I actually take it as a positive thing, to be honest, as it suggests that they weren't just taking the smoke and mirrors approach.
For sure
My hype went through the roof after that glitch
I'm actually glad for that. I assumed the entire demo was choreographed and pre-recorded.
You know, that's what I thought initially, but actually this glitch allows to very clearly define 2 different playthroughs of this demo, and it makes you realize that the vids are so close, the demo actually
is very "choreographed" even though it was played live.
It's played twice in the same way with the exact same behaviour from the AI etc. Now one could say that with a very deterministic AI, playing twice in the same way would give the same reactions, but here it's really exactly the same, and there's no doubt that it did allow for them to make them more "natural", at least in the way they speak to each other (very natural, but always the exact same lines at the exact same point), it's pretty obvious at the end of the demo, at around 11:45, when Drake begins to "disappear" into stealth and they look for him.
As far as I concerned, I think it makes sense, it's normal if you want to showcase properly all of your gameplay features and control the pacing of your demo, to heavily script it (the more visible case being "official demos" or trailers of multiplayer games, where what happens in a real multiplayer game cannot be controlled, always sound so sterile and/or "fake", see Rainbow 6 / The Division at e3 or the reveal trailer for MGO for example).
And it doesn't mean that they don't have this super elaborate dialogue system where enemies actually have this level of awareness and really talk to each other like "okay, you go this way and I go this way - roger that" (implying they actually know there's only two of them, and two ways to go from where they are when they speak this line), after all in The Last Of Us it was already quite advanced, but clearly there's some stuff you just cannot judge from a stage demo, even if played live, there's always a "script" (at least in what the player should do at every second), it's just the best way to showcase a game.
For reference :
live demo from twitch (shit quality but that's not the point) :
https://www.youtube.com/watch?v=ssrL2sPelEE
pre-recorded direct feed footage (not the best quality either, there's gamersyde for that
)
https://www.youtube.com/watch?v=Fxp-XlcVz5I