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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

v1lla21

Member
The attention to detail in this trailer is amazing.

Mud on clothes.
the waterfall fight, splash of water after he hits the guy in the face.
Hanging from the ledge, with the enemy hanging from on to drakes ankle, after drake kicks him in the face the enemy bleeds from his nose before he falls down.

Good stuff Naughty gods!

Yeah it's the little details that really stand out. The shirt flailing because of the wind, the facial animation is on point, the mud, the wetness, foliage reaction, the enemy bleeding, the rope take down and him catching the gun, etc. It's just a well made demo.
 
I don't know what some of you nayers are complaining about, but the game looks absolutely stunning. I'm watching the 1080p direct feed from gamersyde, it feels like watching the game's beautiful concept art in motion - a painting in motion, if you will.

The art style is as if the artist took the texturing and color palette of their drawings and maintained each intrinsic detail while bringing them to life. Bravo, Naughty Dog!
 
Most impressive graphics i saw this generation,really looks good.I don't care a lot for 30fps because i don't see any difference when playing,i just want it locked.

That's impossible. Once you see 60fps yours eyes needs to adjust when looking at 30fps due to less frames being rendered.
 
Not as impressive as the first showing, but still bonkers. The wait is gonna be a long one...

again....the first showing was an engine reveal this is a gameplay reveal. did you expect the engine video reveal to match gameplay?


also if this is Alpha footage I want to see the Beta version at E3
 

Arcadius

Banned
Can someone make a .gif of Drake at the very beginning, when he looks at the ocean, there is a moment where the wind makes ripples on the back of his shirt (please use Gamersyde footage). I've never seen anything so dynamic in my life, if you have I want an example.
 
ebzxfq.gif
New outfit is the best of the series, though I miss 3's scarf.
 
There was definitely some output issue with the game or the system used for the demo.

I noticed the stream seemed overly bright. Check the high bitrate version or even the youtube version. The blacks from the captured video are 15/15/15. The blacks in the ESRB rating screen (edited in afterwards) are 0/0/0.

LwjQYtL.png


This clearly kills some of the detail and make the lighting appear more flat.

Even so, the high bitrate version looks insanely good. I'm not sure what magic they are using, but it looks incredibly clean.

Wow, I lowered the contrast on the Gamersyde video, to mach the blackness of the ND logo and the video looks a lot better now. Thanks!
 

Journey

Banned
Yes he fell down but the level designer didn't add a trigger to kill drake (it's a demo level).


At least it's 100% real, not a ubisoft demo



I'm not familiar with any Ubisoft demos post reveal. Isn't the issue with Ubisoft that their reveals never look as good as actual gameplay? or have they actually done a demo post reveal that also turned out to be BS?
 
Have ppl complaining watched the Gamersyde video? I mean it looks amazing and with a lot of time to go still.. you guys have some ridiculously high standards.
 

Gurish

Member
I hope ND will keep it at 30, don't downgrade those incredible visuals, maybe some were expecting the teaser level visuals (never believed it was possible anyway) but it still looks soooo good, easily the best looking game on consoles and I never thought they would top The Order (although i wasn't wrong as i took into consideration that it would run at 60), hope they will keep it at 30 and wont hurt the amazing visuals.
 
I have to day the best thing about this reveal was the in-game cutscenes, although I will miss the "going black to reveal pre-rendered cutscenes" it always served as a sign that I should put the controller down and relax.
 

Jigolo

Member
There was definitely some output issue with the game or the system used for the demo.

I noticed the stream seemed overly bright. Check the high bitrate version or even the youtube version. The blacks from the captured video are 15/15/15. The blacks in the ESRB rating screen (edited in afterwards) are 0/0/0.

LwjQYtL.png


This clearly kills some of the detail and make the lighting appear more flat.

Even so, the high bitrate version looks insanely good. I'm not sure what magic they are using, but it looks incredibly clean.
Can you take any screenshots to compare?
 

Lakitu

st5fu
Looks absolutely stunning. Love all the new additions and the amount of vertical space is stunning. It's going to be amazing in usual Naughty Dog fashion.

By comparision, the Uncharted 3 E3 demo bored me (even though I loved the game).
 

ShogunX

Member
Looks genuinely great if a little more of the same. Despite Drake being a borderline super hero with the most convenient luck in the world it's incredibly hard not to be hyped as fuck to get my hands on this.

I'm hoping for the multiplayer we see a return to Uncharted 2 rather than 3.
 

Lord Error

Insane For Sony
I think it's safe to say that at the very least UC4 is the new kind of image quality on consoles. This leaves even I:SS pretty far behind, possibly on-part with The Order, which runs in lower res .

More PNGs from gamersyde video gameplay scenes:

iXX8mGZQrkjqs.png

iRoAmp0A29r71.png

ib1cAeO3OhlJJm.png

ibuXyvFWD80VXd.png

iCpzhjKUdzbJY.png

i2jZcaObbtZcV.png


And the screen from right before the logo shows up:
iE8ThTx9XKGQN.png
 

H4r4kiri

Member
There was definitely some output issue with the game or the system used for the demo.

I noticed the stream seemed overly bright. Check the high bitrate version or even the youtube version. The blacks from the captured video are 15/15/15. The blacks in the ESRB rating screen (edited in afterwards) are 0/0/0.

LwjQYtL.png


This clearly kills some of the detail and make the lighting appear more flat.

Even so, the high bitrate version looks insanely good. I'm not sure what magic they are using, but it looks incredibly clean.

That is what I was thinking too. It looked like the Brightness was off. So everythink light to shallow. The Lightning couldn't really shine. Too bad.
 
Better quality gif of that scene:

ebzxfq.gif

If yuo guys were in the stream when this happened lol

The graphics are unbelievable, expected from ND, and its something we all know but the thing that really caotivated me was the level design, and tweaks to gameplay, such as using foliage for stealth, or using tools to help you climb which could make the traversing sections more technical and of course the rope mechanic.

UC2 was pretty much my GOTG. I will not be surprised if UC4 becomes GOTG. One thing though, the Uncharted games (at least the last two) rely heavily on set pieces and thats one thing that could really elevate or lower this game's place on the pedestal.
 

SURGEdude

Member
Looks like a blast. Day one as always for a ND game. Sure it isn't quite as nice looking as the E3 teaser, but the gameplay looks quite evolved over U3 in just the way I was hoping. Love the more open maps- that was the one big thing I was hoping they would grab from the recent Tomb Raider and it looks like they went all out improving the combat and traversal.

Can't wait.
 
D

Deleted member 30609

Unconfirmed Member
that was a fantastic gameplay trailer

I love that it wasn't all explosions and set-pieces

I really appreciated the emphasis on vertical fighting, fucking up the stealth section and then managing to hide again

very impressive
 
is it just for me or is that gif loading really slowly?

Using Chrome.

Chrome has been lagging as of recent when it came to loading gifs, and I'm not sure why.

I had to get a fucking GIF blocker to even read GAF pages, it would lag my whole page until everything was loaded.
 

Akahige

Member
Trying not to be hyerbole about it but good god damn that looks good. I loved the climbing bits and the small change ups there, hopefully that doesn't feel too automatic. The shooting parts look like classic Uncharted with improvements, noticed Drake has his wedding ring on too.

Only disappointment is hearing it was running 30fps instead of 60fps, hopefully there will be an option like TLoU RE.
 

Jonm1010

Banned
There was definitely some output issue with the game or the system used for the demo.

I noticed the stream seemed overly bright. Check the high bitrate version or even the youtube version. The blacks from the captured video are 15/15/15. The blacks in the ESRB rating screen (edited in afterwards) are 0/0/0.

LwjQYtL.png


This clearly kills some of the detail and make the lighting appear more flat.

Even so, the high bitrate version looks insanely good. I'm not sure what magic they are using, but it looks incredibly clean.

So is this what the light corrected screenshots were attempting to fix?

Meaning that those screens are the best representation of the game we have so far? Or are they just a rough estimate?
 

leadbelly

Banned
Its not useless at all. Its a personal observation for some people.

And please lets not pretend that U4 is some victimized game, for fuck's sake! lol Naughty Dog gets insane amounts of praise on this board.

Anyways, finally saw the gameplay. Wanted my first watch to be something 'not shit quality' and thank the gods(by which I mean Blim and team) that it was already on Gamersyde!

Gotta say, its a great looking game. I can see why some people aren't absolutely blown away, though. I think all the elements look consistently good across the board, but nothing particularly stands out as mindblowing. The foliage, maybe. That's top notch. But otherwise, everything looks pretty damn great. Textures, lighting, draw distances, all really good stuff.

I would consider this magical/mindblowing if they get it to 60fps. At 30fps, its merely a 'great', which is no shame. I think some people were just expecting miracles.

EDIT: Oh yea, image quality is superb as well from what I can tell. Another reason why I wouldn't expect this to be 60fps in the end.

Well, in terms of nothing standing out particularly, I guess that is partly to do with the setting. That ancient city off in the distance however, could be the sort of thing that makes the graphics really stand out.
 

John_B

Member
Can you take any screenshots to compare?
Sorry, it does not seem like you can even adjust brightness in QuickTime. I don't have any editing software available right now.

It would be cool if someone could properly correct the brightness and do some comparison shots, or gifs even.
 
so we have finally reached a point where the UC 3 pre rendered videos match the graphics of the UC 4 gameplay. Remember UC 3 gameplay matched the UC 1 pre rendered in engine so expect UC 5 or 6 to match the E3 graphics in gameplay alone
 

mp1990

Banned
That's impossible. Once you see 60fps yours eyes needs to adjust when looking at 30fps due to less frames being rendered.

Well,so we have a problem,because i can't differentiate a 30fps game from a 60fps game less when they're side by side.I saw all the U4 Demo thinking that it was 60fps and people wouldn't bitch about that.
 

gamerMan

Member
At least we know that this demo runs in real time and it looks very good. From the demo, it looks like more of the same Uncharted. Nobody is going to be arguing whether it is running on the PS4. It is what we have come to expect from the PS4 and in line with what other developers have accomplished. Most of us all knew the last teaser wasn't in real time.

Not surprising, I feel the lighting is a huge monumental step down from the teaser. It is obvious that the character model is not the same as the earlier in game model. It is a lower resolution model. Drake's face still looks great. However, it is obvious that the body and clothing have lost a ton of detail. They look blurry up close.

There was a lot more modeling on his shirt and body before but the geometry has been simplified and most of the detail looks painted on in the form of textures. I was hoping we would see more material based shaders in engine. Even when they showed his hands close up when he picks up the map, it looks like his skin is painted on instead of skin. Still, it's only a disappointment when viewed in comparison to the teaser. It is one of the best looking games.

The biggest disappoint graphically for me was that they were targeting 60 frames and the demo ran at 30 frames. The teaser trailer and Last Of Us Remaster ran at 60 frames and it is a bit of a let down. It looks like they have crammed too much into the frame cycle. I think the game would play better and 60 frames as aiming would be more fluid. I always felt that the cover and shooting mechanics in Uncharted could be smoother.

The environment they showed looked a little bit better than the previous Uncharted games. The jungle looks great. It reminded me of the first Uncharted game.

However, this still looks like the next step in the Uncharted series. It is exactly what I expected. I loved the way the vegetation swayed and how Drake hid in it. I love the way Drake got wet as he was pushed into a stream of water. My favorite moment was when Drake swung from the rope and landed on the bad guy and picked up his gun in mid air. I also loved how he slid down taking out bad guys.

We know what to expect. It seems to follow the highly scripted formula of other Uncharted games. A bit of exploration, kill a bunch of bad guys, a set piece, and then story. Like other Naughty Dog games, I feel that the narrative will carry the game. The biggest surprise for me came at the end of the demo with the reveal during the cut scene.
 

Jigolo

Member
Sorry, it does not seem like you can even adjust brightness in QuickTime. I don't have any editing software available right now.

It would be cool if someone could properly correct the brightness and do some comparison shots, or gifs even.
Would be really cool indeed I'm not much of a tech guy but essentially the brightness in the gameplay was set too bright thus eliminating how the contrast of the game should really look?
 
D

Deleted member 125677

Unconfirmed Member
I don't think we'll ever see an Uncharted game running at 60fps.

But the game has amazing visual presentation, atmosphere and lovely animations! Gameplay wise... well it looks like Uncharted, so I'm sure the fans will love it!
 

Ramenman

Member
I actually take it as a positive thing, to be honest, as it suggests that they weren't just taking the smoke and mirrors approach.

For sure
My hype went through the roof after that glitch

I'm actually glad for that. I assumed the entire demo was choreographed and pre-recorded.


You know, that's what I thought initially, but actually this glitch allows to very clearly define 2 different playthroughs of this demo, and it makes you realize that the vids are so close, the demo actually is very "choreographed" even though it was played live.

It's played twice in the same way with the exact same behaviour from the AI etc. Now one could say that with a very deterministic AI, playing twice in the same way would give the same reactions, but here it's really exactly the same, and there's no doubt that it did allow for them to make them more "natural", at least in the way they speak to each other (very natural, but always the exact same lines at the exact same point), it's pretty obvious at the end of the demo, at around 11:45, when Drake begins to "disappear" into stealth and they look for him.

As far as I concerned, I think it makes sense, it's normal if you want to showcase properly all of your gameplay features and control the pacing of your demo, to heavily script it (the more visible case being "official demos" or trailers of multiplayer games, where what happens in a real multiplayer game cannot be controlled, always sound so sterile and/or "fake", see Rainbow 6 / The Division at e3 or the reveal trailer for MGO for example).

And it doesn't mean that they don't have this super elaborate dialogue system where enemies actually have this level of awareness and really talk to each other like "okay, you go this way and I go this way - roger that" (implying they actually know there's only two of them, and two ways to go from where they are when they speak this line), after all in The Last Of Us it was already quite advanced, but clearly there's some stuff you just cannot judge from a stage demo, even if played live, there's always a "script" (at least in what the player should do at every second), it's just the best way to showcase a game.

For reference :

live demo from twitch (shit quality but that's not the point) :
https://www.youtube.com/watch?v=ssrL2sPelEE

pre-recorded direct feed footage (not the best quality either, there's gamersyde for that :p )
https://www.youtube.com/watch?v=Fxp-XlcVz5I
 
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