ChawlieTheFair
pip pip cheerio you slags!
You're comparing JD Salinger to fucking Rockstar Games? Are you shitting me?
It's not about pleasing the murder havoc crowd. It's about elevating the medium.
It's not about taking freedom away from the player, it's about making their actions mean more in the grand context of games.
Games weren't invented to be mindless simulations. They have great potential for passive storytelling through player action and gameplay dynamism.
I don't get why they have to "elevate" the medium. I don't get why a game has to have some sort of percieved more important "impact". Why can't GTA just be a big ass game/murder simulator?
Edit: Games or anything really shouldn't have to be anything. They can be whatever they are and you either like it or not.