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Assassin’s Creed: Unity Framerate Is “Atrocious”

BriGuy

Member
Maybe they'll patch it down to 540p.

Put me in the camp that doesn't understand why so much was sacrificed to bump up the crowd numbers. I'm sure 500 or 1000 npcs on the screen at once would have been totally sufficient in most cases.
 

braves01

Banned
It's just the Animus guys. In the AC fiction, Abstergo hasn't released the day one patch so that's why there's pop in and glitches. It's part of the story.
 

SkylineRKR

Member
im asking the same thing...

Do companies no longer have QA teams?
I would love to write up a thread asking this question.
So many recent games have been released quite horribly buggy and it seems to me like QA teams are non-existent...

Its deadlines, share holders etc. Basically, a game like this should arrive in time for Holiday season. And face it, this one is going to sell gangbusters regardless of its quality. Its like 1% or less actively complaining.
 
Almost 3 hours to go until embargo ends and hell open its gates to swallow this game whole.

It'll be an interesting, almost cinematic experience to read the review thread and gaf reactions at least.

unfortunately Ubi will still make a hefty profit off this game though. Wish a big company would get punished where it counts for this type of thing. But nope, you'll have headlines by Friday about how much money this game made and how well received it was.
 

kubus

Member
Almost 3 hours to go until embargo ends and hell open its gates to swallow this game whole.

It'll be an interesting, almost cinematic experience to read the review thread and gaf reactions at least.
Curious if some outlets will delay their review considering the fact that co-op has only been available since yesterday.
 
I'm not arguing against that. It's certainly 'better' than console.

In terms of the 660's performance, it could just be some weird anamoly that caused the minimum to be so low, but I'm just wondering if there are moments within the game where it just dips like fuck, which wouldn't be great even if it is around 40 a lot of the time.

Who knows. What is very clear is that Ubisoft should have done a much better job when designing the game and setting performance targets. 20something framerates on consoles with frequent dips below that is not just poor performance, it's unplayable performance. The engine is clearly not up to the task or they just didn't have time for proper optimization. For the life of me I can't understand why they didn't just dial back the crowds and the scale of the game if they had so many issues with performance. I just don't get it.
 

emalord

Member
When I think at Japanese publishers, fixing framerate FIRST, and adding stuff til it breaks AFTER, I still don't get this way of working

Why there are publishers still fixing -or trying to- framerate in the last few days?
 
Well you shouldn't really pre-order any games, don't reward devs for a game they haven't made yet

If they know they have a good profit on the game from the pre-orders alone, then they don't need to really strive to make the game as good as it can be, just get it done and ship it, then patch it later while you work on getting pre-orders for the next game that's 15% done
You can cancel a pre-order at any time. You aren't rewarding them with anything until the day you buy it. If you were going to buy day one any way, there is no difference between that and pre-ordering.
 

Mogwai

Member
Actually I played through Far Cry 3 on PS3 and the only pop ins I noticed were from cars coming from far away and when I was hang gliding.
I was more thinking of the hilariously bad frame rate both consoles played the game at. Ubisoft didn't give a shit as long as it looked good for screen shots.
 

scoobs

Member
I have a feeling reviews will be ~80ish. The story seems really good so far, and the graphics are super impressive when shits not popping in everywhere (if you can stand the framerate issues, which I'm doing reluctantly)
 

Evuk

Member
Its deadlines, share holders etc. Basically, a game like this should arrive in time for Holiday season. And face it, this one is going to sell gangbusters regardless of its quality. Its like 1% or less actively complaining.

then whats the point of having a QA team anyway?
It all comes down to quantity of sales versus quality of product I guess

Its a shame really
 
Some of those NPCs pop in so late you'd have to classify them as DLC.

Magnificent /thread

I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.

Ha! You got the development picture spot on :)
 

Crackbone

Member
It's an engine problem plain and simple.

Played the PC version this morning and while it's playable on my rig, the amount of Pop in is atrocious.

Ubi needs to either scrap AnvilNEXT, or do some major work on it. Quite frankly they should consider tapping Massive and utilize Snowdrop in their next AC game as I have a sneaking suspicion that'll be a much better performing engine.

They needed another 6 months in the oven with this piece of shit. Real sad.
 
then whats the point of having a QA team anyway?
It all comes down to quantity of sales versus quality of product I guess

Its a shame really

QA is only as good as it's management and how seriously they take these issues, unfortunately.

Clearly they just don't give a shit.
 

TheXbox

Member
This whole debacle is kinda half hilarious and half depressing. On one hand, classic Ubisoft. On the other hand... This is their flagship franchise. What the fuck are they doing?
 

Davito

Neo Member
I have a feeling reviews will be ~80ish. The story seems really good so far, and the graphics are super impressive when shits not popping in everywhere (if you can stand the framerate issues, which I'm doing reluctantly)

Yeah I think I'm on the same page as you. Before these news I thought i would hit the 89-90 mark
 
This gen is all about releasing unfinished games and patching them later, I have no doubt AC Unity will be the same thing.
Probably because the games go gold before the optimization round is even finished. What we get on retail disks is an unfinished game and day one patches are not exactly patches, they are more like the finishing touches of the game, that last round of optimization.
 

curb

Banned
I have a feeling reviews will be ~80ish. The story seems really good so far, and the graphics are super impressive when shits not popping in everywhere (if you can stand the framerate issues, which I'm doing reluctantly)

I love looking out from on top of a tall building. There's so much going on and it's really impressive minus the framerate issues and pop-in. It's too bad that Ubi seemed to have bit off more than they can chew from a tech perspective. Hopefully they'll have these problems ironed out before next year's inevitable entry.
 

twobear

sputum-flecked apoplexy
I wouldn't say so, the sea and shader effects were completely different level, as well as foliage.

Not really. The sea was just upgraded on the PS4 version, it wasn't completely different. Either way, disagreeing on the minutiae is irrelevant when Black Flag was clearly an entire generation behind Unity on graphics technology.

You might prefer the 1080p30 presentation of IV to the 900p~30 presentation of Unity, but let's not pretend that the reason for the downgrade in IQ aren't massively obvious to even a cursory glance.
 

Putty

Member
WAs sort of semi interested....but with this kind of technical performance, no, just no. I wait for DA and GTA.
 

oni-link

Member
You can cancel a pre-order at any time. You aren't rewarding them with anything until the day you buy it. If you were going to buy day one any way, there is no difference between that and pre-ordering.

Yeah and i would guess at least 90% of all pre-orders don't ever get cancelled, it still provides the dev and publisher with a pretty accurate estimate of how much they'll be making day 1, and as most games make most money in the first week after release, they can work out roughly how well the game is going to do before it is even done

This means they can cut their losses after a certain point, why pump another load of money into fixing and perfecting a game when it's already going to make what they had hoped it would make?

Why do you think pre-orders are such a big deal? Soon as a reveal trailer is out they're telling us to pre-order
 

Crackbone

Member
Not really. The sea was just upgraded on the PS4 version, it wasn't completely different. Either way, disagreeing on the minutiae is irrelevant when Black Flag was clearly an entire generation behind Unity on graphics technology.

You might prefer the 1080p30 presentation of IV to the 900p~30 presentation of Unity, but let's not pretend that the reason for the downgrade in IQ aren't massively obvious to even a cursory glance.

You know the frame rate is one thing. The pop in is something else entirely. I don't mind devs pushing hardware but this pop in is absolutely fucking ridiculous.

I haven't seen pop in this bad in a very long time.
 
Anyone know when Digital Foundry put their analysis up? I'm tempted to buy it so I have something to play this week but I want some concrete info on the performance first. If this is as bad as things look and sound so far then it will be the first AC game I skip.
 

leadbelly

Banned
Who knows. What is very clear is that Ubisoft should have done a much better job when designing the game and setting performance targets. 20something framerates on consoles with frequent dips below that is not just poor performance, it's unplayable performance. The engine is clearly not up to the task or they just didn't have time for proper optimization. For the life of me I can't understand why they didn't just dial back the crowds and the scale of the game if they had so many issues with performance. I just don't get it.

Well yeah, it's a mess. It's as if they believed they could get the game running up to speed, but late on realised they couldn't and it was too late to change it.
 

Cuyejo

Member
It's funny how this gen Ubisoft is quickly becoming the textbook example for everything that is wrong about AAA development.
 

Piccoro

Member
B...b..but 10.000 NPCs!

Using the full power of PS4 & Xbox One!

4i8NS.gif


This gen is clearly on the right track...
 

twobear

sputum-flecked apoplexy
You know the frame rate is one thing. The pop in is something else entirely. I don't mind devs pushing hardware but this pop in is absolutely fucking ridiculous.

I haven't seen pop in this bad in a very long time.
Yeah, the pop up is way more glaring to me.
20something framerates on consoles with frequent dips below that is not just poor performance, it's unplayable performance.
I don't think you know what 'unplayable' means. This is a video of a person playing the console version of Unity for nearly two hours, which is proof that the game is not 'unplayable' in any meaningful, non-hyperbolic sense of the word.
 

Derpcrawler

Member
Tell me where anything I said contradicts your reply.

Please. I advise you think on your posts longer before participating

How about trying to parry/dodge (prison fight at the start) with 20FPS and huge controllers latency inconsistency? Not hindering at all? Lol.
 
http://www.nowgamer.com/assassins-creed-unity-framerate-is-atrocious/

more after the link

I was gonna wait on this anyway as i'm burnt out on the series atm so this just adds to my reasons to wait.

They could of easily avoided all this by simply keeping the NPC count to about 2-3000 max. Sheer stupidity of boasting about 5000 NPC which makes little difference to the game. But the frame drops sure do make a difference
It's one bad idea after the next! This game could of clearly done with another months worth of optimisation!
 
This bullshit better not carry over to Far Cry 4.

I doubt it. The hours of preview footage on ps4 and PC look good and not broken at all

In ACU's case we could already see the technical flaws in videos, and reports from Gaffers like Brazil at trade shows were critical of framerate/pop in etc
 

Oppo

Member
I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.

Actually in my experience, it more often goes like this:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: Yup.
Desi: Is it running fine? No drops?
Prog: Yup. It's fine.
Desi: You're sure? Really really sure?
Prog: Yeah we got this.
Desi: ... ok

Programmers often don't want to admit shit is on fire until its consumed half the building ;)

It's amazing, how similar this is to the first Assassin's Creed, if these reports are correct. Like practically the same complaint – trying to do a little too much in the game engine.
 
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