• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 36, 2014 (Sep 01 - Sep 07)

Looks like Xbox One is the clear choice for console gamers in Japan. Clearly we can expect great things for the system. How long until Final Fantasy 15 becomes an Xbox One exclusive.

I am really impressed with how well Youkai Watch 2 is holding. Someone should do a comparison chart between Youkai Watch 2 and Animal Crossing New Leaf.

Dragon Quest X did pretty well on 3DS. Wonder if Square Enix will release the game for more consoles and continue to not consider bringing it to the West.
 
That's my understanding, but why go through producing a retail box and stuff if its a download? Why not just put it on the eshop?
So kids can ask their parents to buy for them?
I dunno, they can do the eshop code card thing too and save some plastic.
 

Atram

Member
That's my understanding, but why go through producing a retail box and stuff if its a download? Why not just put it on the eshop?

SE couldn´t handle 52.000 new 3DS Cloud Users, now think about it if the game would show up on the eShop ;)
 
That's my understanding, but why go through producing a retail box and stuff if its a download? Why not just put it on the eshop?

Two reasons:

1. Retail is still a big thing in Japan, so having physical units is important.

2. More importantly, since it's being streamed they wanted to limit the number of people that actually have the game. The issues we've been hearing about since launch seem to indicate this was probably the right move (Not that it has helped much).
 

RalchAC

Member
sörine;129318638 said:
The western sales argument is a relatively hollow one without any numbers to back it up. There's never been any indication these games sold very well in the west, even in the PS2 salad days when we did get comprehensive npd leaks. If they did do well in America and Europe then 360 would probably still be getting most of them.

Well, if they've been releasing 360 versions for so long is because they sell well enough for a long time. The latest games ditched that version in favour of a Vita one.

If we don't have numbers we can only especulate. But as console prices go down and more people got a PS3 due to different Japanese exclusives like Tales, KH, Ni no Kuni, One Piece Musou being PS3 only Xbox sales could have gone down to a point where it was not worth.

The audience may have migrated from 360 to PS3 little by little after Japanese exclusives started coming to the latter.

sörine;129319367 said:
It could easily go either way I think. On one hand you have the dominant platform with the more successful Musou releases but only a couple of them. On the other you have the secondary platform but one that's seen major effort in trying to build a Musou audience on, with four times as many releases including higher profile IP (One Piece, Gundam, mainline DW/SW). I really don't know which version will sell more.

Yeah, I'm quite interested in seeing which one will sell better.
 

sörine

Banned
I don't understand why 50-60k DQX on 3DS would be enough to break servers? Wasn't the Android version the exact same thing? Did it do far worse or something?
 

Impotaku

Member
sörine;129321218 said:
I don't understand why 50-60k on 3DS would be enough to break servers? Wasn't the Android version the exact same thing? Did it do far worse or something?

The server is shared with the Wii & WiiU versions as well as the pc & mobile version that's what i read anyway.
 

L~A

Member
wait, isn't the 3ds version of DQX just running in the cloud? and they sold THAT much for what's essentially an empty cart?

well ill be damned.

That's not all, Squeenix actually stopped shipping copies real quick (first day?), so sales could've been even better.

Most popular series + most popular platform = good sales, even with something as weird as cloud-based MMO with paid subscription on a handheld.

2. More importantly, since it's being streamed they wanted to limit the number of people that actually have the game. The issues we've been hearing about since launch seem to indicate this was probably the right move (Not that it has helped much).

Not really. On the eShop, you can simply ask for downloads to be stopped at any moment.
 

RalchAC

Member
That's not all, Squeenix actually stopped shipping copies real quick (first day?), so sales could've been even better.

Most popular series + most popular platform = good sales, even with something as weird as cloud-based MMO with paid subscription on a handheld.



Not really. On the eShop, you can simply ask for downloads to be stopped at any moment.

Well, Japan has good Internet speeds and DQ10 is a MMO, so it needs an internet connection anyways. If they are able to solve the different problems (like the font, texts and all that) it could sell quite well.

They'll probably bring a proper port for 3DS succesor.

And I actually wonder if they'll bring DQ10 to PS3, PS4 or both now that they're releasing DQ:H. Or maybe not since I imagine right now the game is cross-play between PC/Wii/WiiU/3DS/Mobile and they want to keep everybody in the same servers.
 

Kagari

Crystal Bearer
Well, Japan has good Internet speeds and DQ10 is a MMO, so it needs an internet connection anyways. If they are able to solve the different problems (like the font, texts and all that) it could sell quite well.

They'll probably bring a proper port for 3DS succesor.

And I actually wonder if they'll bring DQ10 to PS3, PS4 or both now that they're releasing DQ:H. Or maybe not since I imagine right now the game is cross-play between PC/Wii/WiiU/3DS/Mobile and they want to keep everybody in the same servers.

I think Nintendo maintains some sort of rights to it.
 
That's not all, Squeenix actually stopped shipping copies real quick (first day?), so sales could've been even better.

Most popular series + most popular platform = good sales, even with something as weird as cloud-based MMO with paid subscription on a handheld.



Not really. On the eShop, you can simply ask for downloads to be stopped at any moment.

I suppose that's true. I guess they just didn't see the point since they were pretty certain the boxed copies alone would cover their capacity. Or something. Why am I trying to make sense of something SE has done?
 

duckroll

Member
sörine;129321218 said:
I don't understand why 50-60k DQX on 3DS would be enough to break servers? Wasn't the Android version the exact same thing? Did it do far worse or something?

I think there are a few plausible reasons for that. When the mobile version launched, since they're not dedicated gaming platforms and it's viewed as a service (you don't buy the game, just the additional subscription), I think the perception could have been that this served mostly as a portable second device option to play DQX on the go for those who already play the game. It might not have been very successful in getting new subscribers. Furthermore, it's probably more spread out in terms of people accessing the game, since you can try out the game for a few hours or a day or a few days, based on the subscription plans.

On the 3DS, as a retail product it feels positioned differently. They were definitely targeting people who haven't played the game yet and are into dedicated games. The package also comes with a subscription (1 month? 2 months? Not sure.) which encourages people to dig in immediately since they know they'll be able to play the game daily right out of the box. Which means if they sold 60k, that's 60k users likely to be all playing the game at around the same time during peak periods in the first few days of sales.
 

extralite

Member
The server is shared with the Wii & WiiU versions as well as the pc & mobile version that's what i read anyway.

Cloud servers and the MMO servers are not the same though. The cloud servers are your remote PC which in turn accesses the shared game servers. Play experience for the other versions wasn't in any way impacted, thankfully.
 
Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) - 63.401 / 2.422.146 (-8%)

Still going strong

Indeed. Let's see how it will perform from next week onwards, when 3DS heavy hitters will be released. I guess the major userbase overlapping will be with Pokémon so the game might be immune to SSB and MH. I think 3m this year is really a lock.
 

Bunta

Fujiwara Tofu Shop
He got banned for being rude, confrontational, and making posts like this: http://www.neogaf.com/forum/showpost.php?p=129195284&postcount=7

He did not get banned for his joke post.

dPhGY6r.gif
 

duckroll

Member
By the way, looks like they've started to sell the game again? Famitsu got an article about that.

That's not a news article. It's like one of those paid advertorials or something. Basically just a recap of what DQX 3DS is, one week after it was released, telling people about the product and promotions, etc. :p
 

extralite

Member
Not really. On the eShop, you can simply ask for downloads to be stopped at any moment.

It's not something users expect to happen though. Imagine trying to download a game on the eShop and all of a sudden it tells you it isn't possible.

If a retail shop is out of stock on the other hand, people are used to this. They then might turn to eShop to buy it there instead. Better not give them the option from the start to not irritate them more than necessary.

Also retailers will appreciate that costumers have to come to their store to buy an online only game. We had long discussions about how retailers aren't fond of DD focussed platforms.

And sold out signs are great advertisement usually. The game not running well, not so much.
 

sörine

Banned
I think Nintendo maintains some sort of rights to it.
I see this said a lot but I've never seen anything really confirm it. When Nintendo holds exclusivity over games they tend not to show up on PC or mobile. I don't think there's ever been a case of Nintendo lobbying for console exclusivity either.

The only real indication we have is that DQX isn't on PlayStation or Xbox. And if that standard's enough, should we also assume Sony holds rights over FFFXIV?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet retail chain: preorder stats / comparisons, as of September 3rd, 2014

[3DS] Monster Hunter 3G - 459pt + 224pt = 683pt*
[3DS] Monster Hunter 4 - 2335pt
[3DS] Monster Hunter 4G - 1419pt

[Wii] Super Smash Bros. Brawl - 1218pt**
[3DS] Puzzle & Dragons Z - 742pt
[3DS] Yokai Watch 2 - 752pt + 574pt = 1,326pt
[3DS] Super Smash Bros. for Nintendo 3DS - 940pt

[PS3] Watch Dogs - 16pt
[PS3] Destiny - 58pt

[PS4] Watch Dogs - 36pt
[PS4] Destiny - 53pt

[PSV] Dangan-Ronpa 1-2: Reload - 34pt
[PSV] Dangan-Ronpa Another Episode - 38pt

[PS3] Naruto Shippuden: Ultimate Ninja Storm Generations - 70pt*
[PS3] Naruto Shippuden: Ultimate Ninja Storm 3 - 76pt
[PS3] Naruto Shippuden: Ultimate Ninja Storm Revolution - 33pt

[PS3] Kingdom Hearts 1.5 Remix - 80pt
[PS3] Kingdom Hearts 2.5 Remix - 32pt

[WiiU] Super Smash Bros. for Wii U - 26pt

* = Comg preorder pts from 2011/2012
** = Comg preorder pts up to 2010

Note: Comgnet's ratio between actual sales and pts has grown overall in the past year / years, and older preorder points are not as reliable for comparisons as most recent ones, especially if they are from years and years ago
 

hiska-kun

Member
So, this is the last week with Youkai Watch 2 on the top. Since next week Smash will be there until MH4G's release, and this one until Pokemon ORAS's one.
 

Opiate

Member
Also, traditional and mobile markets are based on completely different business models. I guess users realize that a lot of people are playing on mobile phones, i.e. a threat for traditional video games. It's difficult to compare, though, the two realities. It's like comparing TV ratings and YT views.

I agree they're different business models, but not particularly different customer bases or different use cases, which is the most important point.

Youtube (and similar streaming sites) have begun to take chunks out of TV viewership, so it's happening there too, but not nearly as rapidly as the mobile market has taken chunks out of the traditional gaming market. Pretty clearly, people (especially in Japan, but also elsewhere) are replacing traditional gaming with mobile gaming. It would be good to have information on how that transition is occurring, although I also agree that the reason it's not being tracked is that it's so difficult to do so, not because MC or Famitsu don't' want to.
 
Top Bottom