EmCeeGramr
Member
People keep insisting that it'd be bad because of texture warping or fog or clipping or draw distance is like poo-pooing the entire idea of making retro pixel-art games because most of them use a bajillion more onscreen sprites and colors and layers and particle effects and animation and lack of overscan and data sizes and level sizes than any of that old hardware could achieve even a fraction of.
I mean, yeah, going back early 3D games have aged way worse than most 2D games; but that's not really the point of a modern homage to the art styles of that era, and it's perfectly understandable for someone to have an attachment to chunky models with clean solid colored textures just like someone can enjoy a sprite made of three colors of squares.
I mean, yeah, going back early 3D games have aged way worse than most 2D games; but that's not really the point of a modern homage to the art styles of that era, and it's perfectly understandable for someone to have an attachment to chunky models with clean solid colored textures just like someone can enjoy a sprite made of three colors of squares.