So while the main complaint everyone seems to have about the new Zelda is its overworld (I for one, will be cautiously optimistic), my biggest grievance was some rather poor quality texture work, mainly on the rocks.
Poor ground textures plagued Twilight Princess, which was an otherwise pretty dang good looking game. But I was willing to give that a pass since it was on gamecube hardware. But with this new Zelda? It's got twice the amount of RAM than either the 360 or PS3 and with a pretty rocking GPU. As such there should be no excuses. We should be at a point in gaming where blurry textures were a thing of the past.
Compare it to Kameo where the rocks were not only not low quality, but had some absolutely kickass parallax mapping. And that was done on weaker hardware than the Wii-U.
Thoughts?
Poor ground textures plagued Twilight Princess, which was an otherwise pretty dang good looking game. But I was willing to give that a pass since it was on gamecube hardware. But with this new Zelda? It's got twice the amount of RAM than either the 360 or PS3 and with a pretty rocking GPU. As such there should be no excuses. We should be at a point in gaming where blurry textures were a thing of the past.
Compare it to Kameo where the rocks were not only not low quality, but had some absolutely kickass parallax mapping. And that was done on weaker hardware than the Wii-U.
Thoughts?