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Halo 5 beta preview [Game revolution] [Update: Big Screens]

Vire

Member
So, yeah, this confirms the leaked details from a few days ago.

-No loadouts, no armor abilities.
New 'Spartan abilities' that everyone always has:
-Double jump
-Thruster pack
-sprinting
-'sprint melee/tackle'
-'ground pound' melee
-the ability to vault/climb over objects via an animation when jumping

Sounds a lot like AW...
 

runnner30

Banned
Did anyone read the article? Mentioned how ADS/scoping seems imperative but also how you get knocked out by being hit? Doesn't seem very intuiative? Seems like this bad-at-games, gaming press, was running around a small map scoping in on people. 343 probably mentioned how they changed the look of scope, so he got it in his head that it is now CoD aim down the sights time. Not to mention the article was horribly written and all over the place.

However, all the mobility haters will be sorry to hear the news about sprints, jet packs, and ground slams. Always, H2 MCC for ya!
 

Wollveren

Banned
It always entertains me so when people start slinging shit like above about graphics based on 7 screens from a beta. Lemme zoom in on this one pixel of a fucking jpg and be surprised when it looks pixelated.

Hahahaha I don't know why I laughed so much, I think what you wrote reminded me of this on Zanzibar.

lCRtq6i.jpg
 

Bsigg12

Member
I wouldn't put too much weight on this preview, its written by the same guy who said MCC had both too much content, then said he didnt like that Halo Reach and ODST weren't included.

Pretty much this. I would wait until the 343 thing happens at 11pm ET.

Hahahaha I don't know why I laughed so much, I think what you wrote reminded me of this on Zanzibar.

http://i.imgur.com/lCRtq6i.jpg

After he posted that, I went and looked and I couldn't find it so maybe something bugged on his game.
 

TechOne

Member
This thread will be fun to watch after what happened yesterday.

cyRI5tv.gif


I'm really not liking some of the new features, but I'll hold my judgment until I play the beta.
 
I think the fact that the game is still over a year out from release probably has a lot to do with the textures in that image.

Not talking about that image in particular

Its a 60 fps game on xbox one. Chances of it blowing everyones mind graphically is low.

I don't expect it to look much better than Halo 4
 

FordGTGuy

Banned
Not talking about that image in particular

Its a 60 fps game on xbox one. Chances of it blowing everyones mind graphically is low.

I don't expect it to look much better than Halo 4

Oh c'mon now? Seriously?

Is that the new Forge? Please tell me they're not just gonna double down on build-a-block.

I think it's just their way of showing off the new engine without spoiling new locations and stuff.
 

jem0208

Member
Not talking about that image in particular

Its a 60 fps game on xbox one. Chances of it blowing everyones mind graphically is low.

I don't expect it to look much better than Halo 4

Seriously? Halo 4 was 30 fps on an 8 year old piece of hardware. It's going to look far better.
 

Dopus

Banned
Cached article if anyone is interested.

http://webcache.googleusercontent.c.../www.gamerevolution.com/preview/halo-xbox-one

Hit the deck!

In order to get time with the multiplayer suite(s, plural) available for fanatics in Halo: The Master Chief Collection, Microsoft invited us to try the game at an event space in the bay area where two groups of eight players could explore throwback maps and game modes before finally getting hands-on with Halo 5: Guardians for the first time. The demo represented what gamers will have access to on Xbox One later this Fall, should they purchase The Master Chief Collection and download the beta in December.

Quite literally, we played on three maps in three different modes and millions of gamers will have access to the same content via The Master Chief Collection when the Halo 5 beta begins next month. At that point, we’ll have three weeks to explore the ins and outs of a few unique environments and weapons as Halo 5 drastically plays with the franchise’s mechanics and controls.

Players will notice quite quickly that first-person shooter mechanics not far removed from Call of Duty have drawn the competitive game just a little closer to the kind of quick reflexes and accuracy normally associated with aiming down sights religiously. Both mobility and persistent zooming, if you will, have received a range of enhancements that greatly speed gameplay with a new boost ability adding to the player’s options for escape in a difficult situation.

From the main menu, we could select from three maps each offering three different game modes. Standard team death match or Team Slayer, as its known in the Halo universe, set us down in a Covenant-looking and circular arena with a central bridge leading to a beam sword. Limited power weapons waited in the outer reaches. This map focused the group of eight Spartans we had into head-to-head battles with assault rifles, DMR rifles, and Halo’s ever-popular pistol. Using the Smart Scope with the DMR meant headshots, and lots of them, though return fire now brings players back out of the scope as it did in previous Halo games. With the added accuracy availed to players with Smart Scope, it can be panic-inducing to lose that extra sight even as you’re dealing damage and wearing down an opponent’s shield.

I preferred to get up close and personal with the SMG weapons that lack range but make up for it in power and rapid, highly damaging rounds. Using the B button to boost in close often meant I drew fire from multiple opponents and died, rather expectedly. Halo fans will likely grasp this dodge maneuver quickly given that Halo 4 featured a similar perk. With everyone taking their jetpacks and unlimited sprint into combat it seems Halo 5: Guardians has a larger focus on mobility at this point in development.

In fact, switching to a four-vs-four round-based mode in a cool and dynamically drawn holographic arena meant that choosing weapons and picking an area to dominate allowed more success. Running forward and relying on boost or sprint to escape from danger often left me staring at a respawn screen, hoping I could offer verbal clues to my teammates who were still alive. Halo 5: Guardians doesn’t completely wipe the franchise’s core of dedicated multiplayer mechanics meant to define an even playing field, but it does play with it enough to feel truly different from past Halo games.

Unfortunately, I’m nervous that Halo 5: Guardians doesn’t do enough to differentiate itself from multiplayer contemporaries. Firefall’s jetpacks, massively multiplayer quests, and groups don’t approach Halo 5’s graphical prowess, but you may have more fun fighting computer opponents with a guild of friends. Call of Duty: Advanced Warfare’s boosts, exoskeletal abilities, and reliance on aim-down-the-sights mechanics can feel like they yank the player around, but Halo 5 has some of that in its added mantle mechanics and persistent boost-dashing.

We’ll have more coverage of Halo 5: Guardians as it approaches launch, so look for more coverage of the game’s multiplayer beta when it starts in December.
 
Hopefully on the list of things thats ditched from Halo 4 is the bullshit method or score keeping for Slayer games.

Fuck your points nonsense 343. Just count kills FFS!
 
The dude who wrote the article barely explained any of this, though. He never mentioned the ground pound, though we can see it in action in one of the photos. He never mentioned the sprint tackle or the vaulting animation. All he said about sprinting was that it's "unlimited", making no mention of the new balancing tweaks to it. This article really wasn't very insightful.

Yup, the article is trash. I'm just going from the screens, which confirm the map description and ground pound. The article does confirm the prior leaks round based gametype description.

Also, from yesterdays video leaks, it does seem like shields take a slow drain when sprinting, which is something that earlier leaked details suggested as well. So yeah, it's all true.
 

Jito

Banned
That map looks bad, why is it so open?

And "Mechanics not too far removed from CoD"? Oh shit it is true, stop what you're doing 343 it didn't work last time!
 
So, yeah, this confirms the leaked details from a few days ago.

-No loadouts, no armor abilities.
New 'Spartan abilities' that everyone always has:
-Double jump
-Thruster pack
-sprinting
-'sprint melee/tackle'
-'ground pound' melee
-the ability to vault/climb over objects via an animation when jumping

I'm not complaining as long as gameplay is based around map control again.
 

VinFTW

Member
Hands down the worst fucking preview article ever written.

Guy whos "so fucking tired of shooters" previews a shooter and tries to explain Halo (without even knowing what the Midship map is... let me repeat that... this guy doesn't even know what Midship is) with Call of Duty terms.

Yeah Gamerev was a joke after that MCC review, now they're... what's worse than a joke?

God, when's this fucking reveal happening...
 

twobear

sputum-flecked apoplexy
The detail on the armor studs is abysmal, can't tell if this is a PS1 or Xbox One game.

I'm all for mocking this kind of thing when people are zooming in to a distant tree to complain about dithering for something 2km away, but we're talking about pretty poor textures on a model that's literally 2 feet from the screen.

Having said that, this is really, really early. Like potentially up to a year away. It's extremely possible that these are placeholder assets a la TitanFall's beta.
 

FordGTGuy

Banned
igAheOGlkBDws.jpg

Unacceptable

Atari 2600 could do better.

I'm all for mocking this kind of thing when people are zooming in to a distant tree to complain about dithering for something 2km away, but we're talking about pretty poor textures on a model that's literally 2 feet from the screen.

Having said that, this is really, really early. Like potentially up to a year away. It's extremely possible that these are placeholder assets a la TitanFall's beta.


Of course they are, this is a old stable build for play testing on a game that is a year out.
 

Sydle

Member
It's common knowledge the game is an entire year from release at this time, so are the comments about the graphics just drive-by trolling?
 
I see the nitpicking has already begun.

No wonder Bethesda decided to hold back the Doom 4 footage.

Hyper-critical gaming community indeed ...
 
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