Boy Wander
Member
One final quote in response to complaints about ALBWs structure:
"I think the rental system had the effect of changing how the game progresses. However, there were quite a few complaints from players who felt let down that it lacked the classic zelda element of exploring dungeons to get items that gradually let you do more. Empathy and growth are important elements in Zelda games and acquiring new items in order to reach new areas was an element of gameplay related to growth. I realize that in order to satisfy all players, we must not only come up with new ideas, but also include something that allows the player to experience enjoyable elements from older titles in the series in a new way".
Says a lot without saying anything much, this guy
"I think the rental system had the effect of changing how the game progresses. However, there were quite a few complaints from players who felt let down that it lacked the classic zelda element of exploring dungeons to get items that gradually let you do more. Empathy and growth are important elements in Zelda games and acquiring new items in order to reach new areas was an element of gameplay related to growth. I realize that in order to satisfy all players, we must not only come up with new ideas, but also include something that allows the player to experience enjoyable elements from older titles in the series in a new way".
Says a lot without saying anything much, this guy