BiGBoSSMk23
A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
I recently got GTAV for PS4 and upon playing it again, the game is incredible. The context, though? What the fuck were they doing?
It's amazingly orchestrated, even if it is an example of "videogames emulating films", because it marries both mediums masterfully. Still, you'd think a company with that much brand power would find themselves obligated to exercise that influence more responsibly.
Why am I playing as the guy that holds a woman hostage against a battalion of state troopers after blowing up a bank?
I get they still consider their games to be about "harmless caricatures" in a fantasy satirical world, but if you're gonna go through the trouble of having this Hollywood-esque production in your intro and the story's set up, then it begs the question of "why not bring the context you provide up to the same level?".
I'm merely whining about characters and story here. The world is beautifully constructed and the game is a monster. It's incredible, mechanically. But they really dropped the ball with characters and storytelling.
I don't have an answer as to how to make a story within a sandbox game compelling. But there have to be better ways to get the player invested in all of the game's brilliantly crafted mechanics than what they provided.
I kept thinking Heat or End of Watch as I played the intro, but then it hit me: this is just a crazy kid's fantasy.
Anyone else feel this way?
It's amazingly orchestrated, even if it is an example of "videogames emulating films", because it marries both mediums masterfully. Still, you'd think a company with that much brand power would find themselves obligated to exercise that influence more responsibly.
Why am I playing as the guy that holds a woman hostage against a battalion of state troopers after blowing up a bank?
I get they still consider their games to be about "harmless caricatures" in a fantasy satirical world, but if you're gonna go through the trouble of having this Hollywood-esque production in your intro and the story's set up, then it begs the question of "why not bring the context you provide up to the same level?".
I'm merely whining about characters and story here. The world is beautifully constructed and the game is a monster. It's incredible, mechanically. But they really dropped the ball with characters and storytelling.
I don't have an answer as to how to make a story within a sandbox game compelling. But there have to be better ways to get the player invested in all of the game's brilliantly crafted mechanics than what they provided.
I kept thinking Heat or End of Watch as I played the intro, but then it hit me: this is just a crazy kid's fantasy.
Anyone else feel this way?