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16 Minutes of Quantum Break [Actual Extended] New Footage

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Ricky_R

Member
Yes, the gameplay was repetitive, but the shooting always highly refined. Great feel to the character movement and aiming. Great feedback loop of enemies reacting to being hit, and sound effects communicating that to the player.

The shooting felt cool the first 5 minutes, but mostly because of the light effects and style. It was pretty basic and not even nearly as good or satisfying as the MP games.

I wouldn't use AW's shooting as a reason to be confident/excited about QB's shooting is all. Regardless, the shooting segments in QB already look much more diverse than AW's.
 
The shooting felt cool the first 5 minutes, but mostly because of the light effects and style. It was pretty basic and not even nearly as good or satisfying as the MP games.

I wouldn't use AW's shooting as a reason to be confident/excited about QB's shooting is all. Regardless, the shooting segments in QB already look much more diverse than AW's.

It sounds like you're talking about encounter design, and I'm talking about gameplay mechanics. I'm really big on the way a game "feels". It's that point that I feel like AW nailed. It's hard to put that gameplay "feel" into words, and I think many people don't account for it.

fun fact: Respawn Entertainment are so big on how their games "feel" that they put the braille R in their logo. http://www.onpause.org/wp-content/uploads/2014/02/respawn-entertainment-logo.png
 

Servbot24

Banned
Oh great another mass murdering game.

Just kidding, looks great! Although I hope time powers are limited since it looks too easy currently.
 

alterno69

Banned
The shooting felt cool the first 5 minutes, but mostly because of the light effects and style. It was pretty basic and not even nearly as good or satisfying as the MP games.

I wouldn't use AW's shooting as a reason to be confident/excited about QB's shooting is all. Regardless, the shooting segments in QB already look much more diverse than AW's.
I agree, i didn't enjoy the shooting in AW at all, the aiming felt very innacurate, it's been a while since i played it but i remember strugling with it and not liking it. Hence why i also didn't like the "boss" fights and gunfights in general.
 
I think the effects are better than anything else I have seen but outside of when things are shifting around and going all batshite crazy that the game is actually not that impressive looking. Doesn't take away from the effects though just insane..
Yeah, it's pretty much all pre-calculated and won't be dynamic at all, but damn it looks cool.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I think the effects are better than anything else I have seen but outside of when things are shifting around and going all batshite crazy that the game is actually not that impressive looking. Doesn't take away from the effects though just insane.

i think it has crazy cohesion. the graphics and lighting and effects, all taken together as a whole, look extremely impressive. i'd certainly say its among the best of the best graphically. but i'd also agree that if you focus on just one piece at a time, like cropping a screen to just one piece of environmental art, you can see poly edges everywhere and some lower res textures. but thats no way to judge the looks of a game ;)
 

Ricky_R

Member
It sounds like you're talking about encounter design, and I'm talking about gameplay mechanics. I'm really big on the way a game "feels". It's that point that I feel like AW nailed. It's hard to put that gameplay "feel" into words, and I think many people don't account for it.

fun fact: Respawn Entertainment are so big on how their games "feel" that they put the braille R in their logo. http://www.onpause.org/wp-content/uploads/2014/02/respawn-entertainment-logo.png

No, I mean the actual shooting mechanics. They really weren't a glowing aspect of AW.
 

The_Monk

Member
Just finished watching, thanks for posting fellow GAFfer.

This seems like a nice game to play with, say, your girlfriend/wife in case they are not into the hobby. Seems fun regarding the gameplay and they are also focusing on a cinematic experience obviously. I like the approach and the theme sure is interesting, seems like such a great game to play in those lazy Sundays, during the winter while you are comfy. :)

Unfortunately I do not own an Xbox one and so far only this game and the FORZA series (been a fan for some time) that caught my attention. And while I'm liking what I'm seeing 2-3 games are still not worth it for me to spend on a Xbox One, mostly for budget decisions, not by choice, to be honest. With some exclusive games I can find a similar replacements but this game seems really unique. Anyway, I hope the game delivers and I hope those that will get it Day one to have a wonderful time with it. I honestly can't wait for them to show more of the game.
 
I think the effects are better than anything else I have seen but outside of when things are shifting around and going all batshite crazy that the game is actually not that impressive looking. Doesn't take away from the effects though just insane.
I think it looks really impressive. Specially geometry wise. Most next gen games still seem largely poly starved, and QB has so many little stuff with geometric detail, that seems to be way ahead in that regard...It's very hard to judge with the given media, but I suspect they are using some sort of dynamic tessellation.

Also, the lighting. Really top notch.
 

Spiders

Member
vfx on another level man
cuokguN.gif

If I wasn't already sold on this game, this gif would have done it.

Looks absolutely incredible.
 
i think it has crazy cohesion. the graphics and lighting and effects, all taken together as a whole, look extremely impressive. i'd certainly say its among the best of the best graphically. but i'd also agree that if you focus on just one piece at a time, like cropping a screen to just one piece of environmental art, you can see poly edges everywhere and some lower res textures. but thats no way to judge the looks of a game ;)

Yeah I don't want to take anything away from the achievement because it is extremely impressive it just stands out to me because when he is just walking around in the beginning before the time effects kick in its just a whole different beast.
 

Servbot24

Banned
See thats the one thing I feel like they failed with AW. That gameplay loop wasn't satisfying to me from the first enemy I killed to the last. I loved the game for everything but the actual gameplay. Visuals, and Presentation were phenomenal. Everything else was rather meh

Judging from the videos this game will have a similar flaw, but those visuals look like they will keep me entertained.
 

StoOgE

First tragedy, then farce.
This is the first thing that made me want to actually play this game.

I loved Max Payne.

I didn't really like the gameplay (but liked everything else) in Alan Wake.

The gunplay here looks pretty interesting and the platforming bits look really nice.

I'm still not 100% sold, we'll have to see what's coming out when, but it looks nice.
 
This is the first thing that made me want to actually play this game.

I loved Max Payne.

I didn't really like the gameplay (but liked everything else) in Alan Wake.

The gunplay here looks pretty interesting and the platforming bits look really nice.

I'm still not 100% sold, we'll have to see what's coming out when, but it looks nice.

Pretty much me as well.
 

reddish

Neo Member
I really don't see the Uncharted comparisons at all. The whole flow of combat is completely different unless your saying 3rd person shoot == any 3rd person shooter.

It's a gorgeous 3rd person action game with heavily scripted moments, heavy emphasis on story, pockets of small sandbox strategic cover-based shooting, platforming and exploration sequences with an element of puzzle, and a white dude for the main character who has animations to brush by dynamic objects in the game and exclaims "shit" when something shocking happens.

The time-manipulation mechanic and setting are obviously where things diverge, but to me, I can't think of a game this has more in common with than Uncharted, and I'm extremely excited about that.
 

Nicodemus

Neo Member
Amazing footage. I thought the game looked decent before, but that whole bridge platforming section just brought it to a whole new level. Can't wait for this one!
 

Kssio_Aug

Member
Awesome! This game is looking pretty good aswell! XB1 is becoming a very very interesting platform day after day. I hope MS can keep the good work till the end of this gen!
 

Journey

Banned
i dont understand some things, the order get trashed to death and this gets praised to death ?

Both games look to have the same strenghts and the same problems.

Both looking great
Both barely have gameplay.
both have meh shortting gameplay mechanics.

i saw 16 minutes of a dude wakling and climbing shit and most of the time not gameplay , i remember seeing some shooting in a video looking like this but this one i skipped that part, shooting and freezing with the power was meh to watch.



In what alternate universe can Quantum Break and The Order: 1886 be compared?

The world will never know... but maybe if we stare at these gifs long enough, we'll time jump and find out! :D

cuokguN.gif
WeepyFatherlyDwarfmongoose.gif



The Order = day one for me as well, but I won't be comparing this to Mario just because it has some platforming lol.
 

Kssio_Aug

Member
I think that just like Sunset Overdrive we will get to a point that we will see a even more interesting gunplay (I liked it already) with other kind of time powers and different enemies that manage to change the battle strategies. This video probably is very early game.

I like it already though! To the visuals till the gunplay! It looks great imho!
 

shandy706

Member
I think that just like Sunset Overdrive we will get to a point that we will see a even more interesting gunplay (I liked it already) with other kind of time powers and different enemies that manage to change the battle strategies. This video probably is very early game.

I like it already though! To the visuals till the gunplay! It looke great imho!

I've already started wondering about gun-play strategies.

Like those projectiles coming from the weapons on those "juggernaut" looking bad guys.

I wonder if I could lure one to fire just beside the other...then freeze time....move to cover...then fire my gun at the projectiles to cause blast/shrapnel damage to the other "juggernaut".


Creating your own unique battles/techniques just in that one single fight looks to be possible.

These aren't simple duck and cover 3rd person shooter mechanics. I'm sure you COULD keep it simple minded and play it like that...but why would you?!!
 
The gunplay looks pretty great, and I definitely trust Remedy to deliver on the experience, but that platforming section was kind of eh in my opinion. I'm not too big on them in general, although the occasional one is alright. I just hope that this game isn't going to fall into some pattern of watch episode/cutscenes, shoot enemies, platforming section, make decision that decides what the next episode/cutscenes are like. It'll probably be great, though. I had similar doubts about Alan Wake and it delivered entirely for me.
 

Ape

Banned
Remedy has a really clever thing going on here. I hope they can translate this to 15 hours + of gameplay without it getting repetitive.
 
Insane. This game looks incredible. I assume the destruction here is not dynamic though?

Yes and no. The tech they are using does allow for some complex physics calculations like deforming bodies and whatnot. But running it in large scale (like a ship crashing into a bridge) is too much to be calculated locally in real time, so they pre calculate the crashing, but them they can rewind/play at will, and the framework do allow for some interactions with the recorded scene (Like he walking through the broken glass in the E3 demo)... In that case, it should be possible (at least tech wise) for instance for you to blow up a car and them mix the physics that's already going on with the explosion.
 

Kleegamefan

K. LEE GAIDEN
As I have been saying for the better part of a year now...

Quantum Break is the reason I bought an Xbox One.....no joke.....
 

OsirisBlack

Banned
i dont understand some things, the order get trashed to death and this gets praised to death ?

Both games look to have the same strenghts and the same problems.

Both looking great
Both barely have gameplay.
both have meh shortting gameplay mechanics.

i saw 16 minutes of a dude wakling and climbing shit and most of the time not gameplay , i remember seeing some shooting in a video looking like this but this one i skipped that part, shooting and freezing with the power was meh to watch.

I am getting both games but seeing as you brought it up.

In that 16 minute trailer there was exactly 3 and a half minutes of combat all of which was take cover pop and shoot then move or use a scripted set piece as a weapon. The rest of the video was a very long walking set piece with scripted events everywhere and six cut scenes. I would like to go out on a limb and say this game is also very cinematic.

The Order has awkward looking animations popping in and out of cover, enemies that barely react to being shot at, and generally clumsy looking combat.

With Quatum Break you have the pedigree of Remedy, who have repeatedly made third person action games with gunplay that feels great.

Absolutely nothing about the Order looks awkward and all of the action in this video was popping in and out of cover. The enemies in the Order can lose limbs, get thrown violently around and slam into walls or catch on fire. This is all common knowledge.

As for the studios pedigree Remedy's average metacritic score is a 78 while Ready at Dawns is an 87. Playing that card won't do your argument any favors.

You are right, although here at least we have some basic platforming that breaks the combat a little, and The Order was even more linear than this (it was literally a straight line, almost on rails), but generally you have a point.

I think that people just trust Remedy more than an unproven developer (in the AAA field) and that's why QB gets a different treatment.

They have shown (albeit a very small sample) Stealth and also Melee combat in the Order to break up the monotony of pop and shoot. They have also stated there will be puzzles in the game. The AAA space yes but both companies have proven track records. Neither has been shown in the best of lights and this latest QB videos scripted platforming segment was a huge turn off for me hopefully it will not be as invasive as it seems.One gets negative differential treatment because of "reasons".

Nope. QB shooting has far more variety from what little we've seen, the sandbox gunplay mixed with time elements is more dynamic than the stop n pop/on-rails stuff ive seen from the Order. Throw some puzzle elements in there and your comparison doesnt hold. Theres nothing here as offensive as the warewolf on-rails section.

That scripted linear platforming sequence was plenty offensive. Every piece of action in the video was stop and pop run to the next piece of cover and stop and pop again. The time powers do look nice but its nothing really different (do like the time grenade?) You know the Order has BlackSight which also
Slows time
. There are also Puzzles and Stealth to further cement the comparison.

This is fucking incredible.

Can´t wait.

I have been trying to figure you out ever since your comments in the Gamescom the Order and Driveclub threads, I get it now.

Looks great as always. Come on Remedy, show me that Alan Wake was just a bad shot.



Raise7.gif


You may be right but leave it be, please.

Shit sorry man.
 

AU Tiger

Member
Astonishing effects... Incredible that the Xone is pulling all of that off to be honest but IMO, exclusives like this and sunset overdrive and Halo MCC are what are going to drive me to get an xbox.

Can't wait to see how this one turns out.
 

JAYSIMPLE

Banned
I am getting both games but seeing as you brought it up.

In that 16 minute trailer there was exactly 3 and a half minutes of combat all of which was take cover pop and shoot then move or use a scripted set piece as a weapon. The rest of the video was a very long walking set piece with scripted events everywhere and six cut scenes. I would like to go out on a limb and say this game is also very cinematic.



Absolutely nothing about the Order looks awkward and all of the action in this video was popping in and out of cover. The enemies in the Order can lose limbs, get thrown violently around and slam into walls or catch on fire. This is all common knowledge.

As for the studios pedigree Remedy's average metacritic score is a 78 while Ready at Dawns is an 87. Playing that card won't do your argument any favors.



They have shown (albeit a very small sample) Stealth and also Melee combat in the Order to break up the monotony of pop and shoot. They have also stated there will be puzzles in the game. The AAA space yes but both companies have proven track records. Neither has been shown in the best of lights and this latest QB videos scripted platforming segment was a huge turn off for me hopefully it will not be as invasive as it seems.One gets negative differential treatment because of "reasons".



That scripted linear platforming sequence was plenty offensive. Every piece of action in the video was stop and pop run to the next piece of cover and stop and pop again. The time powers do look nice but its nothing really different from what the Order is doing with BlackSight which also
Slows time
. There are also Puzzles and Stealth to further cement the comparison.



I have been trying to figure you out ever since your comments in the Gamescom the Order and Driveclub threads, I get it now.



Shit sorry man.

Wow. I respect your effort but I've played games for long enough to spot valid issues with both games. This doesn't look anything new apart from the incredible tech and I like it. Every video I've seen of the other game is of incredible graphics but I can see the weight of the guys looks off shooting looks erratic and it is literally a movie sequence. Also reports from people who have played it aren't too glowing. This is more Uncharted where it's broken up with cut scenes and has platforming user playing. I also trust remedy with their action games as they gave a pedigree. Ready at dawn were a handheld developer that made an action game in an established franchise. Now they are doing their spin on gears of war gameplay.

I don't even know why games are always compared. Alan wake hot lumped in with heavy rain and it was ridiculous. The only way it will stop is if we stop it. These 2 games look nothing a like. Quantum break looks closer to Uncharted gameplay while the order is gears of war. Surely?
 
The one thing missing about Quantum Break is, it doesn't look cinematic enough compared to The Order 1886.

There are no black bars. Look at how many people loved black bars in The Evil Within. It automatically makes the game more tense since you can't see everything around or below you and so can get surprised by off-screen enemies. I think it's going to set a trend going forward, for games that want to be touted as cinematic.

This is 2014, people! It doesn't look like sub-30 fps. Did they even try to go for 24fps? Where are the different kinds of QTEs? If I can't Youtube a game to get the same experience as every other player who plays it, then what's so cinematic about that?
 

JAYSIMPLE

Banned
The one thing missing about Quantum Break is, it doesn't look cinematic enough compared to The Order 1886.

There are no black bars. Look at how many people loved black bars in The Evil Within. It automatically makes the game more tense since you can't see everything around or below you and so can get surprised by off-screen enemies. I think it's going to set a trend going forward, for games that want to be touted as cinematic.

This is 2014, people! It doesn't look like sub-30 fps. Did they even try to go for 24fps? Where are the different kinds of QTEs? If I can't Youtube a game to get the same experience as every other player who plays it, then what's so cinematic about that?


Ooof I forgot about the black bars. I can't deal with that on the order. Might put me off buying it.
 

OsirisBlack

Banned
Wow. I respect your effort but I've played games for long enough to spot valid issues with both games. This doesn't look anything new apart from the incredible tech and I like it. Every video I've seen of the other game is of incredible graphics but I can see the weight of the guys looks off shooting looks erratic and it is literally a movie sequence. Also reports from people who have played it aren't too glowing. This is more Uncharted where it's broken up with cut scenes and has platforming user playing. I also trust remedy with their action games as they gave a pedigree. Ready at dawn were a handheld developer that made an action game in an established franchise. Now they are doing their spin on gears of war gameplay.

I don't even know why games are always compared. Alan wake hot lumped in with heavy rain and it was ridiculous. The only way it will stop is if we stop it. These 2 games look nothing a like. Quantum break looks closer to Uncharted gameplay while the order is gears of war. Surely?

https://www.youtube.com/watch?v=NedZT-tIBLA weight looks off and erratic shooting? Yea Ok. As for the QB looking closer to UC and Order beeing closer to Gears I do agree with that. Just funny how both have had pretty middling showings but one is heavily praised and the other gets gruff. Also there are also very positive reviews from people who have played it. Opinions and all.
 

OsirisBlack

Banned
The one thing missing about Quantum Break is, it doesn't look cinematic enough compared to The Order 1886.

There are no black bars. Look at how many people loved black bars in The Evil Within. It automatically makes the game more tense since you can't see everything around or below you and so can get surprised by off-screen enemies. I think it's going to set a trend going forward, for games that want to be touted as cinematic.

This is 2014, people! It doesn't look like sub-30 fps. Did they even try to go for 24fps? Where are the different kinds of QTEs? If I can't Youtube a game to get the same experience as every other player who plays it, then what's so cinematic about that?

Six Cutscenes and 7 minutes of walking would disagree with you on the whole not cinematic enough bit. Also seeing as you went there lets be honest QB will also be 30fps and have Quicktime/Scripted setpieces throughout .... hold x to toss car.
 
looks damn good.

just two things i'm wondering. how much freedom will we have? when he walks on to the bridge, and those protesters and cops are frozen...could the player take out their gun and shoot either of them? or alter the scene somehow? could we shoot the cars, causing them blow up, even though its not a combat sequence?

i'm thinking no, since they made a point of "stutters" always returning back to original form before time continues...but that would take out some of the appeal for me. With time manipulation and traversal powers i would hope you have more player agency in changing things in time, especially when story moments have shown it happening (pulling the woman out of frozen time)

the other thing...this game does not need the live action stuff. please.
 

JAYSIMPLE

Banned
https://www.youtube.com/watch?v=NedZT-tIBLA weight looks off and erratic shooting? Yea Ok. As for the QB looking closer to UC and Order beeing closer to Gears I do agree with that. Just funny how both have had pretty middling showings but one is heavily praised and the other gets gruff. Also there are also very positive reviews from people who have played it. Opinions and all.


I think the order has had a bad showing for me (dull gameplay off looking shooting. IMO. Compared to gears. I played gears loads and I dunno. The weight looked off.) while this showing is the furthest from disappointing I've seen this gen for me. It actually looks like next gen tech. I expect better textures and resolution. Smoke effects etc. I've never seen anything in gameplay/animation as what the level design us doing in quantum break. I hope both are great and I'm glad your really excited for the order. Games are awesome :D
 

Begaria

Member
In what alternate universe can Quantum Break and The Order: 1886 be compared?

Linear, narrative driven, third person shooters with a huge focus on graphics. Easily can be compared. Obviously there is going to be certain mechanical differences (i.e. The Order: old-timey-advanced tech vs Quantum Break: time manipulation), but at a cursory glance they absolutely can be compared. Especially since they're going to be two competing "Big Budget TEH GRAFFIX TPS" from Sony and Microsoft.
 
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