if they want, but in this case, it's bad PR for them to announce it.

According to the internets, they only have like 20 people in the company.
 
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