Yet it's quite easy to find games with more meaning and substance made by a single person.Back at you, it's a work of art. No game can touch the work that went into it, none.
Yet it's quite easy to find games with more meaning and substance made by a single person.Back at you, it's a work of art. No game can touch the work that went into it, none.
For whatever reason, the GTA series often gets let of the hook for flagrant racism and misogyny in enthusiast circles. Even Polygon just seemed to shrug their shoulders and hand the game a 9.5.
"Only games I like can be considered art."
Yet it's quite easy to find games with more meaning and substance made by a single person.
They are being responsible by doing exactly what they do. Toning things down for political reasons is irresponsible.
Has it now?
Got a source on that?
What do you want, a Demolition Man-style future of insipid banality and fake nicety?
Not really. Especially not in the case of rockstar'a lineup.Meaning and substance is arbitrary.
They are responsible for catering to what their fans want
Making a game revolving around sociopath protagonists and sociopath characters and not displaying terrible human behavior would actually be irresponsible. The worse thing a GTA has done is San Andreas sorta promoting gang lifestyles and being part of the hood.
Not really. Especially not in the case of rockstar'a lineup.
But I generally like GTA (except GTA 4).
I really want to know on what basis its being called "art" other than "its a thing I like".
what about it has moved you as a human being?
The most vilified and polarizing GTA title, GTA IV as a whole may lack in features and content that is abundant in other open world titles, hell, other GTAs. But something those other open world titles lack is an overall identity and theme. Right off the bat Liberty City feels cold and distant. A world with tons of people and activity, much more so than previous GTAs, and yet, the world itself feels cutthroat. There's a unifying loneliness, Niko is in the same boat as everybody else, but unlike them, he doesn't have a strong enough moral backbone to care about the harm he causes.
Some narrative highlights:
Learning about Roman's mom's fate through hanging out with friends.
Niko emailing his mom and sending positive emails, reassuring her that life in America is worthwhile.
Faustin being a mirror of what Niko would become in the future.
Dimitri calling the player throughout the game, with Niko and Dimitri goading each other.
Niko's reaction to Michelle being a CIA type of informant.
Having to choose which Packie brother dies.
Dwayne and Playboy's relationship.
Roman's death.
Niko's catharsis when he gets the opportunity for revenge.
Making a game revolving around sociopath protagonists and sociopath characters and not displaying terrible human behavior would actually be irresponsible
Yet it's quite easy to find games with more meaning and substance made by a single person.
Like all the great artists do
Has the opposite been proven true? Before you start calling something irresponsible, shouldn't it be shown that it is?
Would you feel better if he had a male hostage instead of a female one?
Right, but they chose to make a game about sociopath characters.
It's not like the game was required to be made about these characters the way it is.
I think if anything the GTA series is the ultimate "mature" game in that it is adolescent tripe with horrid writing, plot and premise that glorifies sex, violence and racism and hides behind a super thin veneer of "satire" that isn't actually satirical at all.
GTA4 tried, very briefly, to be something more aspirational, but that sort of broke down after I killed the 20,000th person to save my cousin.
Fun games mechanically, but these games being "art" in the cinematic sense is pretty laughable.
I am so damn tired of people on this forum bringing up "censorship" when it doesn't apply. Asking Rockstar to do something more than what they've been doing has nothing to do with censorship.They should be free to do whatever the fuck they want, anything against that is censorship.
Definitely not enough white males in video games.As long as he's white.
They should be free to do whatever the fuck they want, anything against that is censorship.
For the open world genre revolving around the modern world, GTA IV has better narrative direction than any other title.
"It would be irresponsible of them if I couldn't brutally murder a hooker!"
Edit: Taken to its natural conclusion, this logic means the game needs a way for the player to kill children and torture animals or else it's "irresponsible."
What a knee-jerk reaction.
I'm not gonna get any sensible discussion out of this. So...
Disregard and move on, I guess.
What a knee-jerk reaction.
I'm not gonna get any sensible discussion out of this. So...
Disregard and move on, I guess.
I am so damn tired of people on this forum bringing up "censorship" when it doesn't apply. Asking Rockstar to do something more than what they've been doing has nothing to do with censorship.
R* shouldn't be expected to make anything more than a good game. If someone isn't into murder and havoc gta isn't for them. The game has mature themes and is rated M to reflect this. Consumers have to know what is best for them. R* is no more culpable for the actions of people who buy their product than JD Salinger was.
As for having a lack of a narrative reason to do ridiculous things this is an issue of open world games in general. The story the developers create is much different than the one players make. This is why people complain about world ending plots in games. It makes no narrative sense to get drunk and gamble when you have to stop a catastrophic event. The only way you can tighten up the experience narratively speaking is to make the game linear.
What a knee-jerk reaction.
I'm not gonna get any sensible discussion out of this. So...
Disregard and move on, I guess.
They should make whatever they want. It's a videogame.
That said, I find most Rockstar games filled with fucking shitty characters, all of whom I'd rather see with a bullet in their head than play as them or do favors for. So i just don't play them.
I'm not gonna get any sensible discussion out of this. So...
You're comparing JD Salinger to fucking Rockstar Games? Are you shitting me?
It's not about pleasing the murder havoc crowd. It's about elevating the medium.
It's not about taking freedom away from the player, but making their actions mean more in the grand context of games.
Games weren't invented to be mindless simulations. They have such great potential for passive storytelling through player action and gameplay dynamism.
Games weren't invented to be mindless simulations