• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Witcher 3: Brief Intervew Excerpts feat. Tales from OP's Arse

Amir0x

Banned
It's a multiplatform game that quite frankly looks absolutely beautiful. Not exactly a contest. Everyone is getting a beautiful looking game in the end.

There is no arbitrary line where beauty needs to stop advancing. It is beautiful; it could be more beautiful. No reason for it not to take advantage of the extra headroom.
 

TheD

The Detective
Well, they have a cross engine game and want to deliver a great experience on every platform. They choose to optimize for consoles and leave out sophisticated physics and other stuff on PC, for the sake of decent looking current gen versions. They have rather small teams so there arent any resources for an extra PC team I guess. Sucks for PC gamers but the engine isnt that easy scalable to consoles without a lot of work and manpower, that obviously isnt there.

They have already said that the game uses GPU Physx (not just Fur tech, which is Direct Compute) on PC.
 

Jack cw

Member
It's a multiplatform game that quite frankly looks absolutely beautiful. Not exactly a contest. Everyone is getting a beautiful looking game in the end.
This. I'd rather have 1080p with rock solid 30fps on PS4 than dips below that for some extra effects. The game looks brilliant already.
They have already said that the game uses GPU Physx.
My bad. Mixed it up with the graphics effects.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
There is no arbitrary line where beauty needs to stop advancing. It is beautiful; it could be more beautiful. No reason for it not to take advantage of the extra headroom.
Except for the fact that they don't have all the time in the world and the fact that the game is already beautiful. Is a "Not enough that I should succeed, others should fail" situation? When I put this in my ps4, i'm not gonna complain that the game looks like this.
image_the_witcher_3_wild_hunt-25981-2651_0001.jpg

And think to myself, "Man, if only this game was more beautiful than it is on xbox." And i'm not buying it for the visuals, gameplay comes first and foremost, and the gameplay looks awesome, visuals are just icing on the delicious cake that is witcher gameplay.
 

Skilletor

Member
This. I'd rather have 1080p with rock solid 30fps on PS4 than dips below that for some extra effects. The game looks brilliant already.

Why are we assuming there would be dips if they added more bells and whistles? It's possible there wouldn't be, that there's no need for the sacrifice they're making in the name of parity.
 

sirap

Member
If the PS4 version was held back from taking full potential of the hardware then these guys can fuck off. This isn't the cdprojekt I've been supporting since Witcher 1.

Will wait to see the comparisons before I buy this. If it does turn out to be true then I'll move on.
 
The thread title might be is misleading some people. Both versions will be on par in terms of "specific graphical features". That doesn't mean the PS4 version won't run at a higher resolution and/or framerate as usual with multiplatform games.

So my guess is: ~900p vs. 1080p., similar performance. The PS4 doesn't have enough power for higher resolution and more details anyway (when both versions are equally optimized).
 

KaiserBecks

Member
Funny, on PC they are using nVidia effects which won't be seen by Radeon users and on consoles they can't do the same thing?

Oh, how the mighty have fallen.

Which console uses nvidia technology? The PS4 will end up having a higher resolution and/or better framerate, which is the main benefit of its faster APU. There aren't any effects that the PS4 can do but Xbox One can't.
 
I don't really see anything wrong with that has been said - there won't be 'special' effects developed especially for one platform in mind (be it PS4, XB1 or PC), but that doesn't mean that some things won't have to be dialed down or removed completely on hardware that doesn't fit the bill.
 

Toki767

Member
Except for the fact that they don't have all the time in the world and the fact that the game is already beautiful. Is a "Not enough that I should succeed, others should fail" situation? When I put this in my ps4, i'm not gonna complain that the game looks like this.
http://images.gamersyde.com/image_the_witcher_3_wild_hunt-25981-2651_0001.jpg
And think to myself, "Man, if only this game was more beautiful than it is on xbox."

Those jaggies. Hope they figure out what AA solution they want to use soon.
 

RedAssedApe

Banned
I thought we were gonna be done with this type of bottleneck with the jump to current gen only. But I guess this is going to be the same situation except instead of 360/ps3 holding games back. It's going to be xbox one (to a lesser extent of course)

Guess it makes sense from a dev budget perspective but doesn't make it any less lame.
 

Clintizzle

Lord of Edge.
[ConspiracyGAF]
Perhaps this could legit be a new thing going forward in the games industry. Not paid exclusive rights, not bonus or timed exclusive content, but paid parity. I certainly wouldn't put it past Microsoft, at this point, with their lackadaisical and misleading PR speak.
[/ConspiracyGAF]

#Best
 
Do you guys think this has to do with CDPR having a deal with MS. Witcher 3 being always shown at their conference, exclusive items, it seems they have a marketing deal going on.
 

MavFan619

Banned
Do you guys think this has to do with CDPR having a deal with MS. Witcher 3 being always shown at their conference, exclusive items, it seems they have a marketing deal going on.
I honestly don't even as a PS4 owner I just see it as a lot of devs will just keep it at framerate and resolution differences when they apply.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Do you guys think this has to do with CDPR having a deal with MS. Witcher 3 being always shown at their conference, exclusive items, it seems they have a marketing deal going on.
No, i'm quite positive that this is just do to them not dedicating extra time to the different consoles and delivering the same consistent experience.
 
I think this just means they won't be adding additional visual features, I don't think res will be included within that bracket. I mean forced parity would be stupid and basically confirm that they have some special relationship with MS, something that would make little sense for the series since the PS4 is doing better.
 

Rembrandt

Banned
can you name any names of people who are being hypocritical and reference their posts for us?

It's pointless to just throw accusations without evidence of any actual hypocrisy.

Surprisingly, from some of the accounts I checked, nobody posted in this thread and that one. So I jumped the gun, I won't check again the morning, but I'm sure it'll be valid then, lmao.
 

cheezcake

Member
This thread is a perfect example of how a single inaccurate thread title can sully the name of a good developer and cause a fuckton of controversy over nothing.

The thread title is not misleading at all. Go back and read the article.

It's 100% misleading. A lack of special graphical features for a particular system does not indicate parity at all. The vast majority of multiplats are already identical aside from dialing up of existing features. Better textures, anisotropic filtering, DoF, framerate, resolution are not special graphical features but that clearly doesn't mean Tomb Raider PS4 vs Tomb Raider X1 are at "parity"
 

Clintizzle

Lord of Edge.
I don't really see anything wrong with that has been said - there won't be 'special' effects developed especially for one platform in mind (be it PS4, XB1 or PC), but that doesn't mean that some things won't have to be dialed down or removed completely on hardware that doesn't fit the bill.


I havent been on GAF for long, but this is pretty much 80% of the threads. Breaking apart PR pieces and having a massive overreactions over small things. Not even Sony is exempt from these overreactions.
 

Jack cw

Member
Why are we assuming there would be dips if they added more bells and whistles? It's possible there wouldn't be, that there's no need for the sacrifice they're making in the name of parity.
I see your point but with a 40% higher res to render compared to the xbone the room for more effects at the same fps is rather small I guess. This isnt parity, PS4 already has a more stellar version. Parity would mean everything same on both.
 

Randy

Member
PC Master Race is the savior of all.

It is known.



I guess it depends on what we're defining as "special" in this case. There are certainly more than a few PS4 games that have effects in place that the XBO does not, that go beyond mere resolution, AA and framerates.

I think that meme is banned here, so watch out.
 

Henrar

Member
Which console uses nvidia technology? The PS4 will end up having a higher resolution and/or better framerate, which is the main benefit of its faster APU. There aren't any effects that the PS4 can do but Xbox One can't.

Look at Tomb Raider Definitive Edition or other multiplatforms that don't differ only in resolution/framerate. Better DoF, AO, etc... They can do that. They chose not to, for the sake of parity. If XBO was more powerful console (or it was Sony that moneyhatted the game a bit) I'm sure CDP wouldn't mind making one console version prettier than the other.
 

mrklaw

MrArseFace
Typical PR. They want to sell their game on every platform. We heard that pre current gen launch and now too. This is a pretty taxing open world game anyway and even with heavy optimizing, the xbone can only do so much. I would be surprised if it runs higher than 800p on MS console.

Except that should mean making the game attractive for PS4 owners. Telling them effectively they aren't getting any improvements doesn't exactly make your game enticing. Whereas if you said eg PS4 would get 1080p and XB1 900p, then PS4 owners would be happy and I don't think you'd piss off Xbox owners they would be used to slightly different resolution for example. No need to force any kind of parity to placate Xbox users
 

Plywood

NeoGAF's smiling token!
I don't think this is a big deal. Multiplatform devs don't have to push beyond parity at the cost of their time, money and resources especially considering this may have a negligible impact on sales if it has any at all.
 
Can anyone provide a list of cross-platform games that have had platform-specific effects added? (platform-specific effects as opposed to changes in resolution + frame rate)?

I don't think there are any, are there, unless you count different AA implementations between platforms.

I'm just reading this as "We won't be adding loads of specific GPGPU stuff on the PS4", "We won't be adding loads of Kinect voice commands", etc.
 

RulkezX

Member
I'm referring to the people who don't have the choice to get it on PC instead. They can always get it on XB1, but nah.


No platform specific effects etc , but I'll bet the resolution isn't the same between the 2.


Of course you won't hear that mentioned until the DF breakdown because of the marketing deal.
 

d9b

Banned
This thread is a perfect example of how a single inaccurate thread title can sully the name of a good developer and cause a fuckton of controversy over nothing

Parity = the state or condition of being equal


" How will CD Projek be taking advantage of the PS4′s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?

“We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."

...

People stop thread title wining, if you have a problem with it, report it to the mod and let them decide and change it if they find it inappropriate or contradictory to the article or CDP Lead Engine Programmer's statement.
 
Parity = the state or condition of being equal


" How will CD Projek be taking advantage of the PS4′s unified GDDR5 memory architecture and whether they will be developing specific graphical features which they might have found to be possible only on the PS4?

“We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them,” Balazs Torok, Lead Engine Programmer said to GamingBolt."

...

People stop thread title wining, if you have a problem with it, report it to the mod and let them decide and change it if they find it inappropriate or contradictory to the article or CDP Lead Engine Programmer's statement.


So... if the versions have different frame rates and resolutions, but the same effects, do you consider them to have parity?
 

cheezcake

Member
Can anyone provide a list of cross-platform games that have had platform-specific effects added? (platform-specific effects as opposed to changes in resolution + frame rate)?

I don't think there are any, are there, unless you count different AA implementations between platforms.

I'm just reading this as "We won't be adding loads of specific GPGPU stuff on the PS4", "We won't be adding loads of Kinect voice commands", etc.

BF4 PS4 used HBAO, XB1 initially did not but it was patched in. Tomb Raider PS4 uses a higher quality DoF algorithm. That's all I can think of.
 
They're doing that though. They're making use of console specific gimmicks like the touchpad and smartglass. That was confirmed in the big leak.

Meh, I was just trying to think of an xbox-specific thing... I guess that doesn't count as a graphical effect which was the context of the question in the OP. Poor example on my part.
can't think of any gfx effects the xbox is known for that the ps4 can't also do
 
Besides higher resolution and AA what can the PS4 do the Xbox One can't? Not saying resolution and AA are not important (I play PC and along with 60fps hold both as the main reason I still play on PC). Can the PS4 handle a noticeable higher texture resolution? Draw distance? Particle effects? Even on PC I sometimes have trouble seeing the difference between medium and high in some titles.
 

RyudBoy

Member
No platform specific effects etc , but I'll bet the resolution isn't the same between the 2.


Of course you won't hear that mentioned until the DF breakdown because of the marketing deal.

Ya, I know. I just don't see them hitting 1080p on XB1.
 
Yeah, MS hard earned cash in the work. Improving the aa quality or resolution shouldn't be a problem, if I don't see any kind of improvement then I boycotting this.
 

cheezcake

Member
Besides higher resolution and AA what can the PS4 do the Xbox One can't? Not saying resolution and AA are not important (I play PC and along with 60fps hold both as the main reason I still play on PC). Can the PS4 handle a noticeable higher texture resolution? Draw distance? Particle effects? Even on PC I sometimes have trouble seeing the difference between medium and high in some titles.

Architecture wise it has extra GPGPU capabilities, but its hardly reasonable to expect a multiplat developer the size of CDPR to heavily invest in creating new tech to take advantage of that. Especially when even Sony first party devs haven't seemed to be doing so yet.
 

Amir0x

Banned
Except for the fact that they don't have all the time in the world and the fact that the game is already beautiful. Is a "Not enough that I should succeed, others should fail" situation? When I put this in my ps4, i'm not gonna complain that the game looks like this.

And think to myself, "Man, if only this game was more beautiful than it is on xbox." And i'm not buying it for the visuals, gameplay comes first and foremost, and the gameplay looks awesome, visuals are just icing on the delicious cake that is witcher gameplay.

They don't need all the time in the world. They have a PC version that will have all the bells and whistles, and a PS4 with so much headroom that it can effortlessly produce a superior result without a massive amount of extra work.

I am buying it for the visuals. And I am buying it for the gameplay. The problem with people like you is you think there needs to be some trade off, or that one element must inherently be less important than the other. And you go around trying to justify shitty decisions in the most ridiculous way, simply because it's impossible for you to admit the only reason parity exists in this case is because they're intentionally holding back on making a superior product so that the other console gamers don't have their feelings hurt.

There's no other justification for it. I play games, not consoles. And I demand the best possible experience from my consoles, devs who choose not to do not get my money.

I will support the version they release which has no sacrifices, my PC.


I think that meme is banned here, so watch out.

Really? Shit, I genuinely didn't know. I'll remove it. Must have forgot or something, didn't remember that being banned at all. :(
 
Not aiming to develop special graphical features is not equal to parity. Getting stuff like higher resolution and framerates from superior hardware does not really need any large amount of effort.

I wonder if this was an honest mistake by OP (in which case they are not very bright) or whether OP was deliberately trying to stir shit up, in which case I would say they failed, as not a lot of people ITT seem to have taken the bait.
 
Top Bottom