• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DRIVECLUB |OT| Cloudy with a Chance of Jaw Drops

Status
Not open for further replies.

coolasj19

Why are you reading my tag instead of the title of my post?
But it has been a fundamental feature in every racing game since 2006! They had a year and didn't have time to draw a line for the the duration of the race? The clouds must be hogging all the processing and memory!
I dislike Racing Lines. It tells me the "right" way to do something and when I can't do it I get frustrated. Just leave me to my own devices please.
If you are in EU/AU, yes. If you are in the US, you got gamestopped.
For serious? Damn.

Does the game explain what the color coded flags mean at some point during the tutorial or whatever?
 

viveks86

Member
141002183317.gif


Holy shit! Even the fireworks cause the dashboard lighting to toggle on and off! o_O
 

Gen X

Trust no one. Eat steaks.
DC Clubs are only 6 members? If thats it... seems to little to me.

I'd rather have a small tight knit club with 6 stellar drivers than a club of 1000 members being at the top of the leaderboards because they have 800 more mediocre drivers than a club of only 200 members.

But that's just me.

You watch, a great driver who is not in a club will get scalped by clubs that are in need of one or two more consistently highly ranked drivers.
 

DrTeflon

Member
Pics are not doing DC any favor, especially the ones posted by DrTeflon.

Why is there such a noticeable disparity between that and when the game is in motion?

Maybe some random filter? I dunno, destiny looks pretty bad to me in screenshots, for example.

And trust me when I say those were the good ones

The bad ones is stuff like:

 

Bastos

Member
respect respect...I go to a friend's house myself to use a wheel, they are really expensive, I'll do fine with a DS4 myself.

If you're even remotely adequate with today's gaming, you'll pick this up no time.

and yay you live in Brazil! always wanted to visit there.
My cousin has a G27, too bad I can't use it on my PS4 =/

And I love it here! Minus the violence part and absurd taxes, Thrustmaster T500RS costs roughly $800 here just to give an example.
 

viveks86

Member
I dislike Racing Lines. It tells me the "right" way to do something and when I can't do it I get frustrated. Just leave me to my own devices please.

For serious? Damn.

Does the game explain what the color coded flags mean at some point during the tutorial or whatever?

Yeah I hate them too. Racing lines and rewind mode need to die in a fire. Fuck "options" I don't want to compete against people who use them. Keep that shit to single player if you are so inclined.

I wonder if they would actually explain the flags during any tutorial or just leave it for word of mouth.
 
If I hadn't just dropped $1300 on a new PC with over a dozen games to play on it in the next few months I would be buying a PS4 for this game.

This feels like the first "real" next-gen game.
 

DrTeflon

Member
Yeah I hate them too. Racing lines and replay mode need to die in a fire. Fuck "options" I don't want to compete against people who use them. Keep that shit to single player if you are so inclined.

I wonder if they would actually explain the flags during any tutorial or just leave it for word of mouth.

I dont think so, at least i didnt saw anything about flags. I just went "oh so so THAT's what they're for!" Lol
 

coolasj19

Why are you reading my tag instead of the title of my post?
you get frustrated because you can't match the near perfect AI? life must suck for you.
What? Yes I get frustrated whenever I can't match the near perfect AI. It's near perfect. That's why I turn racing lines off, I have a particular disdain for them because it severely hampered my enjoyment of one particular game (that I can't remember right now) when I couldn't turn them off. I also got frustrated trying to race ghosts in OG Motorstorm too so I stopped doing those.

I said "dislike". Not "I hope Obama bans racing lines and your a lesser person if you use them". Besides, I can't tell if you're being sarcastic or attacking me. Hopefully it's all in good jest.
 

coastel

Member
Soooo close it's fucked up us in the UK have to wait till friday for this :( atleast should be able to play the ps plus version before it's out.
 
I am not going to be the fastest racer but I will be putting in a lot of insomnia hours in this game

PSN nazaire73, I need GAF friends and a club to join

East Coast US NY-CT
 

viveks86

Member
I was about to say... first thing I disagree with you throughout the whole thread. :p

Haha! Though I'm generally indifferent to replay mode, I'd love to have one in this game. Imagine taking all that footage and authoring a club sizzle reel that's up on your homepage, flaunting each member and their conquests, sending shivers down other clubs' spines
 
Haha! Though I'm generally indifferent to replay mode, I'd love to have one in this game. Imagine taking all that footage and authoring a club sizzle reel that's up on your club homepage, flaunting each club member and their conquests, sending shivers down other clubs' spines

Yup. Sharefactory was MADE for this game.
 

Gestault

Member
[re: gameplay options being bad, because it allows for different skill levels]
Indeed.

Genuine question: why is crowd density even an adjustable option?

Wait what??? That is an option? Wonder why and what impact it has.

I have issues with a design philosophy that welcomes random superficial elements but doesn't welcome different play styles. It's like a classroom that lets each student choose the color of the walls, but doesn't accept visual vs procedural learning.
 
The loading times are incredibly impressive considering the visuals and weather simulation. Like 4-5 second restarts. Such an important part of building a replayable racing game that I think has become a lost art.
 
I have issues with a design philosophy that welcomes random superficial elements but doesn't welcome different play styles. It's like a classroom that lets each student choose the color of the walls, but doesn't accept visual vs procedural learning.
Then we need to be able to set restrictions for custom challenges, I.e. no driving line, cockpit view only, disqualification for more than two wheels off the tarmac, etc etc etc.

I get what you are saying, but it can be quite infuriating at times racing with online opponents who have not memorized the track and rear end you coming into a corner at 200 mph because they don't naturally have the feel for when to use the brakes. Driving lines are like GPS navigation IMO, they are a crutch that allows you to get by without really knowing the track, or where you are going...

Who knows, perhaps DC social gameplay structure will account for this and match people with similar skill levels. That would be extremely impressive.
 

viveks86

Member
why would the fireworks cause the dashboard to light up?

Here

Modern cars brighten the dashboard lights to compensate for brighter outdoor lighting. When my car turns on the headlights automatically as it gets darker, it also dims the dashboard backlight. Likewise when you turn off the headlights, the dash gets brighter.

Fireworks momentarily light up the environment, thereby fooling the dashboard
 

Gestault

Member
why would the fireworks cause the dashboard to light up?

Your car thinks the environment is brighter (imagine something like sunset) for a brief moment, so it makes the dashboard display brighter so it's easier to see. I mean sure, that wouldn't happen in real life (i.e. when headlights hit you at night), but it's a neat idea that the game systems are reacting to each other instead of just "daylight timer has hit [X] point and dash lights are turned "on."
 

Shaneus

Member
The lights on the dashboard turn on as it's leaving the tunnel.
Oh god, I didn't even notice that. Such an amazing touch.

Not to compare and be bitchy or whatever, but does Horizon 2 do that as well? Can that be seen in any footage? Don't want to turn it into a slinging match, I just don't remember seeing it in any clips I've seen. If mods see this as trolling/system-warsing, I can edit it.
 

EGOMON

Member
Yeah I hate them too. Racing lines and rewind mode need to die in a fire. Fuck "options" I don't want to compete against people who use them. Keep that shit to single player if you are so inclined.

I wonder if they would actually explain the flags during any tutorial or just leave it for word of mouth.

In GT6 online lobbies i always search for non-Driving line rooms
i mean whats the point of racing if there is no challenge in estimating breaking time and when to floor it might as well let the AI drive your car!
 

viveks86

Member
You watch, a great driver who is not in a club will get scalped by clubs that are in need of one or two more consistently highly ranked drivers.

This is a guarantee. People will jump clubs as well. It really is a completely different dynamic and I'm surprised this comparison with FH2 even happens. Not everything is a numbers game.


In GT6 online lobbies i always search for non-Driving line rooms
i mean whats the point of racing if there is no challenge in estimating breaking time and when to floor it might as well let the AI drive your car!

Yeah, and to be clear, I'm not judging anyone who uses them. It just makes the playing field uneven and forces people to split up into different groups, like you pointed out. A healthy online community needs to avoid such fracturing so that there are more people to play with.
 

Shaneus

Member
Sega Rally. Maybe.
I see what you did there.

I don't know man. For the all the fanboyism I've shown towards this game, even I can't imagine it getting rave reviews. It just stubbornly refuses to tick all boxes that a AAA heavily focus tested racing game would. When it comes to racers, most people look at the them like mobile phones. Just an endless list of "features" that have become the norm for whatever reason. "Is it any good at making phone calls?" is just another item on a checklist, with significantly diminished intrinsic value.

:'(
Likewise. I'd love to see it get as good reviews as that other major racer that released recently, but there's a lot more subtlety in Driveclub's design that can be easily overlooked by most people, especially reviewers looking for clicks and to stand out. Because there's not 10 different "radio stations" and DJs and open world and huge fluoro things everywhere it won't stand out as much.

I think Eurogamer will be on point with their review, I know they tend to align closely with my tastes as far as driving games go (Martin Robinson and Tom Bramwell are both big PGR fans IIRC). IGN and such will likely be off the mark and miss the subtleties in design, probably rank it around 70 or so (not like it's a bad thing, but... it won't score as highly as FH2).

Maybe the social stuff will appeal more widely than we give credit for (and it WAS a big selling point for PGR2) so things might not be so dire, but I doubt it.

I’m still kind of busy with work but was able to upload some screenshots I took. Well…. it does not look well while using the share button. It looks WAY better in motion, trust me.
Where are the screenshots? All I see are photos.

You might be making shit up but send that idea to Rushy, it's brilliant. DO IT! < I'm being serious.
It's an *amazing* idea! Almost like gambling of sorts, but a little easier to sell to the general public. Perhaps if it was "unlocked" at a fairly high racing level so it doesn't punish people just starting on the game. Needs to be done!

You watch, a great driver who is not in a club will get scalped by clubs that are in need of one or two more consistently highly ranked drivers.
This is a guarantee. People will jump clubs as well. It really is a completely different dynamic and I'm surprised this comparison with FH2 even happens. Not everything is a numbers game.
It is, and from memory it was even brought up during an interview with Rushy as something he'd not even considered but could work with. I think it's a fantastic idea, and the mental image of something developing not unlike a Fast and Furious-style club setting is pretty damn awesome. And that it's restricted to only 6 people, so before long it becomes a fight to stay in that club and not just join up to it.

I'm a free agent, if anyone's looking ;)
 
Driving line is pretty terrible. I started enjoying driving games when I shut it off. You have to actually learn the track and the game becomes more than just a moving game of Simon.

I don't think it has any place in an arcade racer. It actually prevents people from being good at the game.

I disagree, driving line is a fantastic thing for novice racing players and those used to arcade games where proper cornering doesn't really matter. Breaking line and dynamic driving line that adjusts to your chosen path are even better, but it's very important to turn them off as soon as you get to grips with the basics. As learning tools, they do their job well if used properly.
 

Gestault

Member
I disagree, driving line is a fantastic thing for novice racing players and those used to arcade games where proper cornering doesn't really matter. Breaking line and dynamic driving line that adjusts to your chosen path are even better, but it's very important to turn them off as soon as you get to grips with the basics. As learning tools, they do their job well if used properly.

Well put. In a very "traditional game" sense, if being given visual information to react to isn't considered the metric for videogames, I think the bar is outside of my interests. This is from someone who prefers no driving-line.
 

Shaneus

Member
I disagree, driving line is a fantastic thing for novice racing players and those used to arcade games where proper cornering doesn't really matter. Breaking line and dynamic driving line that adjusts to your chosen path are even better, but it's very important to turn them off as soon as you get to grips with the basics. As learning tools, they do their job well if used properly.
So in that regard, would having the option disabled automatically (if enabled) from level, say, 5 (if we're talking out of 50) be enough?
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Well put. In a very "traditional game" sense, if being given visual information to react to isn't considered the metric for videogames, I think the bar is outside of my interests. This is from someone who prefers no driving-line.

Well, in the topic of this game, it does it in a way that not only serves the novice player but the reward system in the game as well.

I love the fact that it gives you a glimpse of how its meant to be done via cornering face offs, so you go "ooooh, so that's how you maintain speed", and rewards you in the meantime for completing that section well.
 

viveks86

Member
I disagree, driving line is a fantastic thing for novice racing players and those used to arcade games where proper cornering doesn't really matter. Breaking line and dynamic driving line that adjusts to your chosen path are even better, but it's very important to turn them off as soon as you get to grips with the basics. As learning tools, they do their job well if used properly.

I agree with this. They are great learning tools, no doubt. I just don't want them in competitive situations that end up splitting the community.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Well put. In a very "traditional game" sense, if being given visual information to react to isn't considered the metric for videogames, I think the bar is outside of my interests. This is from someone who prefers no driving-line.

Yeah but it doesn't have to be ON throughout the entirety of the track, otherwise the player is virtually on rails.

I often find I get better time straying off the driving line, not cutting corners, just trusting my instincts and reflexes over what some robotic prediction tells me to do.

All the visual information you need is your car slamming into a fucking guard rail for you to realize you overshot it. lol

I agree with this. They are great learning tools, no doubt. I just don't want them in competitive situations that end up splitting the community.

I'm posting a new video soon that will hopefully settle this argument. I shaved three seconds off my laptime just chasing ghosts and feeling the track, at times even ignoring the cornering lines.
 

viveks86

Member
I'm posting a new video soon that will hopefully settle this argument. I shaved three seconds off my laptime just chasing ghosts and feeling the track, at times even ignoring the cornering lines.

On that topic, this game has cornering challenges right? Are the points you score based on how quickly you traverse the corner or how closely you adhere to the driving line?

In other words, is the driving line a mechanic or a suggestion?
 
Status
Not open for further replies.
Top Bottom