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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

I just can't wait to try all the tracks out in different times of day, weathers, and reverse for DC. I'm glad tracks are coming into focus for racers.

Forza Horizon > Forza. That change in driving conditions is so awesome.
 

Jamesways

Member
These are all insane. Im so glad racers are back. Even thoug my favorite franchise in racing [Burn Out and Midnight club :( ] are no longer. These three are getting me pumped. I love the photo realism and the sense of speed in DR. I love the off road and open feeling to FH2 and the graphics and car choices for Project Cars are insane. All that's missing here is The Crew. Does anyone know if there was any Gamescom direct gameplay of that?

IGN ran a few videos of the Crew yesterday.

Offscreen Destruction Derby race
http://www.ign.com/videos/2014/08/14/the-crew-destruction-derby-race-gamescom-2014

Car Customization
http://www.ign.com/videos/2014/08/14/the-crew-car-customization-gamescom-2014


I totally agree with you, what an incredible time to be a racing game fan. Both DC and FH2 are going to be super fun. I have really high hopes for pCARS, I'm a big SMS fan.

And don't forget, if you're a MotoGP fan, 14 is set to release in Sept in NA as well if all is still going according to schedule. You can import it now if you can't wait. It's a very solid release from Milestone, on console at least.
 

Caddle

Member
How the hell did nib get all that from a gift. I highly suspect he's not playing it fair with the environment comparison either. And regarding the cars they using the forza 5 models so I can't see giving that win to drive club. 50 cars to over 200 yeah right.
 

strata8

Member
Forza Horizon 2 Gamescom (top) vs. E3 (bottom). From Starx at Beyond3D.

hgac95ir6x4e6p4wu02p.jpg


jiphqfrb9nm3s50sgi16.jpg


j57v0jalvyvb05a9ihul.jpg


o0iiehqnlj865uoq158c.jpg


Some of it might be compression and capturing (black level) differences, but it's a pretty big improvement. Trees especially are much better than they were.
 

ShamePain

Banned
How the hell did nib get all that from a gift. I highly suspect he's not playing it fair with the environment comparison either. And regarding the cars they using the forza 5 models so I can't see giving that win to drive club. 50 cars to over 200 yeah right.

He just pulled most of that stuff out of his arse lol. Don't forget that Forza's physics engine is infinitely more complex than DC's, their sound engine is some of the best in the business as well, DC sounds pretty weak in all the gameplay videos but that might be due to shitty capture, so on an actual surround setup it will sound better. Also don't forget that Forza's has to handle drivatar that is more demanding than normal AI, and it also has traffic and so on and so on. Driveclub looks better but the claims that it's a generation ahead are full of shit. GT4 > GT5 is a generational leap, FH2 > DC is not.
 

HGStormy

Banned
The E3 reveal for Forza Horizon 2 was great. Looked fantastic. Glad to see it's getting even better :) The original was a blast.
 

ShamePain

Banned
You can see that draw distance has been improved - the small trees on the horizon and the haystacks in the distant field. Overall gamma is better. On the last screen the rocks on the left are a huge improvement.
 

nib95

Banned
How the hell did nib get all that from a gift. I highly suspect he's not playing it fair with the environment comparison either. And regarding the cars they using the forza 5 models so I can't see giving that win to drive club. 50 cars to over 200 yeah right.

He just pulled most of that stuff out of his arse lol. Don't forget that Forza's physics engine is infinitely more complex than DC's, their sound engine is some of the best in the business as well, DC sounds pretty weak in all the gameplay videos but that might be due to shitty capture, so on an actual surround setup it will sound better. Also don't forget that Forza's has to handle drivatar that is more demanding than normal AI, and it also has traffic and so on and so on. Driveclub looks better but the claims that it's a generation ahead are full of shit. GT4 > GT5 is a generational leap, FH2 > DC is not.

Instead of getting defensive why don't you actually go through each individual point I made and analyse the GIF's for yourself? Every single point I listed was based off of observation of the two GIF's, that you or anyone else can make right now yourself.

And how do you know FH2's physics are so much more complex? To me the physics seem substantially dumbed down comparative to the sim version of the game, else driving through grassy, bushy fields in super cars with barely much penalty wouldn't really be a possibility would it? Nor would driving in to bushes taller than the car itself without any sort of response. The driving to me looks somewhat more exaggerated and excessive than F5/4's, but it's hard to tell from just videos.

With respect to sound capture, Driveclub's is poised to be some of the best yet. They actually use more mics than Turn10, and have a complex recording process, to the extent that car manufacturers have asked if they can use Evo's recordings in their vehicle adverts, so they've got to be pretty damn accurate. Forza's will likely have additional stuff mixed in, lion roars, human screams etc, the way they did with other Forza games, which is great for added oomph, but not so great if you just want the most honest replication of sounds.


You can see that draw distance has been improved - the small trees on the horizon and the haystacks in the distant field. Overall gamma is better. On the last screen the rocks on the left are a huge improvement.

See! It's not that hard to pick out differences and details from comparison images after all…I do agree though, it looks improved in several ways. Only negative in the Gamescom build is that it's introduced some black crush, and as a result there is a loss in dynamic range and shadow detail.
 

nib95

Banned
That is one heck of a bump!

I thought it looked better, didn't realize it was that much better.

Agreed. Looks a good degree more realistic now. Also looks like they actually changed the textures completely in areas, the cliff going from some sort of limestone looking surface to now being more traditionally coloured, though it could partially be extenuated as a product of gamma differences. Just hope the black crush isn't there for the final game though.
 

VanWinkle

Member
Agreed. Looks a good degree more realistic now. Also looks like they actually changed the textures completely in areas, the cliff going from some sort of limestone looking surface to now being more traditionally coloured, though it could partially be extenuated as a product of gamma differences. Just hope the black crush isn't there for the final game though.

The black crush definitely looks like a capture issue. Notice the progress percentage indicator. In the new capture it's a bit faded and VERY slightly yellow, whereas in the older capture it's more crisp and bright white.
 
Night and Day. DriveClub is on a completely different level visually.

The in-race (identical to out of race) car models are gorgeous in DriveClub. They look a bit lacking in FH2.

DriveClub looks pretty great so far, more realistic than FH2. I wonder if it will be as fun as FH2.
 

ShamePain

Banned
Instead of getting defensive why don't you actually go through each individual point I made and analyse the GIF's for yourself? Every single point I listed was based off of observation of the two GIF's, that you or anyone else can make right now yourself.

And how do you know FH2's physics are so much more complex? To me the physics seem substantially dumbed down comparative to the sim version of the game, else driving through grassy, bushy fields in super cars with barely much penalty wouldn't really be a possibility would it? Nor would driving in to bushes taller than the car itself without any sort of response. The driving to me looks somewhat more exaggerated and excessive than F5/4's, but it's hard to tell from just videos.

With respect to sound capture, Driveclub's is poised to be some of the best yet. They actually use more mics than Turn10, and have a complex recording process, to the extent that car manufacturers have asked if they can use Evo's recordings in their vehicle adverts, so they've got to be pretty damn accurate. Forza's will likely have additional stuff mixed in, lion roars, human screams etc, the way they did with other Forza games, which is great for added oomph, but not so great if you just want the most honest replication of sounds.

The off-track stuff could be approximated for fun purposes but that doesn't detract from the rest of the physics model, stuff like suspension, tire and other simulations under the hood. T10 has years of experience in the field and Evo has none. From the videos stuff like body roll and suspension differences are non-existent in DC and that's expected honestly. Also cars seem to accelerate like rockets rather than real vehicles and that adds to the sense of speed that people point out. There is a reason why DC has no mechanical damage and tuning, their physics engine probably doesn't take into account aerodynamics and stuff like that. Also all of their cars are modern hypercard which honestly have very similar tech under the hood in the real world, while Forza has vehicles from different eras, so the suspension setup and other components of cars differ a lot and that translates to handling. FH's physics might be somewhat simplified for fun purposes, but then again all the showings were played with all the assists turned on. So we don't know how it handles if you turn them all off. Also there's no word on whether DC has any options to tweak assists. We'll have to wait until release to find out.
Regarding the sounds, T10 again has a proven track record of great sound design and car sounds in particular, Motorstorm series while wasn't bad was never really regarded as having outstanding sound design. So again we'll have to see, but from the gameplay videos the Huayra in particular sounds incredibly weak and almost like a vacuum cleaner, I hope I'm wrong on this, but so far I haven't been impressed. But I'll reserve judgement until I can test it out on my own 5.1 setup. Forza 5 sounds orgasmic on it and has definitely set the bar for the genre.
In regards to graphics, again it's hard to judge, on paper they have similar tech under the hood, both have dynamic lighting and weather, screen-space reflections are used on cars and environment, polygon counts are probably similar as well, FH2 inherited models from FM5 which are easily the most detailed in the industry. GIFs in general tend to make games look better than they do on a screen. The infamous PGR4 gif honestly looks better than both DC and FH2, but that's because it hides the flaws. So let's wait until we can get direct capture screens once the games release. Luckily we don't have to wait much longer.
 
Draw distances are impressive in both, but Forza is more impressive since you can actually drive to anything you see in the background, DC can still get away with low-res artwork in the distance since players have no way of reaching those areas.

Everything in DC is a 3D rendered object, even the clouds, because of the day/night cycle everything changes under different lighting conditions. Even mountains in the background cast shadows and change colour depending on the time of day/weather.
 

Caddle

Member
Two Much hyperbole about this on another level crap. We will finally get to put this to rest in a about a month are so.
 

ShamePain

Banned
Everything in DC is a 3D rendered object, even the clouds, because of the day/night cycle everything changes under different lighting conditions. Even mountains in the background cast shadows and change colour depending on the time of day/weather.

The don't need to have high polycount or very hi-res textures applied to them. MS Flight Simulator had the whole planet modelled in the same manner. Same for Alan Wake, which you could see by using the free camera mode on PC, while the game was linear the game world was modelled fully to a certain level of detail. Also the clouds were done using the same tech as DC, so it's nothing new.
http://www.youtube.com/watch?v=NYnDeywVaFM
 
The don't need to have high polycount or very hi-res textures applied to them. MS Flight Simulator had the whole planet modelled in the same manner. Same for Alan Wake, which you could see by using the free camera mode on PC, while the game was linear the game world was modelled fully to a certain level of detail. Also the clouds were done using the same tech as DC, so it's nothing new.
http://www.youtube.com/watch?v=NYnDeywVaFM


You were talking about draw distances. Both DC and FH will use similar LOD for their distant objects. They use them in FH because you can travel to them, so as you get closer increased LOD objects will stream in, and there used in DC because they cast shadow and react to lighting conditions.
 

GenericUser

Member
I can really see a generational difference in MK8 vs. the rest of the comparisons. Not hating the WiiU, just telling what I feel.
 

ShamePain

Banned
Please keep in mind that this is Forza 5, which is both a launch title and a 60 fps game. We haven't seen Huayra in FH2 yet, but this should give a rough idea of actual geometrical detail of the car models. FH2 might use a better quality model due to 30 fps, but even like this Forza's in game model fares pretty well next to DC and honestly we're at a point where cars look pretty damn great in games and any further improvement can hardly be as substantial as going from Gen6 games to Gen7.
 

Spongebob

Banned
Please keep in mind that this is Forza 5, which is both a launch title and a 60 fps game. We haven't seen Huayra in FH2 yet, but this should give a rough idea of actual geometrical detail of the car models. FH2 might use a better quality model due to 30 fps, but even like this Forza's in game model fares pretty well next to DC and honestly
DriveClub's interior looks quite a bit better in this comparison.
we're at a point where cars look pretty damn great in games and any further improvement can hardly be as substantial as going from Gen6 games to Gen7.
In-race models in DriveClub are significantly improved compared to last-gen games.
 
They're 250k polygons each, GT5/6 are 500k, Forza 5's are 1 million, so no.

The only thing I can find to back up your claim is that Autovista models are 1 million polys. A non gameplay mode.

Much of those polygons are used for modeling doors that open and other car details that open/close/move only in the autovista mode and have no gameplay relevance.

Also DriveClub has made it a point to have incredible looking environments and long viewing distances in its tracks. Forza 5 doesn't really compare environment wise.
 

ShamePain

Banned
I've yet to see a car in FH2 footage (in-race) that is as detailed as the one in that DriveClub footage.


lmao.

Those are photo mode numbers. DriveClub's figure is in-race.

People still getting tricked by that in 2014, lol.

Please point out the massive differences in detail that you're seeing. Games have been using full detail cockpits for a while now.
 

Spongebob

Banned
Please point out the massive differences in detail that you're seeing. Games have been using full detail cockpits for a while now.
I'm not sure why you're focusing on cockpits when I originally posted an outside of car comparison. The DriveClub cockpit of that car clearly looks more detailed than the Forza 5 counterpart. I have no FH2 image for comparison.

I'll take you ignoring my comments about polycounts as a concession.
 

ShamePain

Banned
I'm not sure why you're focusing on cockpits when I originally posted an outside of car comparison.

I'll take you ignoring my comments about polycounts as a concession.

So you're able to point out that difference in detail just by looking at a tiny gif? Okay then
 
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