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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Hoo-doo

Banned
Rainy GIF comparison of Gamescom footage from both.

iCkgNAKWDk9h2.gif


ExcellentAnguishedBluegill.gif

Unbelievable.
I said it before, but DC's lighting engine makes the competition look like cartoons. So much more visual fidelity that sells the image.
 

le-seb

Member
Rushy replied 'Maybe ;)' when asked if that was photomode on Twitter. There're a couple of screen caps in one of the GC DC threads.
Yes I know that, but it doesn't prevent them to base their photo mode on their debugging tools (like Sucker Punch did with Infamous Second Son, IIRC), right?
We already know that's how they captured the vistas in a previous trailer.

However, my point was it's regular gameplay, and not some pimped replay.
 
Wow at some of the denial in this thread. DC looks like it's on entirely different level to both F5 and FH2.

ibnaEcz7viI6MU.gif


Say what?

--------------

Glad to see the improvement to FH2 since the E3 build, though. When I first looked at those pictures I was like "huh? it's clearly been downgraded"....then I realised the E3 build shots were at the bottom, lol. Looks much better.
 

EvB

Member
Can somebody explain me why being open world racer plays a relatively big role when it comes to performance? I mean, it's not like you drive inside small corridors in Driveclub, you actually have detailed surroundings and beautiful vistas all around.

Serious question

optimisation. If you are driving a fixed course then they can carefully map where performance drops happen and where they have spare cup/gpu cycles.

Where they have spare they can add more detail or they can crank up the effects,

Where they are over budget they can look at reducing detail or using a different technique to achieve a similar effect.

You've also got to consider that any background detail in an open world game has to be viewable up close, so it may have a larger memory footprint due to having multiple level of detail States or being more detailed to start with.

The engines may load differently too, an open world game will need to stream data in , all assers will need to be within budget so they can physically be loaded in quick enough, so their file quality/detail will be lower because of this.
Also if you are creating a world or level 1000x larger, then you are going to need more people to deal with this if you want to lavish the same attention on it.

But these examples don't apply to just racing games , they apply to everything .
It's why second son doesn't look as good as killzone . Or why Battlefield's Multiplayer doesn't look as good as single player



Anyway, I played both Drive Club and Forza h2, DC was the more realistic looking. Forza 2 was lovely too and has a very colourful vibe which made DC look pretty drab by comparison.
 
optimisation. If you are driving a fixed course then they can carefully map where performance drops happen and where they have spare cup/gpu cycles.

Where they have spare they can add more detail or they can crank up the effects,

Where they are over budget they can look at reducing detail or using a different technique to achieve a similar effect.

You've also got to consider that any background detail in an open world game has to be viewable up close, so it may have a larger memory footprint due to having multiple level of detail States or being more detailed to start with.

The engines may load differently too, an open world game will need to stream data in , all assers will need to be within budget so they can physically be loaded in quick enough, so their file quality/detail will be lower because of this.
Also if you are creating a world or level 1000x larger, then you are going to need more people to deal with this if you want to lavish the same attention on it.

But these examples don't apply to just racing games , they apply to everything .
It's why second son doesn't look as good as killzone . Or why Battlefield's Multiplayer doesn't look as good as single player

Yet Driveclub is said to render a 200km area so that you can see the curvature of the earth.
 

KKRT00

Member
Wow at some of the denial in this thread. DC looks like it's on entirely different level to both F5 and FH2.

Yeah on 256 colored gifs in 480p

----
Yet Driveclub is said to render a 200km area so that you can see the curvature of the earth.

You guys just read too much PR.
Generally most engines right now can be expanded to open world, but explorable games have less detail, because they cant focus on polishing all playable areas.
 

benzy

Member
If you have a camera at that height it's way less demanding than the height of FH2's camera. Everyone knows this. Oh, and the environments are closer so...you know.

The camera positions are pretty much the same, but in DC's case it's more dynamic and pans in and out when the car is either breaking or at high speed. In regards to slight height differences, it doesn't matter since both games are still rendering everything to be seen in far off distances with no 2d backdrops. Slight changes to height isn't going to magically render more polygons on screen when the whole verticality of the environment can already be seen in both games. It's just a matter of preference on the devs part in how the chase cam works. GT6 has a high chase cam but it doesn't mean anything.

iGsmGIm3nGdDF.jpg


lJjKhPj.jpg
 
Wow at some of the denial in this thread. DC looks like it's on entirely different level to both F5 and FH2.

ibnaEcz7viI6MU.gif


Say what?

--------------

Glad to see the improvement to FH2 since the E3 build, though. When I first looked at those pictures I was like "huh? it's clearly been downgraded"....then I realised the E3 build shots were at the bottom, lol. Looks much better.

That bump, every time I watch the gif, I feel that bump.
 
The camera positions are pretty much the same, but in DC's case it's more dynamic and pans in and out when the car is either breaking or at high speed. In regards to slight height differences, it doesn't matter since both games are still rendering everything to be seen in far off distances with no 2d backdrops. Slight changes to height isn't going to magically render more polygons on screen when the whole verticality of the environment can already be seen in both games. It's just a matter of preference on the devs part in how the chase cam works. GT6 has a high chase cam but it doesn't mean anything.

iGsmGIm3nGdDF.jpg


lJjKhPj.jpg

oh no, I was being sarcastic! There's no way I believe that stuff haha
 
Yeah on 256 colored gifs in 480p

Oh, give it a rest. We have DC GIF's, we have FH2 GIFs. DC clearly looks better in those GIF's. What do you thinks going to happen once we see both running on our TV's, that FH2 is just somehow going to look better? It's immediacy apparent to anyone who isn't in extreme denial that DC looks miles better than FH2. And I say that as someone who has FH2 pre-ordered and has said multiple times that I think FH2 will be more fun overall.

I know owning a game/syetem doesn't mean you're completely neutral and objective, but I wanted to prove I'm not saying this because I have some sort of agenda towards Xbox or Forza
 
Damn, you got me. lol. I swear there was another member who posted something similar and actually believed it. D'oh.

The guy I was being sarcastic about lol

She can laugh all she want but you know that comparison is flawed because the camera and angle in DC bring the car and the environments closer to the player view. Where in fh2 the view need to be farther away since you can drive anywhere and you wouldn't be able to see the different roads ahead if the camera was so close.
 

KKRT00

Member
Oh, give it a rest. We have DC GIF's, we have FH2 GIFs. DC clearly looks better in those GIF's. What do you thinks going to happen once we see both running on our TV's, that FH2 is just somehow going to look better? It's immediacy apparent to anyone who isn't in extreme denial that DC looks miles better than FH2. And I say that as someone who has FH2 pre-ordered and has said multiple times that I think FH2 will be more fun overall.

I know owning a game/syetem doesn't mean you're completely neutral and objective, but I wanted to prove I'm not saying this because I have some sort of agenda towards Xbox or Forza
You cant judge graphics on gifs, its just not accurate.
Gifs hide tons of rendering issues and generally promotes art.
 
Wow at some of the denial in this thread. DC looks like it's on entirely different level to both F5 and FH2.



Say what?

--------------

Glad to see the improvement to FH2 since the E3 build, though. When I first looked at those pictures I was like "huh? it's clearly been downgraded"....then I realised the E3 build shots were at the bottom, lol. Looks much better.

The sense of speed in DC is insane

2588544-5128095088-25340.gif


love it
 
asked my girlfriend which gif looked better....she laughed and asked if I was joking

Why are people so stuck on that area that we first saw at E3? There's plenty of better footage now, for instance, this video from 10:20 onward.

But the real beauty of Horizon is in providing the sights that Driveclub just can not, like fully explorable city streets or all the off-road areas. In Horizon 2, almost everything you see is not only real geometry, like in Driveclub, but you can also go there and approach it from any direction, under your own terms.

There's not a trace of doubt that Driveclub looks more realistic in like for like circumstances - its lighting is truly incredible - but that's cutting Horizon 2 short, because it just offers more, due in large part to its open world nature. They are both tremendous technical accomplishments, especially considering that Horizon 2 is open world, runs on somewhat weaker hardware, and doesn't have the luxury of Driveclub's long development cycle (a good year and a half longer; the game looked nowhere near as good last year, and it still won't have weather at launch). Both Evolution and Playground are wizards.


Forza looks good considering the weaker hardware and open world, however being open world is a negative in my book. Imo it hinders racers by making tracks more like straight roads with less emphasis on racing.

You obviously haven't played Horizon. It has a large variety of differen types of courses and races, including closed circuits. The open roads are just the overworld, and even that is far from just straigths. Racing in Horizon can be quite demanding if you want it to be, and even as someone who plays FM with no assists and manual shifting, I already feel slight trepidation considering the possibilty of simulation damage with rewind turned off in Horizon 2. The unpredictable incoming traffic can really be a bitch.
 

wapplew

Member
I think need for speed rival hold up pretty well, look on par with some of the upcoming racer.
It's open world with weather too.
 

Caddle

Member
Where is that picture of fh2 from because the pictures coming out of gamescom look better than that. Try harder next time.
 
Forza looks good considering the weaker hardware and open world, however being open world is a negative in my book. Imo it hinders racers by making tracks more like straight roads with less emphasis on racing.

There is a place for them but if you are a racing fan its not exactly excelling in that area. I'd take tracks any day, no genre benefits less from being open world.

What?! You clearly haven't played the games, so have no clue what you're talking about.
 

KKRT00

Member
Why are people so stuck on that area that we first saw at E3? There's plenty of better footage now, for instance, this video from 10:20 onward..

Damn, now i want new Midtown Madness

---------

I've watched direct feed of DC from Sony conference.
Tons of aliasing issues and lack of AF.
Clouds looks awesome though, some really good technique, reminds me Flight Simulator X but much more improved.

---
There for FH2, and there for DC.
Straight from the PR's mouth. ;)

Thanks for FH 2 video.

Definitely global lighting is much better in Driveclub, but night illumination seems to be handled better in FH2, but maybe its due to more lights overall.
FH 2 has much better AA, and seems to operate on AF 4x or similar, its definitely not 8x and its not 1x.
Rest of rendering technique seems to be on pair. Geometry looks to be on pair too, but Driveclub is just more polished in art. Lack of PBR materials is hurting FH 2 a lot.
 
I also like how people keep picking the fh2 shots from e3, we have 1080p video showing the game in better state.

Sure, but it still doesn't compare to DC, visually.

Hell, it doesn't even compare to DC from months back, when they showed off the build on the Canada track. Or the build from last year. FH2 has a more vibrant, colourful, and slightly cartoony aesthetic; whereas DC is aiming for a much more realistic look.

And when you realise that....you also realise it's kinda stupid to compare the two :/
 

ShamePain

Banned
PGR 4 still looks a generation ahead of both DC and FH2. And rather than doing some shitty low detail countryside its rendering photo-realistic cities.
cd82956e-1cbd-471d-a53d-2912fe6657d4.gif

2533036-pgr43dark8dxu.gif
 

Caddle

Member
Well let's see fh2 get delayed and see how much the can improve it, because last year DC didn't look better than f5 which was a launch game. The fanboys won't admit that.
 
Well let's see fh2 get delayed and see how much the can improve it, because last year DC didn't look better than f5 which was a launch game. The fanboys won't admit that.

"The fanboys" wont admit that? So anyone who disagrees with your opinion is a fanboy? It's not possible for anyone to deny that without being a fanboy? I hope that's not what you're saying, because I disagree wholeheartedly with you.


My bad for the double post.
 

Waaghals

Member
While PGR4 was one of the best looking games of last generation, it does not look better than Driveclub/FH2.

It generally does not look as good as that gif in motion.
I recently played it, and the car models did not age all that well.

Normally compressing something down to a 500x400 gif removes a lot of imperfections like aliasing or low rez alpha effects or shadow issues.
That might be why it was the favorite way to show off GT5/6 next to photomode shots.

Personally I find Driveclub to be better looking than FH2, but they are going for slightly different aesthetics.
 
Well let's see fh2 get delayed and see how much the can improve it, because last year DC didn't look better than f5 which was a launch game. The fanboys won't admit that.

But DC does look better than both now, so your point is? If FH2 got delayed it might look better too?
 
Those 2 small PGR4 gifs are really the only time the game will look good.

Well let's see fh2 get delayed and see how much the can improve it, because last year DC didn't look better than f5 which was a launch game. The fanboys won't admit that.

No Forza has ever looked better than DC, gifs from ~october last year

DC_Timelapse_Chile_Audi_R8_ProRes3.gif


DC_Timelapse_Chile_Audi_R8_ProRes2.gif
 
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