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RTTP: Mass Effect 3's three sins, and why all three are why we hate it.

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Zaku

Member
GAF, bear with me. This is essay length, and I'm not going to do a TL;DR for this, because if you can't handle reading the essay I'm dropping, you can easily hammer the back button and focus on the shiny things which distract you.

Cool? Cool.

Alright, so... Mass Effect 3 has, rightly, gotten quite a lot of flack for the way it concluded the series, and quite a lot of people have condemned the ending of Mass Effect 3 as being bad. It's meme-tastic at this point. Gamers were fantastically disappointed with the finale to the Mass Effect trilogy, and let's be honest: Their disappointment came with good reason.

The last few hours of Mass Effect 3, extended cut or not, are a fucking mess. No amount of editing or leniency can excuse the slop-filled bucket which is the final moments of a franchise trilogy bound by Bioware's core concepts. What should have been a redemption after Dragon Age II and an affirmation of their storytelling ability is, instead, a condemnation of them as a studio, and people who think such are not wrong to think so.

The problem with Mass Effect 3 is that the finale (which, here, means the final few hours of the game) is a culmination of three separate failures... Of which only two are Bioware's fault. That's why the Mass Effect 3 finale fails so hard: It disappoints gamers on a bunch of different levels.

So let's address them, shall we?

Failure One: Your Choices Matter

I'll be honest, anyone who expected the story to truly branch out based on their decisions in the first two games is an idiot. Logistically speaking, there's no way to generate even broad story paths for the culmination of the many decisions made in Mass Effect 1 & 2 in a way which didn't result in a game like Mass Effect 3.

Flat out, it's impossible to make a game which would have lived up to the franchise which offered true choice and consequences. The game would have been too huge. The only reason Mass Effect 3 feels restrictive as a Bioware game is because your choices are weighed against two previous games worth of choices.

It's the culmination of a three-game series, and the amount of scenarios they'd have had to tackle without restricting things would have bankrupted EA. Not Bioware, EA. They would have had to make a game ten times the size to satisfy the potential of Mass Effect 3, and it's hard to blame them for not living up to it.

However, their other two sins are their own. Specifically...

Failure Two: The climax of the game SUCKED

The first Mass Effect's climax is unforgettable to anyone who's played the game. From Ilos, you crash the Mako through an army of Geth to hit the Beacon, and then you fight your way through the Citadel while a space-combat scene straight out of Return of the Jedi plays out in interspersed cutscenes. As Shepard, you blow out the window of an elevator and straight-up run up the side of the Citadel in zero-G while fighting Geth to stop Saren from triggering the Galaxapocalypse, all while Sovereign looms directly in the background and cradles the Councillors room, the very heart of galactic power.

Where you proceed to fight Saren directly and fuck him up so hard a mechanic Cthulhu feels it enough to get murdered.

The second Mass Effect climax is no less impressive, because if you're unprepared (or if you took too long going through the Omega Relay), named characters die in droves. In a world where guides are posted so often and so readily, it's easy to forget just how harrowing a blind playthrough of Mass Effect 2's final moments are.

I lucked out. The only character who died in my initial playthrough of Mass Effect 2 was an unloyal Jack (dat Jack/Miranda fight), and I actually went back and reloaded it. But still, Bioware having the balls to kill off a single named, well-developed character was amazing.

I can't imagine how someone playing through the game quickly without doing many of the "optional" sidequests would feel. Garrus, Tali, and other series mainstays dying as you fought your way through the Collector's base? Named crew members dissolving before your very eyes because you fucked up, and no amount of reloading can change that?

HARSH.

Mass Effect 3's problem is that it robs the finale of any emotional weight by delivering the gut punches beforehand. Fuck over the Quarians or the Geth, it deals with it during those missions. Fuck over Mordin during the Genophage mission, you kill him there, or you kill Wrex shortly thereafter.

Most of the emotional aspects of Mass Effect 3 get tied up before tackling Earth, which robs it of much of its weight. Not only that, but the actual combat is early and neutered of unique experiences, giving you random waves of enemies (weaker than you might have experienced during the online, which is required to get a Galactic Readiness of 100%).

There is no buildup, really. It's just random enemies, a run up to the beam, and then exposition without any tension. After the run up the side of the Citadel while Sovereign looms or a blood-soaked fight to the center of the Collector base, the culmination of Mass Effect 3 is a fucking pathetic excuse for a trilogy finale. Whoever designed the final scenario should be ashamed that the series concluded, from a combat standpoint, as a generic waves of enemies who you fought until you could press a button.

Failure Three: Bioware gave in to the wrong criticism

Anyone who didn't expect Shepard to die at the end of Mass Effect 3 was an idiot. The entire series was built around the theme of sacrifice, and the final game in the trilogy threw up death flags and foreshadowed death for Shepard the way most people yearn for coffee in the morning.

No, the final failure was that Bioware retconned the destruction of the Mass Effect Relays, pussing out on the best god-damned political drama we could have seen in gaming for a long, long time.

Picture it: Shepard goes for the Destruction ending and leaves the Earth surrounded by alien fleets from every sentient race in the galaxy, with no way of getting home. Not only that, but a war-ravaged Earth, a barely-colonized Mars, and nothing else have to deal with maintaining the peace between an alliance of species with enough military strength to challenge a threat which, just a short while ago, was capable of wiping out the entire god-damned universe.

The Turians now have to rely on the Quarians and whatever food they can provide, trading the fact the only threat they could give is a mutually assured destruction with a people who have spent centuries oppressed by the galaxy as a whole. A species which has, of course, just had their salvation offered to them before being cruelly snatched away.

Never mind the Krogan (now decades or centuries from a home planet which is free of the Genophage) or the Asari (who could probably take the journey, but would run the risk of Ardat-Yakshi being spawned during the trip) needing supplies as well...

All from a war-ravaged Earth which tanked the entire Reaper invasion and probably needs every scrap of iron it can find, let alone dealing with the many species which ame to Earth's aid during the final battle.

...anyway, that's my summation of why I think people be mad about Mass Effect 3. What does GAF think?
 

Lime

Member
The three sins were red, green and blue. /s

Seriously though there were a lot of things wrong with ME3. I wrote something (a bit hyperbolic and harsh, so bear with me) some years back about its flaws, echoing some of your criticisms:

It was a fucking shitty rush-job with no heart and thought. It was a simplistic, primitive example of how to create a game with no aspirations for anything other than fulfilling the quarterly report of your parent company. In the course of a playthrough, it manages to include all of the following *basic* deficiencies:

  • Broken quest log. Even freely available browser games do a better job.
  • Recycled N7 missions, i.e. horde-modes multiplayer maps masquerading as singleplayer missions.
  • Asspulls out of nowhere. The Crucible is somehow the solution to the Reaper problem? Really? That's the best you could do as a writer?
  • Lazy writing: Cerberus are apparently no longer a paramilitary organisation, but have millions of personnel and are able to cover the entire galaxy wherever Space Jesus goes
  • Even more lazy writing: In-your-face exposition, like having a newly introduced character referencing what happened in the earlier games. For example, James asks during the trip back to Eden Prime: "So, Shepard, this is the place where [lists all the things that happened in ME1] took place?" Shepard: "Yes, that is correct, James." I know Bioware wanted to be more inclusive towards people unfamiliar with the universe, but this is just lazy writing and it is entirely possible to convey that information in a believable and intelligent manner
  • Fetch side-quests that *only* involved fucking planet scanning.
  • Animations were even worse and unpolished. Many, many instances of buggy weapons or items or even switching up weapons between gameplay and cutscenes.
  • Removing features that were in the previous two games
  • Random turret sequences. A lot of times. One particular main campaign mission involves defending two points from enemy waves, followed by another turret sequence from the air. Yes, 3 turret sequences in one mission
  • Holstering was removed, which goes to show that not once does the game *not* focus on shooting while you're in a mission. Your gun is always constantly pointing towards something, which speaks volumes about Bioware's design philosophy
  • Fanservice én masse.
  • Plot pacing was completely terrible. It's either rush to save Earth, unite the warring races versus getting a trinket from some planet for a random citizen
  • Kai Leng was not properly established, so he just comes across as an extreme nuisance with a lot of plot armour
  • The earlier established villain didn't even say a word in the entire game and has like a 2 minute cameo in the end. Apparently Harbinger's importance in ME2 was entirely worthless.
  • A lot of internal logical inconsistencies
  • Dialogue moments that used to be interactive with at least some sort of camera work is relegated to pushing a button and a wave-file playing. It screams that Bioware rushed the game by not having the usual dialogue presentation that they had in earlier games.
  • The way to start sidequests revolves around walking by some strangers
  • Linear, corridor-based level design
  • Emphasis on shootbang, meaning a lot of shooting, intense action, explosions, etc. The game design never stops to let the atmosphere and setting breathe, but is instead focused on yelling at the player as much as possible, as if he/she suffers from ADHD
  • Lame, shitty attempts at affecting the player's emotions. The introduction sequence at Earth with Vent Kid dying is probably the worst example of shitty writing that I've come across in the history gaming. I felt so offended that someone thought such a ridiculous attempt at creating empathy would be successful.
  • The ending of ME2 was rendered completely irrelevant. Apparently blowing up a colony of Batarians wasn't such a big deal.
  • Shitty, shitty writing. Examples like "We fight or we die!" are plenty.
  • Meaningless war assets. They amount to being nothing more than a number-filled spreadsheet. A complete travesty.
  • And this is not to talk about the monumental clusterfuck of an ending. I mean, you have to actually commit a tremendous amount of effort to do such a terrible fucking job.

All of the above seems pretty self-evident to me if you expect to be engaged and respected as a human being capable of rational and critical thought when experiencing different fictional media. Yet the following was somehow the judgement by "game critics":

me3_metacriticd9pun.png


Seriously, they must all be blind and/or incompetent to gloss over the many deficiencies of Mass Effect 3. But then again, it might all make sense: A game created by incompetent developers will be well-received by incompetent critics.
 

Asbear

Banned
Yep, the ending sucked because it betrays the narrative by derailing the themes, the identity of our antagonist in an incredibly late-fashioned and hamfisted way and is also a deus-ex machina ending.

But I dare say that was almost the least of ME3's problems, but you already pointed those other flaws out excellently.

'Nuff said from me. It's a dead-beat horse, but that doesn't actually make it bad to repeat it. Bioware clearly still either A) doesn't understand the real issue or B) they know it but sweep it under the carpet out of arrogance or ignorance. Maybe they're in denial?
 
I thought the ending was fine. Fantastic series and 3 is my game of last generation. But then I also love Skyrim and hate the Souls games. I'm like the anti-GAF.
 

Feichaw

Member
Don't include me in your "we", OP. It's one the best games I've ever played. It's even the best one of the trilogy for me. Amazing ride. I'll never forget the whole experience.

Can't wait for the next ME!
 

Omega

Banned
The three sins were red, green and blue. /s

Seriously though there were a lot of things wrong with ME3. I wrote something (a bit hyperbolic and harsh, so bear with me) some years back about its flaws, echoing some of your criticisms:

none of that is false though.

At one point I stopped trying to convince people how shitty ME3 was and just copy and pasted your post. It's a long ass list and still has a ton of stuff missing.

SP was a mess, it blows my mind that people pretend the only issue is the ending.
 

Dio

Banned
I wanted to explore the galaxy more, find some more cool alien races with interesting backstory, and have funny conversations about stupid stuff with random aliens.

It seems like everything I liked about Mass Effect was phased out to become Gears of War with a pretty terrible main storyline, which is sad because it seems to be the only modern space-opera RPG out there.
 

PrankT

Member
I really enjoyed the game and the revamped ending. My biggest problem was that they destroyed the relays, which was amended. I like it so much that I'm playing through it on Wii U.
 

Asbear

Banned
nice way to start a conversation, OP

Well, "idiot" can be taken very litterally though. It's technically "uneducated" to expect video-game choices to truly matter since they're all illusions and anyone who knows how video games are made know what the limitations are.
 

Zaku

Member
nice way to start a conversation, OP

Also, tossing this out, here...

If you expected the game to truly branch out and aren't an idiot, why in the sweet name of fucking logic did you expect it?

I'm just... tossing that straight out there.

What made you expect, as a person who is a self-described "not an idiot", made you expect that your choices would truly matter in the context of having your choices matter to the extent that it'd change the game totally.

Because if you expected Mass Effect 3 to live up to the hype, you're an idiot. Full stop.

I'm glad I started the thread out the way I did. It weeds out the idiots from those who have something of value to contribute.
 
Yeah, I'm the moron for expecting that expectation to go to shit.

Were you planning to run the Mass Effect 3 I envisioned on pony farts? Because that wasn't happening based on reality.
I was calling you out for being combative and insulting from the outset. You just doubled down
Also, tossing this out, here...

If you expected the game to truly branch out and aren't an idiot, why in the sweet name of fucking logic did you expect it?

I'm just... tossing that straight out there.
tripled down
 

Kinyou

Member
The side quests were so weird and felt so meaningless.

9VbS4no.jpg


DA:I does it a bit better but maybe they should overall just cut down on the fetch quests.

Edit:
The three sins were red, green and blue. /s

Seriously though there were a lot of things wrong with ME3. I wrote something (a bit hyperbolic and harsh, so bear with me) some years back about its flaws, echoing some of your criticisms:
Fairly good list. Pretty much sums up all the issues I had with it.
 
Yeah, okay, OP. I enjoyed it. Was it as good as it could have been? No. For that to have happened, they'd have needed to plan out the entire trilogy in advance rather than plotting things one game at a time. But given what they did, I think it came out okay.

ME3 had a number of significant improvements from 1 & 2, in terms of both combat and RPG mechanics, such as inventory/gear management, skill advancement, and decoupling persuade options from paragon/renegade to give more roleplaying freedom. That last one was big for me after ME2, where you had to go full paragon or full renegade for the best ending, which was just obnoxious. So it's not all bad. People tend to gloss over the improvements.

Honestly, I think that a lot of criticism from ME3 works in the opposite direction than is conventional (how much you enjoy the game upon completion determines how many flaws you find in it, rather than the reverse), thus the disparity between public and critical reception, thus the inflated importance of the ending.
 

PK Gaming

Member
I'll be honest, anyone who expected the story to truly branch out based on their decisions in the first two games is an idiot.

Anyone who didn't expect Shepard to die at the end of Mass Effect 3 was an idiot.

Because if you expected Mass Effect 3 to live up to the hype, you're an idiot. Full stop.

I'm glad I started the thread out the way I did. It weeds out the idiots from those who have something of value to contribute.

You're not going to get anyone to respect you with that kind of attitude. You seriously need to tone down your abrasiveness; it makes it hard to take you seriously.
 

Griss

Member
I wasn't expecting anything intelligent from the ending, since the writing went precipitously downhill during Mass Effect 2, and as the OP said only a fool thought this was ever going to be anything other than a linear train ride to final bible allegory destination. All I wanted was a non-ambiguous ending and an appropriate amount of emotional closure or catharsis for the main characters that I cared about. Since the ending delivered both I was perfectly satisfied. Yes, it was a stupid deus ex machina. But at that point it was clear that it could never be anything else. It had been clear for hours and hours.

The introduction of Cerberus and the muddying of the themes that they represented was where everything fell to shit in the plot, as well as the fact that the entire events of ME2 barely pushed the overarching plot forward at all. When I was fighting Space Batman as Space Jesus I decided that the chances of a thoughtful, considered sci-fi ending had approached nothing and adjusted expectations accordingly.

But I have to say that I did find those final moments exhilarating in ME3, and the fact that they went with waves of enemies didn't diminish that at all for me. I actually found the end of Mass Effect 1 quite dull until the Saren fight, even if it writes great in a blog post. As for the suicide mission, yeah that was pretty good but I knew people were going to die there. It had been signposted and drawn out for so long, and the people who died seemed so random - like I couldn't have made a better choice. When I looked things up online afterwards, I was like 'Really? That was the answer?'

Anyway, I enjoyed ME3 and the series as a whole, but there's no doubt that the quality declined as the series progressed.
 

Skelter

Banned
Why do people think the ending is the ONLY part of the game that is shit? The writing from the very beginning is bad.
 

Revas

Member
I think it's wholly reasonable to expect that your choices would matter more than they did in ME3. Particularly when you consider that BioWare took every opportunity to herald how important player choices would be in the finale. I love the series, but it did not evolve from ME1 the way that I would've preferred. ME3 is much more of a 3rd person shooter than an RPG, following the stage set by popular FPS games, it's really all about set pieces. The biggest problem I had with the ending in particular is how what's going on is explained and presented to the player. The fact that even months after release, "Indoctrination Theory" was a viable explanation for the ending speaks volumes about how they dropped the ball in their execution.
 

Griss

Member
Mass Effect 3 gameplay is so good it absolves all it's sins.

Funny you say that, I never enjoyed the gameplay much in any of the games. It was just there to be endured while I enjoyed the story, characters, art, music, and world-building lore stuff.

If I had enjoyed the gameplay then my god would I have loved those games. Far more than I did, and I already really enjoyed them.

I think it's wholly reasonable to expect that your choices would matter more than they did in ME3. Particularly when you consider that BioWare took every opportunity to herald how important player choices would be in the finale. I love the series, but it did not evolve from ME1 the way that I would've preferred. ME3 is much more of a 3rd person shooter than an RPG, following the stage set by popular FPS games, it's really all about set pieces. The biggest problem I had with the ending in particular is how what's going on is explained and presented to the player. The fact that even months after release, "Indoctrination Theory" was a viable explanation for the ending speaks volumes about how they dropped the ball in their execution.

I've forgotten the ins and outs of indoctrination theory, but I can't have been the only one who interpreted the ending that way on the fly on their first viewing, can I? As far as I'm concerned, the Star Child / AI thing and everything else that happens past the beam port Marauder Shields moment is serious 'unreliable narrator / viewpoint' territory. Perhaps that's why the ending didn't bother me so much. There was a lot of it that I thought was intentional misdirection. I was utterly convinced at the time that picking Blue or Green would be a straight game over. 'Well done moron, you didn't realise you were indoctrinated.'
 

Nimajneb

Member
ME3's biggest sin was the near complete removal of exploration and questing. Rather than exploring hub worlds and finding quest, the whole game is just linear shooting mission > chatting on Normandy > linear shooting mission > chatting on Normandy > half assed mission ripped from multiplayer, repeat. The only real place to explore is the citadel, and there it's mostly eavesdropping on people to get planet scanning fetch quests.

That and vent kid. And the many sections of the game where you limp along slowly because you injured/dreaming of vent kid.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Mass Effect 3 gameplay is so good it absolves all it's sins.
Absolved is a strong word. I would say easier to look past... but still acknowledge.
 

ZeroX03

Banned
But I don't hate the game, I really enjoyed it. Ending was a bit bland but it didn't take away from all the enjoyment I had in the previous 40~ hours. And I never cared about the choices either, that faux personalization has never been my style.

You're not going to get anyone to respect you with that kind of attitude. You seriously need to tone down your abrasiveness; it makes it hard to take you seriously.

This is true.
 

Zaku

Member
You're not going to get anyone to respect you with that kind of attitude. You seriously need to tone down your abrasiveness; it makes it hard to take you seriously.

Man, Mass Effect 3's denoumant needs totes respect. We should approach it from the position of total respect, and only acknowledge the positive things we can take from it.

I was calling you out for being combative and insulting from the outset. You just doubled downtripled down

Holy shit it's like I hate how Mass Effect 3 ended!

It's not a controversial opinion.

Hell, it's basically a god-damned fact.

Got anything to add to the conversation outside of "I don't like the way you said it?? (frowny face, totes posting this to my Tumblr)
 
But I don't hate the game, I really enjoyed it. Ending was a bit bland but it didn't take away from all the enjoyment I had in the previous 40~ hours. And I never cared about the choices either, that faux personalization has never been my style.



This is true.

Part of my issue with a lot of ME3 criticism is that it tends to accept the idea that the game is awful, and then moves from there to figure out why. That just seems backwards to me.

Man, Mass Effect 3's denoumant needs totes respect. We should approach it from the position of total respect, and only acknowledge the positive things we can take from it.



Holy shit it's like I hate how Mass Effect 3 ended!

It's not a controversial opinion.

Hell, it's basically a god-damned fact.

Got anything to add to the conversation outside of "I don't like the way you said it?? (frowny face, totes posting this to my Tumblr)

I'm beginning to think you don't understand what people are saying to you. Nobody's insisting on you being positive, they're saying that if you want people to take you remotely seriously, not being an asshole is a good first step.
 
When the second game started off with that nonsense with the Normandy and Shepherd, it should have been a sign that BioWare was not up to the challenge.

When the second game continued with missions with completion screens, it should have been a sign that EA was up to the challenge of ruining everything and that BioWare was, in fact, dead.

Mass Effect 3 was just further proof. Upon completion of the game that first week of release, I turned it off and have never touched it since. No DLC, no expanded ending, nothing. There's no point, and there is no Mass Effect 4.
 

Revas

Member
I've forgotten the ins and outs of indoctrination theory, but I can't have been the only one who interpreted the ending that way on the fly on their first viewing, can I? As far as I'm concerned, the Star Child / AI thing and everything else that happens past the beam port Marauder Shields moment is serious 'unreliable narrator / viewpoint' territory. Perhaps that's why the ending didn't bother me so much. There was a lot of it that I thought was intentional misdirection. I was utterly convinced at the time that picking Blue or Green would be a straight game over. 'Well done moron, you didn't realise you were indoctrinated.'

I was absolutely certain BioWare had "indoctrinated" the players by making them believe that ME3's ending was real, and in a stroke of genius we'd receive a patch or free DLC shortly after release where Shepard would break the indoctrination and we'd be able to finish finish the game in proper fashion. I was absolutely floored when I realized that the ending was really how they chose to end the trilogy. I should have seen it coming, the writing in the game as mentioned before is just really, really, really bad from the very beginning. I'm 100% ok with Shep dying (I expected it eventually, especially after the ME2 ending) but how it was done, the Normandy crash land scene, the Shepard breath scene; it's just really awful.
 

Zaku

Member
I'm beginning to think you don't understand what people are saying to you. Nobody's insisting on you being positive, they're saying that if you want people to take you remotely seriously, not being an asshole is a good first step.

And I'm saying that nobody should give a shit about fee-fees when talking about the Mass Effect 3 story.

The first step when discussing the Mass Effect 3 storyline as a whole is understanding that the story arc is god-damned contrived bullshit. It's bad. It's fanfiction-tier bad. It brings back hotter, sexier characters from the original installment as well as giving you new aliens.

Mass Effect 3 lets Shepard FUCK A PROTHEAN.

Are we honestly trying to debate that Mass Effect 3 was a good entry to the series? Because my essay made a god-damned solid entry in the bad column for the major story arcs without referencing the minor ones.
 

Ivory Samoan

Gold Member
We? I loved it... with Leviathan+EC it's a great ending and the MP is to die for.

As part of the best trilogy of all time, it's a good way for the Shepard story to end.

Hnnnng as for ME4 like no-ones business.
 
And I'm saying that nobody should give a shit about fee-fees when talking about the Mass Effect 3 story.

The first step when discussing the Mass Effect 3 storyline as a whole is understanding that the story arc is god-damned contrived bullshit. It's bad. It's fanfiction-tier bad. It brings back hotter, sexier characters from the original installment as well as giving you new aliens.

Mass Effect 3 lets Shepard FUCK A PROTHEAN.

Are we honestly trying to debate that Mass Effect 3 was a good entry to the series? Because my essay made a god-damned solid entry in the bad column for the major story arcs without referencing the minor ones.

The fuck is a "fee-fee?"
 
And I'm saying that nobody should give a shit about fee-fees when talking about the Mass Effect 3 story.

The first step when discussing the Mass Effect 3 storyline as a whole is understanding that the story arc is god-damned contrived bullshit. It's bad. It's fanfiction-tier bad. It brings back hotter, sexier characters from the original installment as well as giving you new aliens.

Mass Effect 3 lets Shepard FUCK A PROTHEAN.

Are we honestly trying to debate that Mass Effect 3 was a good entry to the series? Because my essay made a god-damned solid entry in the bad column for the major story arcs without referencing the minor ones.

In a fanservive DLC.
 

MikeDown

Banned
Not what I was expecting OP, I agree though, Bioware wrote themselves into a corner from day one and there wasn't much they could do to branch out without going insanely over budget.

I loved the original endings, before it was ruined with the extended cut. Bioware shouldn't have given in to the entitled fanbois, as EC ruined the exposition and pacing. People loved to bitch about how they didn't get any closure, that was BS, the entire game was closure, you were wrapping up various plot/character threads way before the final mission.

Speaking of final mission, my two main complaints are that the levels were poorly designed and the StarChild in its' current form was not needed, having it as the puppetmaster diminished the overwhelming presence the Reapers had, reducing them to generic mooks that don't have a say in anything.


The first step when discussing the Mass Effect 3 storyline as a whole is understanding that the story arc is god-damned contrived bullshit. It's bad. It's fanfiction-tier bad. It brings back hotter, sexier characters from the original installment as well as giving you new aliens.

Mass Effect 3 lets Shepard FUCK A PROTHEAN.

Are we honestly trying to debate that Mass Effect 3 was a good entry to the series? Because my essay made a god-damned solid entry in the bad column for the major story arcs without referencing the minor ones.
Problem is Bioware has to keep their base happy, which God only knows how bat-shit insane most of them are. So we suffer as a result when the shoehorn in fan-favorite characters and such. They did this with Inquisition, the Mage/Templar war was epic in many ways and needed to go on much longer in game then it actually did. Instead Bioware dismissed it with the stroke of a pen and brushed it aside early on in the game because their base on the BSN hated the idea of the Mages and Templars being at war.
 

PK Gaming

Member
Man, Mass Effect 3's denoumant needs totes respect. We should approach it from the position of total respect, and only acknowledge the positive things we can take from it.

Please understand... You're injecting toxic insults into your posts for no apparent reason. It doesn't help your case at all and it only serves to drive people away. And when people call you out for it, you dig yourself into a deeper hole by proving their point. Why would you do this?

You're like that one guy tells some awful/racist joke and no one laughs, then some people start saying "not cool" and the guy is like, wait why are you getting on my case?

I thought we were all telling jokes here, IT WAS A JOKE!

Your thread title is trash. Really. I mean it. It's way too presumptuous.
 

Revas

Member
Not what I was expecting OP, I agree though, Bioware wrote themselves into a corner from day one and there wasn't much they could do to branch out without going insanely over budget.

I loved the original endings, before it was ruined with the extended cut. Bioware shouldn't have given in to the entitled fanbois, as EC ruined the exposition and pacing. People loved to bitch about how they didn't get any closure, that was BS, the entire game was closure, you were wrapping up various plot/character threads way before the final mission.

Speaking of final mission, my two main complaints are that the levels were poorly designed and the StarChild in its' current form was not needed, having it as the puppetmaster diminished the overwhelming presence the Reapers had, reducing them to generic mooks that don't have a say in anything.


Problem is Bioware has to keep their base happy, which God only knows how bat-shit insane most of them are. So we suffer as a result when the shoehorn in fan-favorite characters and such. They did this with Inquisition, the Mage/Templar war was epic in many ways and needed to go on much longer in game then it actually did. Instead Bioware dismissed it with the stroke of a pen and brushed it aside early on in the game because their base on the BSN hated the idea of the Mages and Templars being at war.

It's interesting to hear from someone that legit enjoyed the ending. The way the conversation with the star-child is handled is so un-Shepard to me. The more I think about it, the more I remember how much I hated it. I loved the prospect of the Reapers being some unstoppable race of Space Cthulhus. Instead we got...

16263808.jpg


...and Shepard's just like "so I just have to press one of these buttons? Oh ok thanks".
 
The reapers recycle the living organisms instead of exterminating them, turning them into more reapers. They basically figure out that every time complete species where wipe out by their creations and decided to do something to preserve them. Since the cycle couldn't be broken, they forced their own cycle into the mix, by resetting all the races before they face complete extinction.

Don't get me wrong, we are not talking about Godfather or anything. But clearly some though had being put out onto explaining their motives.
 
Everybody wrapped up the sins of this game pretty well, but here's what I wrote about it on another forum:

I started off playing Me2 since that's all that was on Ps3 at the time and the only exposure I had to Me1 was the comic. But I fell in love with it and was highly anticipating Me3. My issues are the following:

-the graphics are better, sharper but they don't look as nice as they did in Me2 for some odd reason. I liked the graphics better in Me2.

-the illusive man/cerberus was the main villain instead of harbinger and the reapers. very little interaction with the reapers in general which is disappointing considering all the the interaction/disposition you had with harbinger in Me2. I don't remember how much you had with sovereign in Me1.

-the entire plot was centered around building a super weapon; something conventional instead of something surprising or revolutionary which I was honestly expecting, given how great Me2 was, I expected them to raise the bar with Me3.

-most of the missions were just fetch quests. the reaper war was happening in the background as something to set up the event(s) of the game but it hardly felt like the main focus since all you're doing is favors to get people on your side.

-which I understand but to me all these stories they developed about the galactic community i.e. krogan genophage, rannoch lost homeworld, just made for this fictional universe to be believable; i didn't expect for all these issues to be resolved in Me3, DURING the goddamn reaper war. maybe as something after it all in DLC, but not part of the fucking plot which should be EVERYONE putting EVERYTHING aside without question, to take out the reapers.

-i don't like a lot of the new animations/sound effects. aside from the cryo ammo effects where an enemy frozen smashes to pieces, I don't like the new mechanic for the sentinel shield, or how the shockwave works for the vanguard (doesn't look as cool and feels way less effective), and because shepard runs with unlimited stamina, he shouldn't be stuck to one side of the screen; you could be running for a long time and get stuck in a corner because of the camera placement.

-maybe this was just an issue with the Ds3 but yeah, I didn't like the gameplay that much.

-the leviathan dlc ruins what the lore had established about the reapers. not to mention, it was incredibly stupid how in the dlc, the reaper in the sky on the leviathan planet sent husks to attack you, when it could've just blasted the fuck outta you with its own laser.

-the shepard vs reaper battle on rannoch. why in the hell would you ever take a reaper on by yourself..

-i could get into more of the nitty gritty of the campaign, but besides all this stuff and the ending which I shouldn't have to explain, you get my point, don't you?
 

Abylim

Member
It's interesting to hear from someone that legit enjoyed the ending. The way the conversation with the star-child is handled is so un-Shepard to me. The more I think about it, the more I remember how much I hated it. I loved the prospect of the Reapers being some unstoppable race of Space Cthulhus. Instead we got...

16263808.jpg


...and Shepard's just like "so I just have to press one of these buttons? Oh ok thanks".

Pretty much.
ME3 is offensively bad. I dont understand the people that loved it, I have had numerous conversations with them, and they always come off as either someone that just blindly loves everything Mass Effect related, or purposefully oblivious to the faults.

As someone who loved ME1 and 2, beat them at least 3 times each (good and evil playthroughs, after my initial) ME3 was a massive let down.
 

Abylim

Member
The reapers recycle the living organisms instead of exterminating them, turning them into more reapers. They basically figure out that every time complete species where wipe out by their creations and decided to do something to preserve them. Since the cycle couldn't be broken, they forced their own cycle into the mix, by resetting all the races before they face complete extinction.

Don't get me wrong, we are not talking about Godfather or anything. But clearly some though had being put out onto explaining their motives.

The problem here is, Bioware PR pre release said we were not going to use "space magic" or some thus unheard of crazy solution, Iwin button to save the galaxy, and here we are, doing exactly that.

Its ham fisted and lazy. Its cool you can glean a coherent explanation from it, and its great that you are ok with it. But a lot of us arent.

Edit: gah sorry, double post. Figured there would have been another post by now, my apologies!
 
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